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I am beginner and I am trying to hack the game Pocket Mortys, the game is like pokemon where IVs are randomly generated from 1-16. I want to hack this part of the game but I haven't been successful. I've loaded up the game into IDA and found the code for the function that generates these IV's, here it is

MortyData$$GenerateIVs                  ; CODE XREF: MortyData$$.ctor:loc_2690A8↑p
il2cpp:000000000026A9C4                                         ; DATA XREF: __data:000000000317E3B8↓o
il2cpp:000000000026A9C4
il2cpp:000000000026A9C4 var_20          = -0x20
il2cpp:000000000026A9C4 var_10          = -0x10
il2cpp:000000000026A9C4 var_s0          =  0
il2cpp:000000000026A9C4
il2cpp:000000000026A9C4                 STP             X22, X21, [SP,#-0x10+var_20]!
il2cpp:000000000026A9C8                 STP             X20, X19, [SP,#0x20+var_10]
il2cpp:000000000026A9CC                 STP             X29, X30, [SP,#0x20+var_s0]
il2cpp:000000000026A9D0                 ADD             X29, SP, #0x20
il2cpp:000000000026A9D4                 MOV             X20, X2
il2cpp:000000000026A9D8                 MOV             X21, X1
il2cpp:000000000026A9DC                 MOV             X19, X0
il2cpp:000000000026A9E0                 ADRP            X22, #byte_3357212@PAGE
il2cpp:000000000026A9E4                 LDRB            W8, [X22,#byte_3357212@PAGEOFF]
il2cpp:000000000026A9E8                 TBNZ            W8, #0, loc_26AA00
il2cpp:000000000026A9EC                 ADRL            X0, StringLiteral_7959 ; MortyDefault
il2cpp:000000000026A9F4                 BL              sub_25F7DF4
il2cpp:000000000026A9F8                 MOV             W8, #1
il2cpp:000000000026A9FC                 STRB            W8, [X22,#byte_3357212@PAGEOFF]
il2cpp:000000000026AA00
il2cpp:000000000026AA00 loc_26AA00                              ; CODE XREF: MortyData$$GenerateIVs+24↑j
il2cpp:000000000026AA00                 LDR             X0, [X19,#0x10]
il2cpp:000000000026AA04                 CBZ             X0, loc_26AAA8
il2cpp:000000000026AA08                 ADRL            X8, StringLiteral_7959 ; MortyDefault
il2cpp:000000000026AA10                 LDR             X1, [X8] ; MortyDefault
il2cpp:000000000026AA14                 MOV             X2, #0
il2cpp:000000000026AA18                 BL              System.String$$Equals_17774564
il2cpp:000000000026AA1C                 CBZ             W0, loc_26AA2C
il2cpp:000000000026AA20                 STP             W20, W20, [X19,#0x54]
il2cpp:000000000026AA24                 MOV             X8, X20
il2cpp:000000000026AA28                 B               loc_26AA90
il2cpp:000000000026AA2C ; ---------------------------------------------------------------------------
il2cpp:000000000026AA2C
il2cpp:000000000026AA2C loc_26AA2C                              ; CODE XREF: MortyData$$GenerateIVs+58↑j
il2cpp:000000000026AA2C                 ADD             W20, W20, #1
il2cpp:000000000026AA30                 MOV             X0, X21
il2cpp:000000000026AA34                 MOV             X1, X20
il2cpp:000000000026AA38                 MOV             X2, #0
il2cpp:000000000026AA3C                 BL              UnityEngine.Random$$Range_16731460
il2cpp:000000000026AA40                 STR             W0, [X19,#0x54]
il2cpp:000000000026AA44                 MOV             X0, X21
il2cpp:000000000026AA48                 MOV             X1, X20
il2cpp:000000000026AA4C                 MOV             X2, #0
il2cpp:000000000026AA50                 BL              UnityEngine.Random$$Range_16731460
il2cpp:000000000026AA54                 STR             W0, [X19,#0x58]
il2cpp:000000000026AA58                 MOV             X0, X21
il2cpp:000000000026AA5C                 MOV             X1, X20
il2cpp:000000000026AA60                 MOV             X2, #0
il2cpp:000000000026AA64                 BL              UnityEngine.Random$$Range_16731460
il2cpp:000000000026AA68                 MOV             X20, X0
il2cpp:000000000026AA6C                 LDP             W8, W9, [X19,#0x54]
il2cpp:000000000026AA70                 ADD             W8, W8, W0
il2cpp:000000000026AA74                 ADD             W8, W8, W9
il2cpp:000000000026AA78                 MOV             W9, #0x55555556
il2cpp:000000000026AA80                 SMULL           X8, W8, W9
il2cpp:000000000026AA84                 LSR             X9, X8, #0x3F ; '?'
il2cpp:000000000026AA88                 LSR             X8, X8, #0x20 ; ' '
il2cpp:000000000026AA8C                 ADD             W8, W8, W9
il2cpp:000000000026AA90
il2cpp:000000000026AA90 loc_26AA90                              ; CODE XREF: MortyData$$GenerateIVs+64↑j
il2cpp:000000000026AA90                 STR             W20, [X19,#0x5C]
il2cpp:000000000026AA94                 STR             W8, [X19,#0x50]
il2cpp:000000000026AA98                 LDP             X29, X30, [SP,#0x20+var_s0]
il2cpp:000000000026AA9C                 LDP             X20, X19, [SP,#0x20+var_10]
il2cpp:000000000026AAA0                 LDP             X22, X21, [SP+0x20+var_20],#0x30
il2cpp:000000000026AAA4                 RET
il2cpp:000000000026AAA8 ; ---------------------------------------------------------------------------
il2cpp:000000000026AAA8
il2cpp:000000000026AAA8 loc_26AAA8                              ; CODE XREF: MortyData$$GenerateIVs+40↑j
il2cpp:000000000026AAA8                 BL              sub_25F7F08
il2cpp:000000000026AAA8 ; End of function MortyData$$GenerateIVs

I have tried the following: Changing the first two BL UnityEngine.Random$$Range_16731460 functions to MOV W0, #16 and the third one to MOV X0, #16. I have done this using IGG's LIve Offset Patcher, and replacing the binary file with the modified one, in both occasions my game instantly crashes or after I turn the patches on in IGG.

After that didn't work I went to code for the function UnityEngine.Random$$Range_16731460, here it is

il2cpp:0000000000FF4D44 UnityEngine.Random$$Range_16731460      ; CODE XREF: AssetBundleDefs$$AppendPathWithAntiCache+50↑p
il2cpp:0000000000FF4D44                                         ; AudioController$$PlayRndSFX+EC↑p ...
il2cpp:0000000000FF4D44
il2cpp:0000000000FF4D44 var_20          = -0x20
il2cpp:0000000000FF4D44 var_10          = -0x10
il2cpp:0000000000FF4D44 var_s0          =  0
il2cpp:0000000000FF4D44
il2cpp:0000000000FF4D44                 STP             X22, X21, [SP,#-0x10+var_20]!
il2cpp:0000000000FF4D48                 STP             X20, X19, [SP,#0x20+var_10]
il2cpp:0000000000FF4D4C                 STP             X29, X30, [SP,#0x20+var_s0]
il2cpp:0000000000FF4D50                 ADD             X29, SP, #0x20
il2cpp:0000000000FF4D54                 MOV             X19, X1
il2cpp:0000000000FF4D58                 MOV             X20, X0
il2cpp:0000000000FF4D5C                 ADRP            X21, #qword_335E128@PAGE
il2cpp:0000000000FF4D60                 LDR             X2, [X21,#qword_335E128@PAGEOFF]
il2cpp:0000000000FF4D64                 CBNZ            X2, loc_FF4D7C
il2cpp:0000000000FF4D68                 ADRL            X0, aUnityengineRan_0 ; "UnityEngine.Random::RandomRangeInt(Syst"...
il2cpp:0000000000FF4D70                 BL              sub_25F7DAC
il2cpp:0000000000FF4D74                 MOV             X2, X0
il2cpp:0000000000FF4D78                 STR             X0, [X21,#qword_335E128@PAGEOFF]
il2cpp:0000000000FF4D7C
il2cpp:0000000000FF4D7C loc_FF4D7C                              ; CODE XREF: UnityEngine.Random$$Range_16731460+20↑j
il2cpp:0000000000FF4D7C                 MOV             X0, X20
il2cpp:0000000000FF4D80                 MOV             X1, X19
il2cpp:0000000000FF4D84                 LDP             X29, X30, [SP,#0x20+var_s0]
il2cpp:0000000000FF4D88                 LDP             X20, X19, [SP,#0x20+var_10]
il2cpp:0000000000FF4D8C                 LDP             X22, X21, [SP+0x20+var_20],#0x30
il2cpp:0000000000FF4D90                 BR              X2
il2cpp:0000000000FF4D90 ; End of function UnityEngine.Random$$Range_16731460

I really don't know what I can do to this function help me but here it is in case anyone has an idea. If anyone can help or if i'm doing something wrong please let me know!

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