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Posted

@@DiDA, here is a request for next revision: Can we turn down the One Hit Kill level a tad?  Yes, it's awesome to see a 1.5 billion hit, but it (A) messes up the Crypt, because it "pretends" to payout based on that and will pay $2 billion.  The next attack does it again, and then you overflow and end up with negative money which doesn't allow you to hire a new hero again until you reset the game.  It also (B) messes up Guild War, sometimes to the point that it will lock the entire guild out for the whole week and keeps reporting back (not a good thing).  So, my suggestion is to wheel it back to something high enough to still be effective, but not so high that it jacks up the game.  Say, 50,000ish range?  Not sure if it's a fixed level or a multiplier or what, but it would be really helpful.

 

Second topic:  Ever think of doing a mod that has an in-game overlay menu?  The only one's I've seen doing that are the mods in Xmodgames, where there is a menu that pops up while you're in the game where you can turn the mods on and off without having to exit the application.  It's pretty handy.  Whenever I exit this game to go back to settings it just crashes the game.  There have been some times where I'd like to turn off the Skill Always Available/Full hack during a fight, but can't do so.  Just wondering.  :-)

 

Thank you again!


@@DiDA, sorry, two more things that came to mind, any chance we could get the two hacks to not be applied/available to the enemy?  It'd be nice if they didn't also have the ability to one hit kill me or hose up the fight with their skill always being available.  I would think that the slots for my 5 attackers would always be separate from all of the enemy slots, but I'm purely speculating.

 

The other thing I was pondering, have we looked into an energy hack, or is that purely server side?  That'd be the next greatest hack, because it would finally give the ability to collect the ridiculous amount of items that are needed to upgrade the heroes on the game.  Unlimited attacks would rock.

 

Thanks again and keep up the great work!

Posted

@@DiDA, or...any chance we could get a "Health Always Full" hack?  Or would this behave like the current two where it also represents the stats on the enemy's side, too?  If so, then I see why you wouldn't have it...but if we could get it working for just the player's side, it'd be a nice hack to have.  :-)

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