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MSFindSymbol error in Terminal


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Posted

Hi I'm currently getting this error while compiling, I've watched a few topics but nothing seems to fix the problem for me

 

 

g-eazy:/var/mobile/test root# make package install

> Making all for tweak test…

==> Preprocessing Tweak.xm…

==> Compiling Tweak.xm (armv7)…

Tweak.xm:12:24: error: use of undeclared identifier

'MSFindSymbol'; did you mean 'MSHookSymbol'?

MSHookFunction(((void*)MSFindSymbol(NULL, "__...

^~~~~~~~~~~~

MSHookSymbol

/var/mobile/test/theos/include/substrate.h:218:20: note:

'MSHookSymbol' declared here

static inline void MSHookSymbol(Type_ *&value...

^

Tweak.xm:12:24: error: no matching function for call

to 'MSHookSymbol'

MSHookFunction(((void*)MSFindSymbol(NULL, "__...

^~~~~~~~~~~~

/var/mobile/test/theos/include/substrate.h:218:20: note:

candidate template ignored: could not match

'Type_ *' against 'int'

static inline void MSHookSymbol(Type_ *&value...

^

2 errors generated.

make[3]: *** [/var/mobile/test/.theos/obj/debug/armv7/Tweak.xm.d667b5a7.o] Error 1

make[2]: *** [/var/mobile/test/.theos/obj/debug/armv7/test.dylib] Error 2

make[1]: *** [internal-library-all_] Error 2

make: *** [test.all.tweak.variables] Error 2

g-eazy:/var/mobile/test root#

  • Solution
Posted

Replace all your substrate.h content with this:

/* Cydia Substrate - Powerful Code Insertion Platform
 * Copyright (C) 2008-2013  Jay Freeman (saurik)
*/

/* GNU General Public License, Version 3 {{{ */
/*
 * Substrate is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation, either version 3 of the License,
 * or (at your option) any later version.
 *
 * Substrate is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Substrate.  If not, see <http://www.gnu.org/licenses/>.
**/
/* }}} */

#ifndef SUBSTRATE_H_
#define SUBSTRATE_H_

#ifdef __APPLE__
#ifdef __cplusplus
extern "C" {
#endif
#include <mach-o/nlist.h>
#ifdef __cplusplus
}
#endif

#include <objc/runtime.h>
#include <objc/message.h>
#endif

#include <dlfcn.h>
#include <stdbool.h>
#include <stdlib.h>

#define _finline \
    inline __attribute__((__always_inline__))
#define _disused \
    __attribute__((__unused__))

#ifdef __cplusplus
#define _default(value) = value
#else
#define _default(value)
#endif

#ifdef __cplusplus
extern "C" {
#endif

bool MSHookProcess(pid_t pid, const char *library);

typedef const void *MSImageRef;

MSImageRef MSGetImageByName(const char *file);
void *MSFindSymbol(MSImageRef image, const char *name);

void MSHookFunction(void *symbol, void *replace, void **result);

#ifdef __APPLE__
#ifdef __arm__
__attribute__((__deprecated__))
IMP MSHookMessage(Class _class, SEL sel, IMP imp, const char *prefix _default(NULL));
#endif
void MSHookMessageEx(Class _class, SEL sel, IMP imp, IMP *result);
#endif

#ifdef __ANDROID__
#include <jni.h>
void MSJavaHookClassLoad(JNIEnv *jni, const char *name, void (*callback)(JNIEnv *, jclass, void *), void *data _default(NULL));
void MSJavaHookMethod(JNIEnv *jni, jclass _class, jmethodID methodID, void *function, void **result);
void MSJavaBlessClassLoader(JNIEnv *jni, jobject loader);

typedef struct MSJavaObjectKey_ *MSJavaObjectKey;
MSJavaObjectKey MSJavaCreateObjectKey();
void MSJavaReleaseObjectKey(MSJavaObjectKey key);
void *MSJavaGetObjectKey(JNIEnv *jni, jobject object, MSJavaObjectKey key);
void MSJavaSetObjectKey(JNIEnv *jni, jobject object, MSJavaObjectKey key, void *value, void (*clean)(void *, JNIEnv *, void *) _default(NULL), void *data _default(NULL));
#endif

