Jump to content

6 posts in this topic

Recommended Posts

Updated (edited)

350x350bb.jpg
Modded/Hacked App: Kingdom Towers By Martin Quinones
Bundle ID: com.pizia.kingdomtowers
iTunes Store Link: https://apps.apple.com/us/app/kingdom-towers/id6699736128?uo=4

 

📌 Mod Requirements

- Jailbroken iPhone or iPad.
- iGameGodFilza / iMazing.
- Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

 

🤩 Hack Features

- Unlimited Currency
- Never Die
- One Hit Kill
- Unlocked All Towers/Relics

 

⬇️ iOS Hack Download Link

Hidden Content

React or reply to this topic to see the hidden content & download link. 👀

 

📖 iOS Installation Instructions

STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

 

NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

 

🙌 Credits

- Cashlaz

 

📷 Cheat Video/Screenshots

N/A

 

More iOS App Hacks
If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

Modded Android APKs
Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.

Updated by Cashlaz
Update
  • Like 5
  • Winner 1
  • Thanks 1
  • Agree 1
  • Informative 1
Posted

@Cashlaz crashed

 

Incident Identifier: 8F904C77-C32C-484F-A235-3562450261CD
CrashReporter Key:   bd3b56d5dc54b6891c4d3213a4fa8bf9340fbecf
Hardware Model:      iPhone8,1
Process:             KingdomTowers [12930]
Path:                /private/var/containers/Bundle/Application/F97B0933-0B5B-4740-AB61-8D0251399CE0/KingdomTowers.app/KingdomTowers
Identifier:          com.pizia.kingdomtowers
Version:             0.1.46 (27)
AppStoreTools:       16C7015
AppVariant:          1:iPhone8,1:15
Code Type:           ARM-64 (Native)
Role:                Foreground
Parent Process:      launchd [1]
Coalition:           com.pizia.kingdomtowers [3479]

Date/Time:           2025-03-08 19:26:29.5471 +0800
Launch Time:         2025-03-08 19:26:17.6127 +0800
OS Version:          iPhone OS 15.8.3 (19H386)
Release Type:        User
Baseband Version:    9.61.00
Report Version:      104

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000103ad3abc
Exception Codes: 0x0000000000000002, 0x0000000103ad3abc
VM Region Info: 0x103ad3abc is in 0x103800000-0x104000000;  bytes after start: 2964156  bytes before end: 5424451
      REGION TYPE                 START - END      [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      MALLOC_SMALL             103000000-103800000 [ 8192K] rw-/rwx SM=PRV  
--->  MALLOC_SMALL             103800000-104000000 [ 8192K] rw-/rwx SM=PRV  
      __TEXT                   104000000-10403c000 [  240K] r-x/rwx SM=COW  ...work/FBAEMKit
Exception Note:  EXC_CORPSE_NOTIFY
Termination Reason: SIGNAL 10 Bus error: 10
Terminating Process: exc handler [12930]

Triggered by Thread:  0

Kernel Triage:
VM - Fault hit memory shortage
VM - Compressor failed a blocking pager_get
VM - Compressor failed a blocking pager_get
VM - Compressor failed a blocking pager_get


Thread 0 name:   Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0   ???                                      0x103ad3abc ???
1   UnityFramework                           0x10ba4a2b4 0x10aa84000 + 16540340
2   UnityFramework                           0x10ad2e030 0x10aa84000 + 2793520
3   UnityFramework                           0x10ad39dcc 0x10aa84000 + 2842060
4   UnityFramework                           0x10ad4a14c 0x10aa84000 + 2908492
5   UnityFramework                           0x10ad49ba8 0x10aa84000 + 2907048
6   UnityFramework                           0x10ad86a48 0x10aa84000 + 3156552
7   UnityFramework                           0x10ad86890 0x10aa84000 + 3156112
8   UnityFramework                           0x10ad867e4 0x10aa84000 + 3155940
9   UnityFramework                           0x10ac5a040 0x10aa84000 + 1925184
10  UnityFramework                           0x10ac59cec 0x10aa84000 + 1924332
11  UnityFramework                           0x10ac59be8 0x10aa84000 + 1924072
12  UnityFramework                           0x10ac5aa14 0x10aa84000 + 1927700
13  UnityFramework                           0x10ac5b244 0x10aa84000 + 1929796
14  UnityFramework                           0x10ac44e28 0x10aa84000 + 1838632
15  UnityFramework                           0x10ac44e68 0x10aa84000 + 1838696
16  UnityFramework                           0x10ac4513c 0x10aa84000 + 1839420
17  UnityFramework                           0x10b248730 0x10aa84000 + 8144688
18  UnityFramework                           0x10aa98464 0x10aa84000 + 83044
19  QuartzCore                               0x18568ecec CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 760
20  QuartzCore                               0x185695880 display_timer_callback(__CFMachPort*, void*, long, void*) + 368
21  CoreFoundation                           0x181b8f9fc __CFMachPortPerform + 172
22  CoreFoundation                           0x181bcfc6c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
23  CoreFoundation                           0x181bd3270 __CFRunLoopDoSource1 + 596
24  CoreFoundation                           0x181b90460 __CFRunLoopRun + 2392
25  CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
26  GraphicsServices                         0x1a26c2988 GSEventRunModal + 160
27  UIKitCore                                0x1843a5a88 -[UIApplication _run] + 1080
28  UIKitCore                                0x18413ef78 UIApplicationMain + 336
29  UnityFramework                           0x10aa98088 0x10aa84000 + 82056
30  KingdomTowers                            0x10293c12c 0x102938000 + 16684
31  dyld                                     0x102b004d0 start + 444

