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Posted

Recently a friend showed to me there are exclusive car designs, and I want to port/recreate them for the pc version. For this, I want to have it the original textures of the game to make them near ones. Sadly I no founded a way to emulate the game to ripp them and I think the best method is extracting files from the IPA. If someone help it would be nice.

Posted

Unzip the IPA, check Payload/AppName.app/ for .pak/.dat or Assets files. Use AssetStudio for Unity, QuickBMS/Game Extractor for custom formats.

And what a game?

Posted
13 hours ago, cutek1d said:

Unzip the IPA, check Payload/AppName.app/ for .pak/.dat or Assets files. Use AssetStudio for Unity, QuickBMS/Game Extractor for custom formats.

And what a game?

Split Second Velocity, I already tried with Quick BMS with the script for 6kap files. I don't know what can I do now. I don't think it was made with Unity.

Posted
1 hour ago, lxbloodshootxl said:

Split Second Velocity, I already tried with Quick BMS with the script for 6kap files. I don't know what can I do now. I don't think it was made with Unity.

Ye, the game uses disney’s custom 6ish archive. 

Try Game Extractor (WATTO) or check for .pvr textures with PVRTexTool. If those don’t work, you’ll need to reverse the archive format manually, maybe comparing with the PC version.
 

Posted
20 hours ago, cutek1d said:

Ye, the game uses disney’s custom 6ish archive. 

Try Game Extractor (WATTO) or check for .pvr textures with PVRTexTool. If those don’t work, you’ll need to reverse the archive format manually, maybe comparing with the PC version.
 

Thanks for answer, I've tried now with Game Extractor and sadly doesn't work. I don't know how to analize with PVRTexTool but there is some readable names with a tex extension. The pc version work with ark files, and I compared them with the pak files of the IOS version and them are very different in the hex code. I noticied the 1.0.1 version that contains only a .pak file and it's cleaner than the pakd & pakh files that have the 1.4.0 version of the game. So, how I can reverse the 1.0.1 file or the 1.4.0 files?

Posted
13 hours ago, lxbloodshootxl said:

Thanks for answer, I've tried now with Game Extractor and sadly doesn't work. I don't know how to analize with PVRTexTool but there is some readable names with a tex extension. The pc version work with ark files, and I compared them with the pak files of the IOS version and them are very different in the hex code. I noticied the 1.0.1 version that contains only a .pak file and it's cleaner than the pakd & pakh files that have the 1.4.0 version of the game. So, how I can reverse the 1.0.1 file or the 1.4.0 files?

To reverse them you need manual parsing: 1.0.1 pak = header → table → data; 1.4.0 splits into pakh (index) + pakd (data).

Posted
On 11/27/2025 at 1:37 PM, cutek1d said:

To reverse them you need manual parsing: 1.0.1 pak = header → table → data; 1.4.0 splits into pakh (index) + pakd (data).

I received some help, and I got some files from the 1.0.1 (iphone.pak file), but I can't open them yet. They have a strange header file. Can you check them please?
https://www.mediafire.com/file/h6py86zb6w2r6r8/iphone.rar/file

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