#ifdef __cplusplus
}
#endif

#ifdef __cplusplus

#ifdef __APPLE__

namespace etl {

template <unsigned Case_>
struct Case {
    static char value[Case_ + 1];
};

typedef Case<true> Yes;
typedef Case<false> No;

namespace be {
    template <typename Checked_>
    static Yes CheckClass_(void (Checked_::*)());

    template <typename Checked_>
    static No CheckClass_(...);
}

template <typename Type_>
struct IsClass {
    void gcc32();

    static const bool value = (sizeof(be::CheckClass_<Type_>(0).value) == sizeof(Yes::value));
};

}

#ifdef __arm__
template <typename Type_>
__attribute__((__deprecated__))
static inline Type_ *MSHookMessage(Class _class, SEL sel, Type_ *imp, const char *prefix = NULL) {
    return reinterpret_cast<Type_ *>(MSHookMessage(_class, sel, reinterpret_cast<IMP>(imp), prefix));
}
#endif

template <typename Type_>
static inline void MSHookMessage(Class _class, SEL sel, Type_ *imp, Type_ **result) {
    return MSHookMessageEx(_class, sel, reinterpret_cast<IMP>(imp), reinterpret_cast<IMP *>(result));
}

template <typename Type_>
static inline Type_ &MSHookIvar(id self, const char *name) {
    Ivar ivar(class_getInstanceVariable(object_getClass(self), name));
    void *pointer(ivar == NULL ? NULL : reinterpret_cast<char *>(self) + ivar_getOffset(ivar));
    return *reinterpret_cast<Type_ *>(pointer);
}

#define MSAddMessage0(_class, type, arg0) \
    class_addMethod($ ## _class, @[member=selectorr](arg0), (IMP) &$ ## _class ## $ ## arg0, type);
#define MSAddMessage1(_class, type, arg0) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:), (IMP) &$ ## _class ## $ ## arg0 ## $, type);
#define MSAddMessage2(_class, type, arg0, arg1) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $, type);
#define MSAddMessage3(_class, type, arg0, arg1, arg2) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $, type);
#define MSAddMessage4(_class, type, arg0, arg1, arg2, arg3) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $, type);
#define MSAddMessage5(_class, type, arg0, arg1, arg2, arg3, arg4) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $, type);
#define MSAddMessage6(_class, type, arg0, arg1, arg2, arg3, arg4, arg5) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $, type);
#define MSAddMessage7(_class, type, arg0, arg1, arg2, arg3, arg4, arg5, arg6) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ $$ arg6 ## $, type);
#define MSAddMessage8(_class, type, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:arg7:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ $$ arg6 ## $ ## arg7 ## $, type);

#define MSHookMessage0(_class, arg0) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0), MSHake(_class ## $ ## arg0))
#define MSHookMessage1(_class, arg0) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:), MSHake(_class ## $ ## arg0 ## $))
#define MSHookMessage2(_class, arg0, arg1) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $))
#define MSHookMessage3(_class, arg0, arg1, arg2) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $))
#define MSHookMessage4(_class, arg0, arg1, arg2, arg3) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $))
#define MSHookMessage5(_class, arg0, arg1, arg2, arg3, arg4) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $))
#define MSHookMessage6(_class, arg0, arg1, arg2, arg3, arg4, arg5) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $))
#define MSHookMessage7(_class, arg0, arg1, arg2, arg3, arg4, arg5, arg6) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ ## arg6 ## $))
#define MSHookMessage8(_class, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:arg7:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ ## arg6 ## $ ## arg7 ## $))

#define MSRegister_(name, dollar, colon) \
    namespace { static class C_$ ## name ## $ ## dollar { public: _finline C_$ ## name ## $ ##dollar() { \
        MSHookMessage($ ## name, @[member=selectorr](colon), MSHake(name ## $ ## dollar)); \
    } } V_$ ## name ## $ ## dollar; } \

#define MSIgnore_(name, dollar, colon)

#ifdef __arm64__
#define MS_objc_msgSendSuper_stret objc_msgSendSuper
#else
#define MS_objc_msgSendSuper_stret objc_msgSendSuper_stret
#endif