Thread 1 name:   Dispatch queue: gameAnalyticsQueue
Thread 1:
0   libsystem_kernel.dylib                   0x1bc4d6688 __ulock_wait + 8
1   libdispatch.dylib                        0x181878d60 _dlock_wait + 52
2   libdispatch.dylib                        0x181878b4c _dispatch_thread_event_wait_slow$VARIANT$mp + 52
3   libdispatch.dylib                        0x181885bfc __DISPATCH_WAIT_FOR_QUEUE__ + 320
4   libdispatch.dylib                        0x181885820 _dispatch_sync_f_slow + 136
5   UnityFramework                           0x10b9c49c0 0x10aa84000 + 15993280
6   UnityFramework                           0x10b9c81bc 0x10aa84000 + 16007612
7   UnityFramework                           0x10b9aa2d8 0x10aa84000 + 15885016
8   UnityFramework                           0x10b9aa044 0x10aa84000 + 15884356
9   libdispatch.dylib                        0x1818d7094 _dispatch_call_block_and_release + 24
10  libdispatch.dylib                        0x1818d8094 _dispatch_client_callout + 16
11  libdispatch.dylib                        0x18187e73c _dispatch_lane_serial_drain$VARIANT$mp + 644
12  libdispatch.dylib                        0x18187f1f4 _dispatch_lane_invoke$VARIANT$mp + 408
13  libdispatch.dylib                        0x181888ec8 _dispatch_workloop_worker_thread + 632
14  libsystem_pthread.dylib                  0x1dd03ce00 _pthread_wqthread + 284
15  libsystem_pthread.dylib                  0x1dd03c92c start_wqthread + 8

Thread 2:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 3:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 4:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 5:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 6 name:  AssetGarbageCollectorHelper
Thread 6:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac3aadc 0x10aa84000 + 1796828
5   UnityFramework                           0x10ac3ea5c 0x10aa84000 + 1813084
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 7 name:  com.apple.uikit.eventfetch-thread
Thread 7:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   Foundation                               0x1832afeac -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 232
6   Foundation                               0x1832eefd0 -[NSRunLoop(NSRunLoop) runUntilDate:] + 88
7   UIKitCore                                0x184324ef4 -[UIEventFetcher threadMain] + 512
8   Foundation                               0x1832fcbdc __NSThread__start__ + 792
9   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
10  libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 8 name:  GC Finalizer
Thread 8:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ba13b84 0x10aa84000 + 16317316
5   UnityFramework                           0x10ba13828 0x10aa84000 + 16316456
6   UnityFramework                           0x10b9f04d4 0x10aa84000 + 16172244
7   UnityFramework                           0x10ba11d40 0x10aa84000 + 16309568
8   UnityFramework                           0x10ba151d4 0x10aa84000 + 16323028
9   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
10  libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 9 name:  Job.Worker 0
Thread 9:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 10 name:  Background Job.Worker 0
Thread 10:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 11 name:  Background Job.Worker 1
Thread 11:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 12 name:  Background Job.Worker 2
Thread 12:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 13 name:  Background Job.Worker 3
Thread 13:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 14 name:  Background Job.Worker 4
Thread 14:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 15 name:  Background Job.Worker 5
Thread 15:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 16 name:  Background Job.Worker 6
Thread 16:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 17 name:  Background Job.Worker 7
Thread 17:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 18 name:  Background Job.Worker 8
Thread 18:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 19 name:  Background Job.Worker 9
Thread 19:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 20 name:  Background Job.Worker 10
Thread 20:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 21 name:  Background Job.Worker 11
Thread 21:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 22 name:  Background Job.Worker 12
Thread 22:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 23 name:  Background Job.Worker 13
Thread 23:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 24 name:  Background Job.Worker 14
Thread 24:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 25 name:  Background Job.Worker 15
Thread 25:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 26 name:  BatchDeleteObjects
Thread 26:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10acef604 0x10aa84000 + 2536964
5   UnityFramework                           0x10ac3a320 0x10aa84000 + 1794848
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 27 name:  Loading.AsyncRead
Thread 27:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ab91030 0x10aa84000 + 1101872
5   UnityFramework                           0x10ab90b50 0x10aa84000 + 1100624
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 28 name:  UnityGfxDeviceWorker
Thread 28:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10acef604 0x10aa84000 + 2536964
5   UnityFramework                           0x10b1eae94 0x10aa84000 + 7761556
6   UnityFramework                           0x10b265970 0x10aa84000 + 8264048
7   UnityFramework                           0x10b1eadc8 0x10aa84000 + 7761352
8   UnityFramework                           0x10b1ea974 0x10aa84000 + 7760244
9   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
10  libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
11  libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 29 name:  AVAudioSession Notify Thread
Thread 29:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   AudioSession                             0x18a94e478 CADeprecated::GenericRunLoopThread::Entry(void*) + 156
6   AudioSession                             0x18a9577c8 CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 88
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 30:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   UnityFramework                           0x10b716f98 0x10aa84000 + 13184920
2   UnityFramework                           0x10b733710 0x10aa84000 + 13301520
3   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
4   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 31 name:  AURemoteIO::IOThread
Thread 31:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   libEmbeddedSystemAUs.dylib               0x1c0b2cb98 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup const&)::'lambda'(), std::__1::tuple<> > >(void*) + 532
3   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
4   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 32:
0   libsystem_kernel.dylib                   0x1bc4d5fd0 __semwait_signal + 8
1   libsystem_c.dylib                        0x18c2e9a40 nanosleep + 216
2   libsystem_c.dylib                        0x18c2ea718 usleep + 64
3   UnityFramework                           0x10b716b68 0x10aa84000 + 13183848
4   UnityFramework                           0x10b73377c 0x10aa84000 + 13301628
5   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
6   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 33 name:  com.apple.CoreMotion.MotionThread
Thread 33:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   CoreFoundation                           0x181c1e320 CFRunLoopRun + 60
6   CoreMotion                               0x18e474ab0 0x18e462000 + 76464
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 34 name:  Loading.PreloadManager
Thread 34:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac5ac94 0x10aa84000 + 1928340
5   UnityFramework                           0x10ac5ac00 0x10aa84000 + 1928192
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 35:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 36:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 37 name:  com.apple.NSURLConnectionLoader
Thread 37:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   CFNetwork                                0x1825a7b9c 0x182361000 + 2386844
6   Foundation                               0x1832fcbdc __NSThread__start__ + 792
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 38 name:  JavaScriptCore libpas scavenger
Thread 38:
0   libsystem_kernel.dylib                   0x1bc4d6484 __psynch_cvwait + 8
1   libsystem_pthread.dylib                  0x1dd044bc4 _pthread_cond_wait$VARIANT$mp + 1240
2   JavaScriptCore                           0x18c499028 scavenger_thread_main + 960
3   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
4   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 39 name:  CloudJob.Worker 0
Thread 39:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10b3cff64 0x10aa84000 + 9748324
4   UnityFramework                           0x10ac37554 0x10aa84000 + 1783124
5   UnityFramework                           0x10ac37d1c 0x10aa84000 + 1785116
6   UnityFramework                           0x10acedff0 0x10aa84000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 40:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0


