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Posted

I used the live offset patcher to test the offset from dump.cs (mobile legends map hack icon) but it doesn't work, isn't it supported?

Posted

Please provide more information. Which jailbreak are you using? Does the same offset work when compiled via theos?

Posted

Prob. because live offset patcher doesn't set it's base address to the UnityFramework but your offsets are calculated with the frameworks base.
Either find the address of the UnityFramework and add your offsets to it or compile a theos tweak with the UnityFramework as the base address.

Posted
7 hours ago, Shiny Shizou said:

Prob. because live offset patcher doesn't set it's base address to the UnityFramework but your offsets are calculated with the frameworks base.
Either find the address of the UnityFramework and add your offsets to it or compile a theos tweak with the UnityFramework as the base address.

tutorial please, sir 

Posted (edited)
9 minutes ago, Machine1 said:

tutorial please, sir 

2nd method has tutorials in the tutorial section here on IOSGods

Updated by Shiny Shizou
Posted
8 hours ago, Rook said:

Please provide more information. Which jailbreak are you using? Does the same offset work when compiled via theos?

jailbreak with uncover, I haven't tried compile with theos because I don't know how to do it. 

3 minutes ago, Shiny Shizou said:

2nd method has tutorials in the tutorial section here on IOSGods

link please, don't know which one is the correct 

Posted
10 hours ago, Shiny Shizou said:

Prob. because live offset patcher doesn't set it's base address to the UnityFramework but your offsets are calculated with the frameworks base.
Either find the address of the UnityFramework and add your offsets to it or compile a theos tweak with the UnityFramework as the base address.

I thought it already did this. 🤔

Posted (edited)
9 hours ago, Rook said:

I thought it already did this. 🤔

I never had a look at it’s sourcecode but it never worked for me even tho my offsets were right and working within a theos tweak.

So my first guess was, it’s just not having the framework as baseaddress but I could def. be wrong.

But wouldn't this mean, live offset patcher wouldn't work with non unity based games or does it scan for the presence?

 

Based on you release Post, it should support it at least.

Updated by Shiny Shizou

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