#define MSMessage_(extra, type, _class, name, dollar, colon, call, args...) \
    static type _$ ## name ## $ ## dollar(Class _cls, type (*_old)(_class, SEL, ## args, ...), type (*_spr)(struct objc_super *, SEL, ## args, ...), _class self, SEL _cmd, ## args); \
    MSHook(type, name ## $ ## dollar, _class self, SEL _cmd, ## args) { \
        Class const _cls($ ## name); \
        type (* const _old)(_class, SEL, ## args, ...) = reinterpret_cast<type (* const)(_class, SEL, ## args, ...)>(_ ## name ## $ ## dollar); \
        typedef type (*msgSendSuper_t)(struct objc_super *, SEL, ## args, ...); \
        msgSendSuper_t const _spr(::etl::IsClass<type>::value ? reinterpret_cast<msgSendSuper_t>(&MS_objc_msgSendSuper_stret) : reinterpret_cast<msgSendSuper_t>(&objc_msgSendSuper)); \
        return _$ ## name ## $ ## dollar call; \
    } \
    extra(name, dollar, colon) \
    static _finline type _$ ## name ## $ ## dollar(Class _cls, type (*_old)(_class, SEL, ## args, ...), type (*_spr)(struct objc_super *, SEL, ## args, ...), _class self, SEL _cmd, ## args)

/* for((x=1;x!=7;++x)){ echo -n "#define MSMessage${x}_(extra, type, _class, name";for((y=0;y!=x;++y));do echo -n ", sel$y";done;for((y=0;y!=x;++y));do echo -n ", type$y, arg$y";done;echo ") \\";echo -n "    MSMessage_(extra, type, _class, name,";for((y=0;y!=x;++y));do if [[ $y -ne 0 ]];then echo -n " ##";fi;echo -n " sel$y ## $";done;echo -n ", ";for((y=0;y!=x;++y));do echo -n "sel$y:";done;echo -n ", (_cls, _old, _spr, self, _cmd";for((y=0;y!=x;++y));do echo -n ", arg$y";done;echo -n ")";for((y=0;y!=x;++y));do echo -n ", type$y arg$y";done;echo ")";} */

#define MSMessage0_(extra, type, _class, name, sel0) \
    MSMessage_(extra, type, _class, name, sel0, sel0, (_cls, _old, _spr, self, _cmd))
#define MSMessage1_(extra, type, _class, name, sel0, type0, arg0) \
    MSMessage_(extra, type, _class, name, sel0 ## $, sel0:, (_cls, _old, _spr, self, _cmd, arg0), type0 arg0)
#define MSMessage2_(extra, type, _class, name, sel0, sel1, type0, arg0, type1, arg1) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $, sel0:sel1:, (_cls, _old, _spr, self, _cmd, arg0, arg1), type0 arg0, type1 arg1)
#define MSMessage3_(extra, type, _class, name, sel0, sel1, sel2, type0, arg0, type1, arg1, type2, arg2) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $, sel0:sel1:sel2:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2), type0 arg0, type1 arg1, type2 arg2)
#define MSMessage4_(extra, type, _class, name, sel0, sel1, sel2, sel3, type0, arg0, type1, arg1, type2, arg2, type3, arg3) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $, sel0:sel1:sel2:sel3:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3), type0 arg0, type1 arg1, type2 arg2, type3 arg3)
#define MSMessage5_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $, sel0:sel1:sel2:sel3:sel4:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4)
#define MSMessage6_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, sel5, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4, type5, arg5) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $ ## sel5 ## $, sel0:sel1:sel2:sel3:sel4:sel5:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4, arg5), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5)
#define MSMessage7_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, sel5, sel6, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4, type5, arg5, type6, arg6) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $ ## sel5 ## $ ## sel6 ## $, sel0:sel1:sel2:sel3:sel4:sel5:sel6:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4, arg5, arg6), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6)
#define MSMessage8_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, sel5, sel6, sel7, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4, type5, arg5, type6, arg6, type7, arg7) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $ ## sel5 ## $ ## sel6 ## $ ## sel7 ## $, sel0:sel1:sel2:sel3:sel4:sel5:sel6:sel7:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7)

#define MSInstanceMessage0(type, _class, args...) MSMessage0_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage1(type, _class, args...) MSMessage1_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage2(type, _class, args...) MSMessage2_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage3(type, _class, args...) MSMessage3_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage4(type, _class, args...) MSMessage4_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage5(type, _class, args...) MSMessage5_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage6(type, _class, args...) MSMessage6_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage7(type, _class, args...) MSMessage7_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage8(type, _class, args...) MSMessage8_(MSIgnore_, type, _class *, _class, ## args)

#define MSClassMessage0(type, _class, args...) MSMessage0_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage1(type, _class, args...) MSMessage1_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage2(type, _class, args...) MSMessage2_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage3(type, _class, args...) MSMessage3_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage4(type, _class, args...) MSMessage4_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage5(type, _class, args...) MSMessage5_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage6(type, _class, args...) MSMessage6_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage7(type, _class, args...) MSMessage7_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage8(type, _class, args...) MSMessage8_(MSIgnore_, type, Class, $ ## _class, ## args)