Thread 0 crashed with ARM Thread State (64-bit):
    x0: 0x0000000124835780   x1: 0x0000000103ad3abc   x2: 0x0000000124776750   x3: 0x00000001250d9948
    x4: 0x0000000000000003   x5: 0x0000000000000000   x6: 0x00000001247767e0   x7: 0x0000000000000032
    x8: 0x0000000105699000   x9: 0x2000000000000000  x10: 0xe400000000000000  x11: 0x0000000000000000
   x12: 0x0000000000000000  x13: 0x0000000000000007  x14: 0x0000000000000000  x15: 0x00000001f680f230
   x16: 0x00000001dd02f820  x17: 0x000000019944dda4  x18: 0x0000000000000000  x19: 0x000000016d4c4d80
   x20: 0x0000000124835780  x21: 0x0000000111179ff0  x22: 0x0000000111179ff0  x23: 0x0000000000000000
   x24: 0x0000000000000000  x25: 0x00000000000000ff  x26: 0x0000000000000000  x27: 0x000000010dd2f0b8
   x28: 0x0000000000000104   fp: 0x000000016d4c4c40   lr: 0x000000010ba4a36c
    sp: 0x000000016d4c4c00   pc: 0x0000000103ad3abc cpsr: 0x60000000
   far: 0x0000000103ad3abc  esr: 0x8200000f (Instruction Abort) Permission fault

Binary Images:
               0x0 - 0xffffffffffffffff ??? unknown-arch  <00000000000000000000000000000000> ???
       0x10aa84000 -        0x10db4ffff UnityFramework arm64  <190e2ff00ad9384fbded4dc2e5f206e1> /private/var/containers/Bundle/Application/F97B0933-0B5B-4740-AB61-8D0251399CE0/KingdomTowers.app/Frameworks/UnityFramework.framework/UnityFramework
       0x18567f000 -        0x185966fff QuartzCore arm64  <bfb3734830c8372384e17b04acacc5be> /System/Library/Frameworks/QuartzCore.framework/QuartzCore
       0x181b85000 -        0x181fc2fff CoreFoundation arm64  <eec1287d059b38c89bc158a0c8b1e6c2> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
       0x1a26c1000 -        0x1a26c9fff GraphicsServices arm64  <bb434d860991365fbed3c3923cf3073c> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices
       0x183ec0000 -        0x18565bfff UIKitCore arm64  <9d3018772593385c8f72f075aa0b48fa> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
       0x102938000 -        0x10293ffff KingdomTowers arm64  <1ceac677573c37b6ac4857ae1f9efe62> /private/var/containers/Bundle/Application/F97B0933-0B5B-4740-AB61-8D0251399CE0/KingdomTowers.app/KingdomTowers
       0x102ae4000 -        0x102b43fff dyld arm64  <444f5041322e342e31006ae7fb25eb29> /private/preboot/7BFA7F01EF0C7D1E410D34BD71AB4416FA1FF9C2/dopamine-wpBeKY/procursus/basebin/gen/dyld
       0x1bc4d5000 -        0x1bc508fff libsystem_kernel.dylib arm64  <102e8613667633f6a0b4f6e86a8636ce> /usr/lib/system/libsystem_kernel.dylib
       0x181874000 -        0x1818f6fff libdispatch.dylib arm64  <9ccdbde315e13a45b3304a5e2c3f92bd> /usr/lib/system/libdispatch.dylib
       0x1dd03b000 -        0x1dd04bfff libsystem_pthread.dylib arm64  <6679a5b3a40a37a7b1c5565a0f5cb6ab> /usr/lib/system/libsystem_pthread.dylib
       0x183298000 -        0x18357cfff Foundation arm64  <f9235fc7ec4e31c9b56e95cf10b07239> /System/Library/Frameworks/Foundation.framework/Foundation
       0x18a948000 -        0x18a970fff AudioSession arm64  <43120808d62431fea865b0e4b154a63a> /System/Library/PrivateFrameworks/AudioSession.framework/AudioSession
       0x1c0b2a000 -        0x1c0c23fff libEmbeddedSystemAUs.dylib arm64  <946d5f10c33a3cea9da753909759d4ac> /System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib
       0x18c2e5000 -        0x18c360fff libsystem_c.dylib arm64  <f90936ac0df438aeb3ea2cd6e5f97e64> /usr/lib/system/libsystem_c.dylib
       0x18e462000 -        0x18e759fff CoreMotion arm64  <06b9c1cbe6b2363d8d4c523700487be7> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
       0x182361000 -        0x1827f0fff CFNetwork arm64  <db182cd7f43339ad9531e81430e96a77> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
       0x18c3b4000 -        0x18d73cfff JavaScriptCore arm64  <e00aba4f5f033fcd95669793ae6ad805> /System/Library/Frameworks/JavaScriptCore.framework/JavaScriptCore

