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Posted

Help, I'm sorry, I'm a noobie to objective c, idk how to create a function that has other types that objective c doesn't have, like for example, here is an example of the function I'm trying to replace:

Inventory::addItem(int count, Tile t)
Whenever I call this function in my objc code, I get an error that says:

Undefined Type name "Tile"

 

If anyone of you know how to fix this, can you please help me!

Thanks :)

Posted

Help, I'm sorry, I'm a noobie to objective c, idk how to create a function that has other types that objective c doesn't have, like for example, here is an example of the function I'm trying to replace:

Inventory::addItem(int count, Tile t)
Whenever I call this function in my objc code, I get an error that says:Undefined Type name "Tile"If anyone of you know how to fix this, can you please help me!Thanks :)

I saw one before but let me look :) btw I delete the topic that u Wanted

Posted (edited)

I saw one before but let me look :) btw I delete the topic that u Wanted

Thanks dude!!, if you find out, I'll look at your reply tomorrow :)

Updated by CosnotraLF
Posted (edited)

Inventory::addItem(int count, Tile t)

MSHook(void, Inventory$addItem, void* obj, void* item)

{

// do your own code

}

I don't know if it correct :(

Updated by Kenny808
Posted (edited)

I don't think u need to specify it...

#define plistPath @"/var/mobile/com.iOSGods.minecraft.plist"
 
inline bool GetPrefBool(NSString *key)
{
    return [[[NSDictionary dictionaryWithContentsOfFile:plistPath] valueForKey:key] boolValue];
}
 
void (*Original_addItem)(void *self, int count);
 
void addItem(void self, int count)
{
     if(@"kUnlimitedItems")
       {
           return Original_addItem(self, 9999);
       }
     else
       {
           return Original_addItem(self, count);
       }
}
 
%ctor {
MSHookFunction((MSFindSymbol(NULL, "__symbol")),(void *)addItem, (void **)&Original_addItem);
}
Updated by HATER
Posted (edited)

 

Inventory::addItem(int count, Tile t)MSHook(void, Inventory$addItem, void* obj, void* item) {// do your own code}
I don't know if it correct :(
Thanks Kenny, I'll try it when I get off school :)

I don't think u need to specify it...

 

#define plistPath @"/var/mobile/com.iOSGods.minecraft.plist" inline bool GetPrefBool(NSString *key){    return [[[NSDictionary dictionaryWithContentsOfFile:plistPath] valueForKey:key] boolValue];} void (*Original_addItem)(void *self, int count); void addItem(void self, int count){     if(@"kUnlimitedItems")       {           return Original_addItem(self, 9999);       }     else       {           return Original_addItem(self, count);       }} %ctor {MSHookFunction((MSFindSymbol(NULL, "__symbol")),(void *)addItem, (void **)&Original_addItem);}
Thanks dude :), but what if u would want to pass a tile to that function, or what If the function was different, like addItem(void *self, Tile tile, int number)? Updated by CosnotraLF
Posted (edited)

@CosnotraLF 

hmmmm, u would urself have to implement tile function... or something else D: I'm not sure

mmm... ok thanks, well, if i figure out how to do this, ill let yall know

 

 

Inventory::addItem(int count, Tile t)
MSHook(void, Inventory$addItem, void* obj, void* item) 
{
// do your own code
}
I don't know if it correct :(

 

Thanks Kenny, it seems to be working :), just like hater's did

now if i find out another way to the pass real parameters, ill let yall know.

Updated by CosnotraLF
Posted (edited)

IM SORRY DiDA AND EVERYONE ELSE, I was making the tweak.xm with all the mods, and my electricity went off :(, that means I got to re- do everything from scratch. MAAN.

But give me 2 more days, I'll re-do everything

:(.

 

OOPS, wrong topic.

Updated by CosnotraLF

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