Jump to content

How to first obtain dynamic base addresses when writing H5gg scripts


1 post in this topic

Recommended Posts

Posted

I want to write a game script that uses h5gg. getRangesList (0) [0]. start to obtain an address. I found that it is an unfixed value, which prevents me from offsetting to other target addresses.
How can I find an accurate dynamic base address????

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines