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(lldb) w s e -- 0x105196ff4
Watchpoint created: Watchpoint 2: addr = 0x105196ff4 size = 8 state = enabled type = w
    watchpoint spec = '0x105196ff4'
    new value: 23652711316594496
(lldb) c
Process 14962 resuming
Process 14962 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BREAKPOINT (code=258, subcode=0x105196ff0)
    frame #0: 0x00000001e842315c libsystem_platform.dylib`_platform_memmove + 92
libsystem_platform.dylib`:
->  0x1e842315c <+92>:  stnp   x10, x11, [x3, #0x10]
    0x1e8423160 <+96>:  add    x3, x3, #0x20
    0x1e8423164 <+100>: ldnp   x8, x9, [x1]
    0x1e8423168 <+104>: ldnp   x10, x11, [x1, #0x10]
Target 0: (sotn_iOS) stopped.
(lldb) w disable
All watchpoints disabled. (2 watchpoints)
(lldb) image lookup -a 0x1e842315c
      Address: libsystem_platform.dylib[0x00000001c61cb15c] (libsystem_platform.dylib.__TEXT.__text + 25852)
      Summary: libsystem_platform.dylib`_platform_memmove + 92

Game: Castlevania SOTN

Version: 1.0.2

Process: sotn_ios

Cracked: No idea. Got it from appcake

 

Question: Does anyone know what is this process - 'libsystem_platform.dylib'? Seems like a security layer to prevent user from hacking or hooking. Anybody know ways to work around it? 

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