EOF

Posted
48 minutes ago, Cashlaz said:

Can you try new deb I uploaded.

Still crash

 

Incident Identifier: E2954FC0-9690-43E8-AEF8-2D3AE70E6819
CrashReporter Key:   bd3b56d5dc54b6891c4d3213a4fa8bf9340fbecf
Hardware Model:      iPhone8,1
Process:             KingdomTowers [13978]
Path:                /private/var/containers/Bundle/Application/F97B0933-0B5B-4740-AB61-8D0251399CE0/KingdomTowers.app/KingdomTowers
Identifier:          com.pizia.kingdomtowers
Version:             0.1.46 (27)
AppStoreTools:       16C7015
AppVariant:          1:iPhone8,1:15
Code Type:           ARM-64 (Native)
Role:                Foreground
Parent Process:      launchd [1]
Coalition:           com.pizia.kingdomtowers [3479]

Date/Time:           2025-03-08 20:18:17.6418 +0800
Launch Time:         2025-03-08 20:18:05.0022 +0800
OS Version:          iPhone OS 15.8.3 (19H386)
Release Type:        User
Baseband Version:    9.61.00
Report Version:      104

Exception Type:  EXC_BAD_ACCESS (SIGBUS)
Exception Subtype: KERN_PROTECTION_FAILURE at 0x00000001032e7abc
Exception Codes: 0x0000000000000002, 0x00000001032e7abc
VM Region Info: 0x1032e7abc is in 0x103000000-0x103800000;  bytes after start: 3046076  bytes before end: 5342531
      REGION TYPE                 START - END      [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      MALLOC_SMALL             102800000-103000000 [ 8192K] rw-/rwx SM=PRV  
--->  MALLOC_SMALL             103000000-103800000 [ 8192K] rw-/rwx SM=PRV  
      __TEXT                   103800000-103810000 [   64K] r-x/rwx SM=COW  ...oreKit_Basics
Exception Note:  EXC_CORPSE_NOTIFY
Termination Reason: SIGNAL 10 Bus error: 10
Terminating Process: exc handler [13978]

Triggered by Thread:  0

Kernel Triage:
VM - Fault hit memory shortage
VM - Fault hit memory shortage
VM - Fault hit memory shortage
VM - Fault hit memory shortage
VM - Compressor failed a blocking pager_get


Thread 0 name:   Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0   ???                                      0x1032e7abc ???
1   UnityFramework                           0x10b24a2b4 0x10a284000 + 16540340
2   UnityFramework                           0x10a52e030 0x10a284000 + 2793520
3   UnityFramework                           0x10a539dcc 0x10a284000 + 2842060
4   UnityFramework                           0x10a54a14c 0x10a284000 + 2908492
5   UnityFramework                           0x10a549ba8 0x10a284000 + 2907048
6   UnityFramework                           0x10a586a48 0x10a284000 + 3156552
7   UnityFramework                           0x10a586890 0x10a284000 + 3156112
8   UnityFramework                           0x10a5867e4 0x10a284000 + 3155940
9   UnityFramework                           0x10a45a040 0x10a284000 + 1925184
10  UnityFramework                           0x10a459cec 0x10a284000 + 1924332
11  UnityFramework                           0x10a459be8 0x10a284000 + 1924072
12  UnityFramework                           0x10a45aa14 0x10a284000 + 1927700
13  UnityFramework                           0x10a45b244 0x10a284000 + 1929796
14  UnityFramework                           0x10a444e28 0x10a284000 + 1838632
15  UnityFramework                           0x10a444e68 0x10a284000 + 1838696
16  UnityFramework                           0x10a44513c 0x10a284000 + 1839420
17  UnityFramework                           0x10aa48730 0x10a284000 + 8144688
18  UnityFramework                           0x10a298464 0x10a284000 + 83044
19  QuartzCore                               0x18568ecec CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 760
20  QuartzCore                               0x185695880 display_timer_callback(__CFMachPort*, void*, long, void*) + 368
21  CoreFoundation                           0x181b8f9fc __CFMachPortPerform + 172
22  CoreFoundation                           0x181bcfc6c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
23  CoreFoundation                           0x181bd3270 __CFRunLoopDoSource1 + 596
24  CoreFoundation                           0x181b90460 __CFRunLoopRun + 2392
25  CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
26  GraphicsServices                         0x1a26c2988 GSEventRunModal + 160
27  UIKitCore                                0x1843a5a88 -[UIApplication _run] + 1080
28  UIKitCore                                0x18413ef78 UIApplicationMain + 336
29  UnityFramework                           0x10a298088 0x10a284000 + 82056
30  KingdomTowers                            0x10225012c 0x10224c000 + 16684
31  dyld                                     0x1022e04d0 start + 444