#define MSInstanceMessageHook0(type, _class, args...) MSMessage0_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook1(type, _class, args...) MSMessage1_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook2(type, _class, args...) MSMessage2_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook3(type, _class, args...) MSMessage3_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook4(type, _class, args...) MSMessage4_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook5(type, _class, args...) MSMessage5_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook6(type, _class, args...) MSMessage6_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook7(type, _class, args...) MSMessage7_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook8(type, _class, args...) MSMessage8_(MSRegister_, type, _class *, _class, ## args)

#define MSClassMessageHook0(type, _class, args...) MSMessage0_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook1(type, _class, args...) MSMessage1_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook2(type, _class, args...) MSMessage2_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook3(type, _class, args...) MSMessage3_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook4(type, _class, args...) MSMessage4_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook5(type, _class, args...) MSMessage5_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook6(type, _class, args...) MSMessage6_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook7(type, _class, args...) MSMessage7_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook8(type, _class, args...) MSMessage8_(MSRegister_, type, Class, $ ## _class, ## args)

#define MSOldCall(args...) \
    _old(self, _cmd, ## args)
#define MSSuperCall(args...) \
    _spr(& (struct objc_super) {self, class_getSuperclass(_cls)}, _cmd, ## args)

#define MSIvarHook(type, name) \
    type &name(MSHookIvar<type>(self, #name))

#define MSClassHook(name) \
    @class name; \
    static Class $ ## name = objc_getClass(#name);
#define MSMetaClassHook(name) \
    @class name; \
    static Class $$ ## name = object_getClass($ ## name);

#endif/*__APPLE__*/

template <typename Type_>
static inline void MSHookFunction(Type_ *symbol, Type_ *replace, Type_ **result) {
    return MSHookFunction(
        reinterpret_cast<void *>(symbol),
        reinterpret_cast<void *>(replace),
        reinterpret_cast<void **>(result)
    );
}

template <typename Type_>
static inline void MSHookFunction(Type_ *symbol, Type_ *replace) {
    return MSHookFunction(symbol, replace, reinterpret_cast<Type_ **>(NULL));
}

template <typename Type_>
static inline void MSHookSymbol(Type_ *&value, const char *name, MSImageRef image = NULL) {
    value = reinterpret_cast<Type_ *>(MSFindSymbol(image, name));
}

template <typename Type_>
static inline void MSHookFunction(const char *name, Type_ *replace, Type_ **result = NULL) {
    Type_ *symbol;
    MSHookSymbol(symbol, name);
    return MSHookFunction(symbol, replace, result);
}

template <typename Type_>
static inline void MSHookFunction(MSImageRef image, const char *name, Type_ *replace, Type_ **result = NULL) {
    Type_ *symbol;
    MSHookSymbol(symbol, name, image);
    return MSHookFunction(symbol, replace, result);
}

#endif

#ifdef __ANDROID__

// g++ versions before 4.7 define __cplusplus to 1
// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=1773
#if __cplusplus >= 201103L || defined(__GXX_EXPERIMENTAL_CXX0X__)

template <typename Type_, typename Kind_, typename ...Args_>
static inline void MSJavaHookMethod(JNIEnv *jni, jclass _class, jmethodID method, Type_ (*replace)(JNIEnv *, Kind_, Args_...), Type_ (**result)(JNIEnv *, Kind_, ...)) {
    return MSJavaHookMethod(
        jni, _class, method,
        reinterpret_cast<void *>(replace),
        reinterpret_cast<void **>(result)
    );
}

#endif

#ifdef __cplusplus

static inline void MSAndroidGetPackage(JNIEnv *jni, jobject global, const char *name, jobject &local, jobject &loader) {
    jclass Context(jni->FindClass("android/content/Context"));
    jmethodID Context$createPackageContext(jni->GetMethodID(Context, "createPackageContext", "(Ljava/lang/String;I)Landroid/content/Context;"));
    jmethodID Context$getClassLoader(jni->GetMethodID(Context, "getClassLoader", "()Ljava/lang/ClassLoader;"));

    jstring string(jni->NewStringUTF(name));
    local = jni->CallObjectMethod(global, Context$createPackageContext, string, 3);
    loader = jni->CallObjectMethod(local, Context$getClassLoader);
}

static inline jclass MSJavaFindClass(JNIEnv *jni, jobject loader, const char *name) {
    jclass Class(jni->FindClass("java/lang/Class"));
    jmethodID Class$forName(jni->GetStaticMethodID(Class, "forName", "(Ljava/lang/String;ZLjava/lang/ClassLoader;)Ljava/lang/Class;"));

    jstring string(jni->NewStringUTF(name));
    jobject _class(jni->CallStaticObjectMethod(Class, Class$forName, string, JNI_TRUE, loader));
    if (jni->ExceptionCheck())
        return NULL;

    return reinterpret_cast<jclass>(_class);
}

_disused static void MSJavaCleanWeak(void *data, JNIEnv *jni, void *value) {
    jni->DeleteWeakGlobalRef(reinterpret_cast<jweak>(value));
}

#endif

#endif

#define MSHook(type, name, args...) \
    _disused static type (*_ ## name)(args); \
    static type $ ## name(args)

#define MSJavaHook(type, name, arg0, args...) \
    _disused static type (*_ ## name)(JNIEnv *jni, arg0, ...); \
    static type $ ## name(JNIEnv *jni, arg0, ## args)

#ifdef __cplusplus
#define MSHake(name) \
    &$ ## name, &_ ## name
#else
#define MSHake(name) \
    &$ ## name, (void **) &_ ## name
#endif

#define SubstrateConcat_(lhs, rhs) \
    lhs ## rhs
#define SubstrateConcat(lhs, rhs) \
    SubstrateConcat_(lhs, rhs)

#ifdef __APPLE__
    #define SubstrateSection \
        __attribute__((__section__("__TEXT, __substrate")))
#else
    #define SubstrateSection \
        __attribute__((__section__(".substrate")))
#endif

#ifdef __APPLE__
#define MSFilterCFBundleID "Filter:CFBundleID"
#define MSFilterObjC_Class "Filter:ObjC.Class"
#endif

#define MSFilterLibrary "Filter:Library"
#define MSFilterExecutable "Filter:Executable"

#define MSConfig(name, value) \
    extern const char SubstrateConcat(_substrate_, __LINE__)[] SubstrateSection = name "=" value;

#ifdef __cplusplus
#define MSInitialize \
    static void _MSInitialize(void); \
    namespace { static class $MSInitialize { public: _finline $MSInitialize() { \
        _MSInitialize(); \
    } } $MSInitialize; } \
    static void _MSInitialize()
#else
#define MSInitialize \
    __attribute__((__constructor__)) static void _MSInitialize(void)
#endif

#define Foundation_f "/System/Library/Frameworks/Foundation.framework/Foundation"
#define UIKit_f "/System/Library/Frameworks/UIKit.framework/UIKit"
#define JavaScriptCore_f "/System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore"
#define IOKit_f "/System/Library/Frameworks/IOKit.framework/IOKit"

#endif//SUBSTRATE_H_

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  • Our picks

    • Hungry Shark Evolution +10 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Hungry Shark Evolution By Ubisoft
      Bundle ID: com.fgol.HungrySharkEvolution
      App Store Link: https://apps.apple.com/us/app/hungry-shark-evolution/id535500008?uo=4

       
       

      🤩 Hack Features

      - Coin Modifier
      - Gem Modifier
      - Speed Multiplier
      - Score Multiplier
      - God Mode
      - One-Hit Kill
      - Unlimited Boost
      - Unlock All Sharks
      - No Gravity
      -- No In-Game Ads
      • 261 replies
    • UFC: KO! v0.0.2 [ +3 Jailed ] Currency Max
      Modded/Hacked App: UFC: KO! By Rollic Games Oyun Yazilim ve Pazarlama Anonim Sirketi
      Bundle ID: com.rollic.ufcko
      App Store Link: https://apps.apple.com/us/app/ufc-ko/id6781219228?uo=4

      🤩 Hack Features

      - Unlimited Cash
      - Unlimited Cup
      - Unlimited Followers
      • 1 reply
    • UFC: KO! v0.0.2 [ +3 Cheats ] Currency Max
      Modded/Hacked App: UFC: KO! By Rollic Games Oyun Yazilim ve Pazarlama Anonim Sirketi
      Bundle ID: com.rollic.ufcko
      App Store Link: https://apps.apple.com/us/app/ufc-ko/id6781219228?uo=4

