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I need help with my hook please!!!


Go to solution Solved by AlyssaX64,

11 posts in this topic

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Posted (edited)

I just started leaning hook. and i successfully hook a float method with no parameter with return value.

But Now i am trying to hook method with multiple parameters but it give me game crash i dont know what i am doing wrong and thats why i am help seeking help.
First let me share offsets of those method:
 

// BasePlayerController
// Token: 0x06002418 RID: 9240 RVA: 0x0000C02C File Offset: 0x0000A22C
[Token(Token = "0x6002418")]
[Address(RVA = "0xF3B4A8", Offset = "0xF3B4A8", VA = "0xF3B4A8")]
[IDTag(1)]
public bool FastChangeAnimatorStates(int layer, int stateHash, bool allowReplay = false, float normalizedTime = 0f)
{
    return default(bool);
}

// BasePlayerController
// Token: 0x060023FA RID: 9210 RVA: 0x00002066 File Offset: 0x00000266
[Token(Token = "0x60023FA")]
[Address(RVA = "0xF38F8C", Offset = "0xF38F8C", VA = "0xF38F8C", Slot = "9")]
protected virtual void LateUpdate()
{
}



i am using those above method and their offsets. here is my code:

bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);

    void (*old_lateUpdate)(void *myplayer);
    void lateUpdate(void *myplayer){
        if (myplayer != NULL){

            //test2 is a button for activating i am using batchh modmenu
            if (test2){
                FastChangeAnimatorStates(myplayer, 0, 531867845, true, 0.f);
            }
        }
        return old_lateUpdate(myplayer);
    }

 

this is in another file  where i add hook. again i am using batchh modmenu from here iosgods
 

  static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        //here add your hooks.

        HOOK(0xF38F8C, lateUpdate, old_lateUpdate);
   
    });


 please check if anything wrong with my code or idk.
 please any help is appreciated . thanks in advance

Updated by RehmanAfridi
  • Solution
Posted


 void (*old_lateUpdate)(void *_this);
 void lateUpdate(void *_this){
   
      bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);
   

            if (test2){
                FastChangeAnimatorStates(myplayer, 0, 531867845, true, 0.f);
            }
        }
         old_lateUpdate(_this);
    }

@RehmanAfridi try it like this!!!

Posted

The hook doesn’t have any problem, you can also try HOOK_DOPA if you are on rootless, also be sure the code is correct, try using Alyssa one

Posted
1 hour ago, batchh said:

The hook doesn’t have any problem, you can also try HOOK_DOPA if you are on rootless, also be sure the code is correct, try using Alyssa one

I have uncover jailbreak. iOS Version 14.3

2 hours ago, AlyssaX64 said:

try it like this!!!

let me try now

Posted (edited)
2 hours ago, AlyssaX64 said:
 FastChangeAnimatorStates(myplayer, 0, 531867845, true, 0.f);

@AlyssaX64 first parameter "myplayer" shouldnt this be _this  bcoz it give me error "use of undecleared identifier"? sorry i am still learning.  

Updated by RehmanAfridi
Posted
12 minutes ago, RehmanAfridi said:

@AlyssaX64 first parameter "myplayer" shouldnt this be _this  bcoz it give me error "use of undecleared identifier"? sorry i am still learning.  

i have used it like this and it worked thanks you
 

 void (*old_lateUpdate)(void *_this);
 void lateUpdate(void *_this){
   
      bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);
   

            if (test2){
                FastChangeAnimatorStates(_this, 0, 531867845, true, 0.f);
            }
         old_lateUpdate(_this);
    }

 

Posted
52 minutes ago, RehmanAfridi said:

i have used it like this and it worked thanks you
 

 void (*old_lateUpdate)(void *_this);
 void lateUpdate(void *_this){
   
      bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);
   

            if (test2){
                FastChangeAnimatorStates(_this, 0, 531867845, true, 0.f);
            }
         old_lateUpdate(_this);
    }

 

Doesn't matter if you use _this , _That or _myplayer . make sure it's same

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