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Posted

Hello!

This topic is about GameGem, and how it is always ends with 0 values. At first I thought it was the game and stuff but I don't think it is, I installed crash report from cydia and I tryed GameGem on case clicker (random game) and after 2 try's of searches it went from ~100000 to 0 and I got a notification that tcscan crashed, any ideas on how to make it not crash?

 

 

If you know coding and stuff -Crash log:

{"blame":[],"app_name":"tcscan","timestamp":"2016-07-04 22:49:08.08 +0200","app_version":"","slice_uuid":"55696b11-f1e6-3847-872c-81823de8536f","build_version":"","share_with_app_devs":false,"is_first_party":true,"bug_type":"109","os_version":"iPhone OS 9.0.2 (13A452)","name":"tcscan","symbolicated":true}

Incident Identifier: 32DC80E6-B79D-4F8B-91D1-E169AC16D850

CrashReporter Key: 9817821b55ca7a3ccaa654d8565adee531a3f35f

Hardware Model: iPhone7,2

Process: tcscan [5047]

Path: /usr/bin/tcscan

Identifier: tcscan

Version: ???

Code Type: ARM-64 (Native)

Parent Process: launchd [1]

 

Date/Time: 2016-07-04 22:49:08.08 +0200

Launch Time: 2016-07-04 22:17:39.39 +0200

OS Version: iOS 9.0.2 (13A452)

Report Version: 105

 

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Subtype: unknown at 0x000000010c06c000

Triggered by Thread: 1

 

Filtered syslog:

None found

 

Thread 0 name: Dispatch queue: com.apple.main-thread

Thread 0:

0 libsystem_kernel.dylib 0x19afba198 0x19afa0000 + 0x1a198 // __accept + 0x8

1 + tcscan (*) 0x100042438 0x100038000 + 0xa438 // socket_accept_unix + 0x34

2 + tcscan (*) 0x10003d5c0 0x100038000 + 0x55c0 // run_daemon(void*) + 0x70

3 CoreFoundation 0x185a345a4 0x185958000 + 0xdc5a4 // __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 0x18

4 CoreFoundation 0x185a34038 0x185958000 + 0xdc038 // __CFRunLoopDoSources0 + 0x21c

5 CoreFoundation 0x185a31d38 0x185958000 + 0xd9d38 // __CFRunLoopRun + 0x2d4

6 CoreFoundation 0x185960dc0 0x185958000 + 0x8dc0 // CFRunLoopRunSpecific + 0x180

7 CoreFoundation 0x1859ae54c 0x185958000 + 0x5654c // CFRunLoopRun + 0x70

8 + tcscan (*) 0x1000427b8 0x100038000 + 0xa7b8 // main + 0x70

9 libdyld.dylib 0x19ae9e8b8 0x19ae9c000 + 0x28b8 // start + 0x4

 

Thread 1 Crashed:

0 libsystem_platform.dylib 0x19b07a240 0x19b078000 + 0x2240 // _platform_memmove + 0x50

1 + tcscan (*) 0x10003e224 0x100038000 + 0x6224 // search_for_fuzzy_data_with_result_address(search*, search_result*) + 0xf8

2 + tcscan (*) 0x10003e978 0x100038000 + 0x6978 // fuzzy_search_for_data + 0x1a0

3 + tcscan (*) 0x10003ccc0 0x100038000 + 0x4cc0 // handle_Search(int) + 0xbc

4 + tcscan (*) 0x10003d45c 0x100038000 + 0x545c // daemon_thread(int, bool*) + 0x94

5 + tcscan (*) 0x10003d7e0 0x100038000 + 0x57e0 // void* std::__1::__thread_proxy(void*) + 0x48

6 libsystem_pthread.dylib 0x19b083b3c 0x19b080000 + 0x3b3c // _pthread_body + 0x9c

7 libsystem_pthread.dylib 0x19b083aa0 0x19b080000 + 0x3aa0 // _pthread_body + 0x0

8 libsystem_pthread.dylib 0x19b081030 0x19b080000 + 0x1030 // thread_start + 0x4

 

Thread 1 crashed with ARM Thread State (64-bit):

x0: 0x000000010c06c000 x1: 0x000000010bdc8040 x2: 0x00000000000cbfe0 x3: 0x000000010c06c020

x4: 0x0000000000001603 x5: 0x0000000000000020 x6: 0x0000000000000000 x7: 0x0000000000000000

x8: 0x000000019d24a430 x9: 0x000000019d1f0110 x10: 0x000000019d1f0108 x11: 0x000000019d1f1510

x12: 0x000000019d27ed40 x13: 0x000000019d27eea8 x14: 0x000000019d27eeb0 x15: 0x000000019d24a448

x16: 0x000000019b07a1f0 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000001

x20: 0x0000000134e000d0 x21: 0x000000010bc48000 x22: 0x0000000100568000 x23: 0x0000000000000000

x24: 0x0000000000000000 x25: 0x0000000100634000 x26: 0x0000000134e002a0 x27: 0x00000000000cc000

x28: 0x0000000000000028 fp: 0x000000016e086c70 lr: 0x000000010003e224

sp: 0x000000016e086c70 pc: 0x000000019b07a240 cpsr: 0x20000000

 