Thread 1 name:   Dispatch queue: com.apple.CFNetwork.CacheDB-write
Thread 1:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   libdispatch.dylib                        0x18188ef7c _dispatch_mach_send_and_wait_for_reply + 524
3   libdispatch.dylib                        0x18188f30c dispatch_mach_send_with_result_and_wait_for_reply$VARIANT$mp + 56
4   libxpc.dylib                             0x1dd0669bc xpc_connection_send_message_with_reply_sync + 236
5   RunningBoardServices                     0x18c36a8d4 -[RBSXPCMessage sendToConnection:error:] + 412
6   RunningBoardServices                     0x18c370f4c -[RBSXPCMessage invokeOnConnection:withReturnCollectionClass:entryClass:error:] + 100
7   RunningBoardServices                     0x18c364024 -[RBSXPCMessage invokeOnConnection:withReturnClass:error:] + 28
8   RunningBoardServices                     0x18c379af4 -[RBSConnection acquireAssertion:error:] + 360
9   RunningBoardServices                     0x18c383184 -[RBSAssertion acquireWithError:] + 204
10  CFNetwork                                0x18238e61c 0x182361000 + 185884
11  CFNetwork                                0x1824300bc 0x182361000 + 848060
12  libdispatch.dylib                        0x181885544 _dispatch_block_async_invoke2 + 104
13  libdispatch.dylib                        0x1818d8094 _dispatch_client_callout + 16
14  libdispatch.dylib                        0x18187e73c _dispatch_lane_serial_drain$VARIANT$mp + 644
15  libdispatch.dylib                        0x18187f224 _dispatch_lane_invoke$VARIANT$mp + 456
16  libdispatch.dylib                        0x181888ec8 _dispatch_workloop_worker_thread + 632
17  libsystem_pthread.dylib                  0x1dd03ce00 _pthread_wqthread + 284
18  libsystem_pthread.dylib                  0x1dd03c92c start_wqthread + 8

Thread 2:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 3 name:   Dispatch queue: gameAnalyticsQueue
Thread 3:
0   libsystem_kernel.dylib                   0x1bc4d6688 __ulock_wait + 8
1   libdispatch.dylib                        0x181878d60 _dlock_wait + 52
2   libdispatch.dylib                        0x181878b4c _dispatch_thread_event_wait_slow$VARIANT$mp + 52
3   libdispatch.dylib                        0x181885bfc __DISPATCH_WAIT_FOR_QUEUE__ + 320
4   libdispatch.dylib                        0x181885820 _dispatch_sync_f_slow + 136
5   UnityFramework                           0x10b1c49c0 0x10a284000 + 15993280
6   UnityFramework                           0x10b1c81bc 0x10a284000 + 16007612
7   UnityFramework                           0x10b1aa2d8 0x10a284000 + 15885016
8   UnityFramework                           0x10b1aa044 0x10a284000 + 15884356
9   libdispatch.dylib                        0x1818d7094 _dispatch_call_block_and_release + 24
10  libdispatch.dylib                        0x1818d8094 _dispatch_client_callout + 16
11  libdispatch.dylib                        0x18187e73c _dispatch_lane_serial_drain$VARIANT$mp + 644
12  libdispatch.dylib                        0x18187f1f4 _dispatch_lane_invoke$VARIANT$mp + 408
13  libdispatch.dylib                        0x181888ec8 _dispatch_workloop_worker_thread + 632
14  libsystem_pthread.dylib                  0x1dd03ce00 _pthread_wqthread + 284
15  libsystem_pthread.dylib                  0x1dd03c92c start_wqthread + 8

