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In game I am trying to modify there is function like this 

// RVA: 0x16DFC3C Offset: 0x16DFC3C VA: 0x16DFC3C
	public static void SpentStuds(long studCount, long newTotal, string resourceFlowId, eTransactionType transactionType) { }

I tried to patch its arguments and even putting just solo RET to not let it do anything but game still manages to get it to work while I confirmed the function is being called when studs are changed. What I am doing wrong? There is no other function that handles that transaction.

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