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Posted

The title said it all, although there are tutorials about iGDebugger and iGDisassembler but it doesn't talk about deeper topics such as Opcodes, i see that Cheat Engine has a guide https://fearlessrevolution.com/viewtopic.php?t=1879 but it is vastly different from iGDisassembler. And also in Cheat Engine you have an option to "Find out what accesses this address" or "Find out what writes to this address", which i think would be very useful for iGDebugger and IGDisassembler overall so i hope you guys can import more Cheat Engines functionalities into iGG.

Posted (edited)
On 4/6/2025 at 8:50 PM, VaaR said:

I guess you can do that with watchpoints and breakpoints no?

Not really CE can just do that in one swift motion but for iGDebugeer and iGDisassembler you have to set the address then go to iGDebugger to find the access associated to it and copy that address and go to iGDisassembler and then "Libraries" and play whack a mole to find which library is the correct one. And even then you may still get an error and can't even access to the address you want.

Updated by LULOLELELOL

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