Thread 4:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 5:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 6 name:  AssetGarbageCollectorHelper
Thread 6:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a43aadc 0x10a284000 + 1796828
5   UnityFramework                           0x10a43ea5c 0x10a284000 + 1813084
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 7 name:  com.apple.uikit.eventfetch-thread
Thread 7:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   Foundation                               0x1832afeac -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 232
6   Foundation                               0x1832eefd0 -[NSRunLoop(NSRunLoop) runUntilDate:] + 88
7   UIKitCore                                0x184324ef4 -[UIEventFetcher threadMain] + 512
8   Foundation                               0x1832fcbdc __NSThread__start__ + 792
9   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
10  libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 8 name:  GC Finalizer
Thread 8:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10b213b84 0x10a284000 + 16317316
5   UnityFramework                           0x10b213828 0x10a284000 + 16316456
6   UnityFramework                           0x10b1f04d4 0x10a284000 + 16172244
7   UnityFramework                           0x10b211d40 0x10a284000 + 16309568
8   UnityFramework                           0x10b2151d4 0x10a284000 + 16323028
9   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
10  libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 9 name:  Job.Worker 0
Thread 9:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 10 name:  Background Job.Worker 0
Thread 10:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 11 name:  Background Job.Worker 1
Thread 11:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 12 name:  Background Job.Worker 2
Thread 12:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 13 name:  Background Job.Worker 3
Thread 13:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 14 name:  Background Job.Worker 4
Thread 14:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 15 name:  Background Job.Worker 5
Thread 15:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 16 name:  Background Job.Worker 6
Thread 16:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 17 name:  Background Job.Worker 7
Thread 17:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 18 name:  Background Job.Worker 8
Thread 18:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 19 name:  Background Job.Worker 9
Thread 19:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 20 name:  Background Job.Worker 10
Thread 20:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 21 name:  Background Job.Worker 11
Thread 21:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 22 name:  Background Job.Worker 12
Thread 22:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 23 name:  Background Job.Worker 13
Thread 23:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 24 name:  Background Job.Worker 14
Thread 24:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 25 name:  Background Job.Worker 15
Thread 25:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 26 name:  BatchDeleteObjects
Thread 26:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a4ef604 0x10a284000 + 2536964
5   UnityFramework                           0x10a43a320 0x10a284000 + 1794848
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 27 name:  Loading.AsyncRead
Thread 27:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a391030 0x10a284000 + 1101872
5   UnityFramework                           0x10a390b50 0x10a284000 + 1100624
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 28 name:  UnityGfxDeviceWorker
Thread 28:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a4ef604 0x10a284000 + 2536964
5   UnityFramework                           0x10a9eae94 0x10a284000 + 7761556
6   UnityFramework                           0x10aa65970 0x10a284000 + 8264048
7   UnityFramework                           0x10a9eadc8 0x10a284000 + 7761352
8   UnityFramework                           0x10a9ea974 0x10a284000 + 7760244
9   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
10  libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
11  libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 29 name:  AVAudioSession Notify Thread
Thread 29:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   AudioSession                             0x18a94e478 CADeprecated::GenericRunLoopThread::Entry(void*) + 156
6   AudioSession                             0x18a9577c8 CADeprecated::CAPThread::Entry(CADeprecated::CAPThread*) + 88
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 30:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   UnityFramework                           0x10af16f98 0x10a284000 + 13184920
2   UnityFramework                           0x10af33710 0x10a284000 + 13301520
3   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
4   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 31 name:  AURemoteIO::IOThread
Thread 31:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   libEmbeddedSystemAUs.dylib               0x1c0b2cb98 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup const&)::'lambda'(), std::__1::tuple<> > >(void*) + 532
3   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
4   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 32:
0   libsystem_kernel.dylib                   0x1bc4d5fd0 __semwait_signal + 8
1   libsystem_c.dylib                        0x18c2e9a40 nanosleep + 216
2   libsystem_c.dylib                        0x18c2ea718 usleep + 64
3   UnityFramework                           0x10af16b68 0x10a284000 + 13183848
4   UnityFramework                           0x10af3377c 0x10a284000 + 13301628
5   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
6   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 33 name:  com.apple.CoreMotion.MotionThread
Thread 33:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   CoreFoundation                           0x181c1e320 CFRunLoopRun + 60
6   CoreMotion                               0x18e474ab0 0x18e462000 + 76464
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 34 name:  Loading.PreloadManager
Thread 34:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a45ac94 0x10a284000 + 1928340
5   UnityFramework                           0x10a45ac00 0x10a284000 + 1928192
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 35:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 36:
0   libsystem_pthread.dylib                  0x1dd03c924 start_wqthread + 0

Thread 37 name:  JavaScriptCore libpas scavenger
Thread 37:
0   libsystem_kernel.dylib                   0x1bc4d6484 __psynch_cvwait + 8
1   libsystem_pthread.dylib                  0x1dd044bc4 _pthread_cond_wait$VARIANT$mp + 1240
2   JavaScriptCore                           0x18c499028 scavenger_thread_main + 960
3   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
4   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 38 name:  CloudJob.Worker 0
Thread 38:
0   libsystem_kernel.dylib                   0x1bc4d5ae8 semaphore_wait_trap + 8
1   libdispatch.dylib                        0x181878960 _dispatch_sema4_wait$VARIANT$mp + 24
2   libdispatch.dylib                        0x181878fb0 _dispatch_semaphore_wait_slow + 148
3   UnityFramework                           0x10abcff64 0x10a284000 + 9748324
4   UnityFramework                           0x10a437554 0x10a284000 + 1783124
5   UnityFramework                           0x10a437d1c 0x10a284000 + 1785116
6   UnityFramework                           0x10a4edff0 0x10a284000 + 2531312
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8

Thread 39 name:  com.apple.NSURLConnectionLoader
Thread 39:
0   libsystem_kernel.dylib                   0x1bc4d5aac mach_msg_trap + 8
1   libsystem_kernel.dylib                   0x1bc4d607c mach_msg + 72
2   CoreFoundation                           0x181b8bc88 __CFRunLoopServiceMachPort + 368
3   CoreFoundation                           0x181b8ff90 __CFRunLoopRun + 1160
4   CoreFoundation                           0x181ba3174 CFRunLoopRunSpecific + 572
5   CFNetwork                                0x1825a7b9c 0x182361000 + 2386844
6   Foundation                               0x1832fcbdc __NSThread__start__ + 792
7   libsystem_pthread.dylib                  0x1dd03e338 _pthread_start + 116
8   libsystem_pthread.dylib                  0x1dd03c938 thread_start + 8


Thread 0 crashed with ARM Thread State (64-bit):
    x0: 0x0000000124813500   x1: 0x00000001032e7abc   x2: 0x0000000124653750   x3: 0x0000000124fb4948
    x4: 0x0000000000000003   x5: 0x0000000000000000   x6: 0x00000001246537e0   x7: 0x0000000000000032
    x8: 0x0000000104e99000   x9: 0x0000000000000020  x10: 0x00480003b2e9a9e4  x11: 0x0000000000000000
   x12: 0x0000000000000000  x13: 0x0000000000000007  x14: 0x0000000000000000  x15: 0x00000001f680f230
   x16: 0x00000001dd02f820  x17: 0x000000019944dda4  x18: 0x0000000000000000  x19: 0x000000016dbb0d80
   x20: 0x0000000124813500  x21: 0x0000000110a7dff0  x22: 0x0000000110a7dff0  x23: 0x0000000000000000
   x24: 0x0000000000000000  x25: 0x00000000000000ff  x26: 0x0000000000000000  x27: 0x000000010d52f0b8
   x28: 0x0000000000000104   fp: 0x000000016dbb0c40   lr: 0x000000010b24a36c
    sp: 0x000000016dbb0c00   pc: 0x00000001032e7abc cpsr: 0x60000000
   far: 0x00000001032e7abc  esr: 0x8200000f (Instruction Abort) Permission fault