      🤩 Hack Features

      - Unlimited Cash
      - Unlimited Cup
      - Unlimited Followers
      • 0 replies
    • Hungry Shark World +9 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Hungry Shark World By Ubisoft
      Bundle ID: com.ubisoft.hungrysharkworld
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-world/id1046846443?uo=4


      Hack Features:
      - Coin Modifier
      - Gem Modifier
      - Pearl Modifier
      - Unlock All
      - Freeze Health
      - Freeze Boost
      - Season Pass Unlocked
      - Score Multiplier
      - No Gravity
        • Like
      • 376 replies
    • Road Trip: Merge Family Games! +6 Jailed Cheats [ Unlimited Cash ]
      Modded/Hacked App: Road Trip: Merge Family Games! By VIZOR APPS LTD
      Bundle ID: com.vizor-apps.Road-Trip
      App Store Link: https://apps.apple.com/us/app/road-trip-merge-family-games/id6471364763?uo=4

       


      🤩 Hack Features

      - Freeze Merge Energy
      - Freeze Energy
      - Freeze Cash

      VIP
      - Unlimited Merge Energy -> Spend some then restart the game.
      - Unlimited Energy -> Spend some then restart the game.
      - Unlimited Cash -> Spend some then restart the game.
      • 12 replies
    • Skeleton Wars v21.0.22 [ +4 APK MOD ] Currency Max
      Mod APK Game Name: Skeleton Wars
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.edenap.m1&

       

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Soul Coins
      - Unlimited Mana
      - Skill CD
      • 0 replies
    • Skeleton Wars v21.1.22 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Skeleton Wars By EDENAP d.o.o.
      Bundle ID: com.edenap.m1
      App Store Link: https://apps.apple.com/us/app/skeleton-wars/id6752692961?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Soul Coins
      - Unlimited Mana
      - Skill CD
      • 1 reply
    • Skeleton Wars v21.1.22 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Skeleton Wars By EDENAP d.o.o.
      Bundle ID: com.edenap.m1
      App Store Link: https://apps.apple.com/us/app/skeleton-wars/id6752692961?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Soul Coins
      - Unlimited Mana
      - Skill CD
      • 0 replies
    • Ultimate XI - Football Game +2 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Ultimate XI - Football Game By Mallat Entertainment
      Bundle ID: com.MallatEntertainment.UltimateXI
      App Store Link: https://apps.apple.com/us/app/ultimate-xi-football-game/id6760702449?uo=4

       


      🤩 Hack Features

      - Unlimited Coins → Will increase instead of decrease.
      - Unlimited Gems → Will increase instead of decrease.
      • 2 replies
    • Sandcastle TD v1.3.10 [ +3 Cheats ] Enemy Stats 0
      Modded/Hacked App: Sandcastle TD By Bling Bling Games GmbH
      Bundle ID: com.blingblinggames.sandcastletd
      App Store Link: https://apps.apple.com/us/app/sandcastle-td/id6745550244?uo=4

       

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      Enemy Stats
      - ATK 0
      - DEF 0
      - HP 0

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - IK_IK

       

      📷 Cheat Video/Screenshots

      N/A

       

      More iOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

      Modded Android APKs
      Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.
      • 1 reply
    • Sandcastle TD v1.3.10 [ +3 Jailed ] Enemy Stats 0
      Modded/Hacked App: Sandcastle TD By Bling Bling Games GmbH
      Bundle ID: com.blingblinggames.sandcastletd
      App Store Link: https://apps.apple.com/us/app/sandcastle-td/id6745550244?uo=4

      🤩 Hack Features

      Enemy Stats
      - ATK 0
      - DEF 0
      - HP 0
      • 0 replies
    • Hunter Hunter Heroes - RPG v1.1.1 (92) [ +10 Cheats ] Enough Currency
      Modded/Hacked App: Hunter Hunter Heroes - RPG By HNRQ FAITTA LTDA
      Bundle ID: com.babystone.hhidlegrind
      App Store Link: https://apps.apple.com/us/app/hunter-hunter-heroes-rpg/id6763558832?uo=4

      🤩 Hack Features

      - Enough Currency
      - Currency Freeze
      - Hunter License Active / Not Tested
      - Scroll Perk Active
      - EXP Multiplier
      - Faster Level Up
      - Good Mod
      - Hero ATK
      - Hero ATK Speed
      - Hero Move Speed
      Note:- Don't Abuse The Hack Incase Banned/Data lost
      • 5 replies
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