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Posted

Ok let's say I find a function I'm curious about and its like

STR r1, r4 would I breakpoint the hex code or the actual thing

if you want to know if it for the coins or not break the offser ^_^

you can see it left the STR.....

^_^

Posted (edited)

Well I tried the one from game gem and I got that error message so I kinda figured maybe to use the one in Ida but that's the confusing part .. Idk which address to use

Ignore this I thought you didn't know the difference between mem addresses and IDA addesses:

 

 

The addresses you get in GameGem or any other memory scanner are not your IDA offsets. To get IDA offsets, set a watchpoint on the address using

w s e -- 0xADDRESS
in LLDB.

 

 

Ok let's say I find a function I'm curious about and its like

STR r1, r4 would I breakpoint the hex code or the actual thing

break the actual thing

 

Find the offset to the left of it

Updated by Guest
Posted

Ignore this I thought you didn't know the difference between mem addresses and IDA addesses:

 

 

The addresses you get in GameGem or any other memory scanner are not your IDA offsets. To get IDA offsets, set a watchpoint on the address using

w s e -- 0xADDRESS
in LLDB.

 

 

break the actual thing

 

Find the offset to the left of it

 

Can you give an example

Posted

Can you give an example

You know how IDA looks like:

 

0x234510 LDR R0, [R1, #0x67]

0x234512 SUB R0, #1

0x234514 STR R0, [R1, #0x67]

 

If you wanted to breakpoint SUB R0, #1 you would do b *0x234512 for GDB... I'm not sure about LLDB though because I don't use it much.

Posted

You know how IDA looks like:

 

0x234510 LDR R0, [R1, #0x67]

0x234512 SUB R0, #1

0x234514 STR R0, [R1, #0x67]

 

If you wanted to breakpoint SUB R0, #1 you would do b *0x234512 for GDB... I'm not sure about LLDB though because I don't use it much.

Ok I see now .. That's what I was wondering which address exactly

Is there any good tutorials on break points ?

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