Binary Images:
               0x0 - 0xffffffffffffffff ??? unknown-arch  <00000000000000000000000000000000> ???
       0x10a284000 -        0x10d34ffff UnityFramework arm64  <190e2ff00ad9384fbded4dc2e5f206e1> /private/var/containers/Bundle/Application/F97B0933-0B5B-4740-AB61-8D0251399CE0/KingdomTowers.app/Frameworks/UnityFramework.framework/UnityFramework
       0x18567f000 -        0x185966fff QuartzCore arm64  <bfb3734830c8372384e17b04acacc5be> /System/Library/Frameworks/QuartzCore.framework/QuartzCore
       0x181b85000 -        0x181fc2fff CoreFoundation arm64  <eec1287d059b38c89bc158a0c8b1e6c2> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
       0x1a26c1000 -        0x1a26c9fff GraphicsServices arm64  <bb434d860991365fbed3c3923cf3073c> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices
       0x183ec0000 -        0x18565bfff UIKitCore arm64  <9d3018772593385c8f72f075aa0b48fa> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore
       0x10224c000 -        0x102253fff KingdomTowers arm64  <1ceac677573c37b6ac4857ae1f9efe62> /private/var/containers/Bundle/Application/F97B0933-0B5B-4740-AB61-8D0251399CE0/KingdomTowers.app/KingdomTowers
       0x1022c4000 -        0x102323fff dyld arm64  <444f5041322e342e31006ae7fb25eb29> /private/preboot/7BFA7F01EF0C7D1E410D34BD71AB4416FA1FF9C2/dopamine-wpBeKY/procursus/basebin/gen/dyld
       0x1bc4d5000 -        0x1bc508fff libsystem_kernel.dylib arm64  <102e8613667633f6a0b4f6e86a8636ce> /usr/lib/system/libsystem_kernel.dylib
       0x181874000 -        0x1818f6fff libdispatch.dylib arm64  <9ccdbde315e13a45b3304a5e2c3f92bd> /usr/lib/system/libdispatch.dylib
       0x1dd05a000 -        0x1dd092fff libxpc.dylib arm64  <184a84ec2aaa3c9780d3d7584a851a54> /usr/lib/system/libxpc.dylib
       0x18c361000 -        0x18c3b3fff RunningBoardServices arm64  <616b8ecb90ed38c5998824ad07ae0ce9> /System/Library/PrivateFrameworks/RunningBoardServices.framework/RunningBoardServices
       0x182361000 -        0x1827f0fff CFNetwork arm64  <db182cd7f43339ad9531e81430e96a77> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
       0x1dd03b000 -        0x1dd04bfff libsystem_pthread.dylib arm64  <6679a5b3a40a37a7b1c5565a0f5cb6ab> /usr/lib/system/libsystem_pthread.dylib
       0x183298000 -        0x18357cfff Foundation arm64  <f9235fc7ec4e31c9b56e95cf10b07239> /System/Library/Frameworks/Foundation.framework/Foundation
       0x18a948000 -        0x18a970fff AudioSession arm64  <43120808d62431fea865b0e4b154a63a> /System/Library/PrivateFrameworks/AudioSession.framework/AudioSession
       0x1c0b2a000 -        0x1c0c23fff libEmbeddedSystemAUs.dylib arm64  <946d5f10c33a3cea9da753909759d4ac> /System/Library/Frameworks/AudioToolbox.framework/libEmbeddedSystemAUs.dylib
       0x18c2e5000 -        0x18c360fff libsystem_c.dylib arm64  <f90936ac0df438aeb3ea2cd6e5f97e64> /usr/lib/system/libsystem_c.dylib
       0x18e462000 -        0x18e759fff CoreMotion arm64  <06b9c1cbe6b2363d8d4c523700487be7> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
       0x18c3b4000 -        0x18d73cfff JavaScriptCore arm64  <e00aba4f5f033fcd95669793ae6ad805> /System/Library/Frameworks/JavaScriptCore.framework/JavaScriptCore

EOF

  • Cashlaz changed the title to Kingdom Towers v0.2.06 [+4 Cheats]
Posted

 Hack Updated! 
This hack is now updated to the current App Store version!

 

🔄 How to Update:
Re-download the latest .IPA/.DEB from the link in the main post or the iOSGods App and follow the same installation steps you used before.

If you experience any issues, please let us know by replying to this topic.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below. For more information, please read our Posting Guidelines.
Reply to this topic... Posting Guidelines

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Our picks

    • Merge Manor : Sunny House v1.3.30 +1 Jailed Cheat
      Modded/Hacked App: Merge Manor : Sunny House By NSTAGE Inc.
      Bundle ID: com.cookapps.interiors.home.design.merge.sunnyhouse
      iTunes Store Link: https://apps.apple.com/us/app/merge-manor-sunny-house/id1573861950?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Currencies → Spend/Gain


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 25 replies
    • Summoners Greed: Idle TD Tower v1.89.2 +2 Jailed Cheats
      Modded/Hacked App: Summoners Greed: Tower Defense By PIXIO LIMITED
      Bundle ID: com.pixio.apple.mtd
      iTunes Store Link: https://apps.apple.com/us/app/summoners-greed-tower-defense/id1258027083?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Currencies → Spend/Gain
      - Dumb Enemies