Binary Images (dpkg):

0x100038000 - 0x100043fff + tcscan arm64 /usr/bin/tcscan {"install_date":"2016-06-08 17:09:53 +0200","name":"GameGem","identifier":"com.aidoo.memsearch","version":"1.1"}

0x10006c000 - 0x10006ffff + MobileSubstrate.dylib arm64 /Library/MobileSubstrate/MobileSubstrate.dylib {"install_date":"2015-11-13 16:00:09 +0100","name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.6110"}

0x1002b8000 - 0x1002bbfff + SubstrateLoader.dylib arm64 /Library/Frameworks/CydiaSubstrate.framework/Libraries/SubstrateLoader.dylib {"install_date":"2015-11-13 16:00:09 +0100","name":"Cydia Substrate","identifier":"mobilesubstrate","version":"0.9.6110"}

 

Binary Images (App Store):

 

Binary Images (Other):

0x1200a8000 - 0x1200d3fff dyld arm64 /usr/lib/dyld

0x185150000 - 0x1853ddfff CFNetwork arm64 /System/Library/Frameworks/CFNetwork.framework/CFNetwork

0x185958000 - 0x185ccffff CoreFoundation arm64 /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation

0x1868c8000 - 0x186b34fff Foundation arm64 /System/Library/Frameworks/Foundation.framework/Foundation

0x186d04000 - 0x186d73fff IOKit arm64 /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit

0x18ace4000 - 0x18ad50fff Security arm64 /System/Library/Frameworks/Security.framework/Security

0x18af54000 - 0x18afadfff SystemConfiguration arm64 /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration

0x18e908000 - 0x18e986fff CoreSymbolication arm64 /System/Library/PrivateFrameworks/CoreSymbolication.framework/CoreSymbolication

0x19554c000 - 0x195595fff Symbolication arm64 /System/Library/PrivateFrameworks/Symbolication.framework/Symbolication

0x199774000 - 0x19978efff libCRFSuite.dylib arm64 /usr/lib/libCRFSuite.dylib

0x199a44000 - 0x199a62fff libMobileGestalt.dylib arm64 /usr/lib/libMobileGestalt.dylib

0x199a98000 - 0x199a99fff libSystem.B.dylib arm64 /usr/lib/libSystem.B.dylib

0x199c10000 - 0x199c3afff libarchive.2.dylib arm64 /usr/lib/libarchive.2.dylib

0x199c78000 - 0x199c88fff libbsm.0.dylib arm64 /usr/lib/libbsm.0.dylib

0x199c8c000 - 0x199c99fff libbz2.1.0.dylib arm64 /usr/lib/libbz2.1.0.dylib

0x199c9c000 - 0x199ceffff libc++.1.dylib arm64 /usr/lib/libc++.1.dylib

0x199cf0000 - 0x199d0ffff libc++abi.dylib arm64 /usr/lib/libc++abi.dylib

0x199e9c000 - 0x199e9cfff libenergytrace.dylib arm64 /usr/lib/libenergytrace.dylib

0x199eb0000 - 0x199ecefff libextension.dylib arm64 /usr/lib/libextension.dylib

0x199ff8000 - 0x19a1fdfff libicucore.A.dylib arm64 /usr/lib/libicucore.A.dylib

0x19a20c000 - 0x19a20dfff liblangid.dylib arm64 /usr/lib/liblangid.dylib

0x19a220000 - 0x19a239fff liblzma.5.dylib arm64 /usr/lib/liblzma.5.dylib

0x19a66c000 - 0x19a9d8fff libobjc.A.dylib arm64 /usr/lib/libobjc.A.dylib

0x19ab40000 - 0x19ac28fff libsqlite3.dylib arm64 /usr/lib/libsqlite3.dylib

0x19ac2c000 - 0x19ac7dfff libstdc++.6.dylib arm64 /usr/lib/libstdc++.6.dylib

0x19acc4000 - 0x19adaefff libxml2.2.dylib arm64 /usr/lib/libxml2.2.dylib

0x19addc000 - 0x19adedfff libz.1.dylib arm64 /usr/lib/libz.1.dylib

0x19adf0000 - 0x19adf4fff libcache.dylib arm64 /usr/lib/system/libcache.dylib

0x19adf8000 - 0x19ae03fff libcommonCrypto.dylib arm64 /usr/lib/system/libcommonCrypto.dylib

0x19ae04000 - 0x19ae07fff libcompiler_rt.dylib arm64 /usr/lib/system/libcompiler_rt.dylib

0x19ae08000 - 0x19ae0ffff libcopyfile.dylib arm64 /usr/lib/system/libcopyfile.dylib

0x19ae10000 - 0x19ae6bfff libcorecrypto.dylib arm64 /usr/lib/system/libcorecrypto.dylib

0x19ae6c000 - 0x19ae9afff libdispatch.dylib arm64 /usr/lib/system/libdispatch.dylib

0x19ae9c000 - 0x19ae9efff libdyld.dylib arm64 /usr/lib/system/libdyld.dylib

0x19aea0000 - 0x19aea0fff liblaunch.dylib arm64 /usr/lib/system/liblaunch.dylib

0x19aea4000 - 0x19aea8fff libmacho.dylib arm64 /usr/lib/system/libmacho.dylib

0x19aeac000 - 0x19aeadfff libremovefile.dylib arm64 /usr/lib/system/libremovefile.dylib

0x19aeb0000 - 0x19aec6fff libsystem_asl.dylib arm64 /usr/lib/system/libsystem_asl.dylib

0x19aec8000 - 0x19aec9fff libsystem_blocks.dylib arm64 /usr/lib/system/libsystem_blocks.dylib

0x19aecc000 - 0x19af4cfff libsystem_c.dylib arm64 /usr/lib/system/libsystem_c.dylib

0x19af50000 - 0x19af52fff libsystem_configuration.dylib arm64 /usr/lib/system/libsystem_configuration.dylib

0x19af54000 - 0x19af56fff libsystem_containermanager.dylib arm64 /usr/lib/system/libsystem_containermanager.dylib

0x19af58000 - 0x19af59fff libsystem_coreservices.dylib arm64 /usr/lib/system/libsystem_coreservices.dylib

0x19af5c000 - 0x19af6ffff libsystem_coretls.dylib arm64 /usr/lib/system/libsystem_coretls.dylib

0x19af70000 - 0x19af78fff libsystem_dnssd.dylib arm64 /usr/lib/system/libsystem_dnssd.dylib

0x19af7c000 - 0x19af9dfff libsystem_info.dylib arm64 /usr/lib/system/libsystem_info.dylib

0x19afa0000 - 0x19afc0fff libsystem_kernel.dylib arm64 /usr/lib/system/libsystem_kernel.dylib

0x19afc4000 - 0x19afe0fff libsystem_m.dylib arm64 /usr/lib/system/libsystem_m.dylib

0x19afe4000 - 0x19affdfff libsystem_malloc.dylib arm64 /usr/lib/system/libsystem_malloc.dylib

0x19b000000 - 0x19b05cfff libsystem_network.dylib arm64 /usr/lib/system/libsystem_network.dylib

0x19b060000 - 0x19b068fff libsystem_networkextension.dylib arm64 /usr/lib/system/libsystem_networkextension.dylib

0x19b06c000 - 0x19b076fff libsystem_notify.dylib arm64 /usr/lib/system/libsystem_notify.dylib

0x19b078000 - 0x19b07dfff libsystem_platform.dylib arm64 /usr/lib/system/libsystem_platform.dylib

0x19b080000 - 0x19b088fff libsystem_pthread.dylib arm64 /usr/lib/system/libsystem_pthread.dylib

0x19b08c000 - 0x19b08efff libsystem_sandbox.dylib arm64 /usr/lib/system/libsystem_sandbox.dylib

0x19b090000 - 0x19b0a0fff libsystem_trace.dylib arm64 /usr/lib/system/libsystem_trace.dylib

0x19b0a4000 - 0x19b0a9fff libunwind.dylib arm64 /usr/lib/system/libunwind.dylib

0x19b0ac000 - 0x19b0acfff libvminterpose.dylib arm64 /usr/lib/system/libvminterpose.dylib

0x19b0b0000 - 0x19b0d5fff libxpc.dylib arm64 /usr/lib/system/libxpc.dylib

Posted

This 0 search issue was introduced in some of the recent versions. I don't recall people complaining in version before 0.4.

 

Maybe try downgrading?

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      - Always Your Turn / Skip Enemy Turn. It's always your turn, you're always attacking.
      - Auto Win. You must use this with One Hit Kill in order for it to work. Kill 1 Enemy and you will auto win the battle.
      - Only 1 Encounter on All Missions.
      -- God Mode / Never Die thanks to the features above.

      This hack is now an In-Game Mod Menu. This means you can toggle switches on/off while in a fight. Since God Mode is linked, turn it off when you're attacking and turn it on when the enemy is attacking to do damage but not receive damage. Same goes for the other features.
        • Informative
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      • 3,119 replies
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