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Posted

Hey guys so im going to post my issues in hopes of finding a potential solution to all my mods being linked with enemy, currently i just enable and than disable before enemy spawns but id like to find a way to seperate enemy and myself if possible

1.) so the value im modding in my game is HP

2.) steps ive taken

-gone on dnSpy and read over Assemble Csharp file

-found get_hp value inCharacterStatus

// CharacterStatus
// Token: 0x06000CE9 RID: 3305 RVA: 0x00005F40 File Offset: 0x00004140
[Token(Token = "0x6000CE9")]
[Address(RVA = "0x22AFB18", Offset = "0x22AFB18", VA = "0x22AFB18")]
public int get__HP()
{
    return 0;
}

used the offset of get hp with 

FMOV S0, #31
RET 

for High HP value

 

and than i Applied it in game using Live Offset Patcher

 

if theres a way i can learn how to differentiate my and enemy hp it would be appreciated. 

i have tried looking for other get hp values to see if there is one for enemies, which in the files they call boss,raidboss. any tips would be appreciated thanks!

Posted

There's a tutorial on how you can Unlink features on Unity games. Check it out on the Tutorials section. :)

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