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 68 replies
    • Office Cat: Idle Tycoon Game v1.0.46 +1 Jailed Cheat
      Modded/Hacked App: Office Cat: Idle Tycoon Game By treeplla Inc.
      Bundle ID: com.tree.idle.cat.office
      iTunes Store Link: https://apps.apple.com/us/app/office-cat-idle-tycoon-game/id6471960010?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Reward Multiplier*

      *Turn Off When You Get Enough Currencies Otherwise It'll Go Negative


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 95 replies
    • Summoners Greed: Tower Defense v1.89.2 +2 Cheats
      Modded/Hacked App: Summoner's Greed: Empire TD By PIXIO LIMITED
      Bundle ID: com.pixio.apple.mtd
      iTunes Store Link: https://apps.apple.com/us/app/summoners-greed-empire-td/id1258027083?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing / or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Unlimited Currencies // Spend // Gain
      - Dump Enemies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 193 replies
    • Office Cat Tycoon: Idle games v1.0.46 +1 Cheat
      Modded/Hacked App: Office Cat Tycoon: Idle games By treeplla Inc.
      Bundle ID: com.tree.idle.cat.office
      iTunes Store Link: https://apps.apple.com/us/app/office-cat-tycoon-idle-games/id6471960010?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Reward Multiplier*

      *Turn Off When You Get Enough Currencies Otherwise It'll Go Negative


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 72 replies
    • Merge Manor : Sunny House v1.3.30 +1 Cheat
      Modded/Hacked App: Merge Manor : Sunny House By cookapps
      Bundle ID: com.cookapps.interiors.home.design.merge.sunnyhouse
      iTunes Store Link: https://apps.apple.com/us/app/merge-manor-sunny-house/id1573861950?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - freeze currencies





      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 244 replies
    • Simon's Cat Match! v1.0.1 +3++ Jailed Cheats [ Unlimited Everything ]
      Modded/Hacked App: Simon's Cat Match! By Tactile Games Limited
      Bundle ID: com.tactilegames.simonscatmatch
      iTunes Store Link: https://apps.apple.com/us/app/simons-cat-match/id6446643679?uo=4

       
       

      🤩 Hack Features

      - Freeze Everything -> Coins, Lives, Boosters etc will not decrease.
      - Freeze Moves
      - Auto Win
      • 2 replies
    • Demigod Idle: Rise of a legend v3.4.7 +6 Jailed Cheats
      Modded/Hacked App: Demigod Idle: Rise of a legend By SuperPlanet corp.
      Bundle ID: com.superplanet.demigod
      iTunes Store Link: https://apps.apple.com/us/app/demigod-idle-rise-of-a-legend/id6449823385?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Damage Multiplier
      - Never Die
      - Attack Speed Multiplier
      - Move Speed Multiplier
      - Unlimited Mana
      - Freeze Currencies


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 131 replies
    • (Rums Spring And Dungeon) ラムの泉とダンジョン:ハクスラ&放置RPG v5.1.9 +3 Jailed Cheats
      Modded/Hacked App: ラムの泉とダンジョン:ハクスラ&放置RPG By SHINICHI FUJIMOTO
      Bundle ID: com.RSGames.RumsSpringAndDungeon
      iTunes Store Link: https://apps.apple.com/jp/app/%E3%83%A9%E3%83%A0%E3%81%AE%E6%B3%89%E3%81%A8%E3%83%80%E3%83%B3%E3%82%B8%E3%83%A7%E3%83%B3-%E3%83%8F%E3%82%AF%E3%82%B9%E3%83%A9-%E6%94%BE%E7%BD%AErpg/id1577284786?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Exp Multiplier
      - Gold Multiplier
      - Dumb Enemies


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 25 replies
    • (Rums Spring And Dungeon) ラムの泉とダンジョン:ハクスラ&放置RPG v5.1.9 +3 Cheats
      Modded/Hacked App: ラムの泉とダンジョン:ファンタジー ハクスラ 放置系RPG By SHINICHI FUJIMOTO
      Bundle ID: com.RSGames.RumsSpringAndDungeon
      iTunes Store Link: https://apps.apple.com/jp/app/%E3%83%A9%E3%83%A0%E3%81%AE%E6%B3%89%E3%81%A8%E3%83%80%E3%83%B3%E3%82%B8%E3%83%A7%E3%83%B3-%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BC-%E3%83%8F%E3%82%AF%E3%82%B9%E3%83%A9-%E6%94%BE%E7%BD%AE%E7%B3%BBrpg/id1577284786?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Exp Multiplier
      - Gold Multiplier
      - Dumb Enemies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 39 replies
    • Demigod Idle: Rise of a legend v3.4.7 +7 Cheats
      Modded/Hacked App: Demigod Idle: Rise of a legend By SuperPlanet corp.
      Bundle ID: com.superplanet.demigod
      iTunes Store Link: https://apps.apple.com/us/app/demigod-idle-rise-of-a-legend/id6449823385?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Damage Multiplier
      - Defense Multiplier
      - Unlimited Mana
      - Jailbreak Detection Removed


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 342 replies
    • Simon's Cat Match! v1.0.1 +3++ Cheats [ Unlimited Everything ]
      Modded/Hacked App: Simon's Cat Match! By Tactile Games Limited
      Bundle ID: com.tactilegames.simonscatmatch
      iTunes Store Link: https://apps.apple.com/us/app/simons-cat-match/id6446643679?uo=4

       
       

      🤩 Hack Features

      - Freeze Everything -> Coins, Lives, Boosters etc will not decrease.
      - Freeze Moves
      - Auto Win
      • 1 reply
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines