Jump to content

Source Code for Standoff 2 v0.22.2 Mod Menu [ESP, Lines, Boxes, Health]


96 posts in this topic

Recommended Posts

Posted

Thanks boss!

Would it be possible to do this with online theos (iGMenu)? 

  • Like 1
Posted (edited)
2 hours ago, Puddin said:

Thanks boss!

Would it be possible to do this with online theos (iGMenu)? 

Yeah but it wont be organized since everything would have to be in the tweak.xm srcf

Updated by quatorze
Posted
8 hours ago, 𓄼 . f v c k . 𓄹 said:

yes there is. most thing is the same for each ESP, only difference is offset and maybe the way of dealing with entities

This is a direct copy of mobean's source, I guess people are posting the source everywhere for a few clicks.. :unsure:

Posted (edited)
6 hours ago, Puddin said:

Thanks boss!

Would it be possible to do this with online theos (iGMenu)? 

Yeah, you would need to include a few headers, tho you can put all the code in the main file, but i prefer to make separate files, easier to update offsets :)

4 hours ago, Happy Secret said:

Cool, thanks. 
 

I will definitely look into it. 
 

This is only for jailbroken?

Yeah it uses function pointers and hooking that for the moment only work on jailbroken devices, tho the drawing should work on jailed, the only way that this makes it only work on jailbroken, is the hook on the player class, and *probably* the function pointers.

3 hours ago, quatorze said:

This is a direct copy of mobean's source, I guess people are posting the source everywhere for a few clicks.. :unsure:

I used his drawing source yeah (gonna credit him, i forgot it), this drawing source is used a lot since it’s a public source. It’s a bit edited to have color lines and like a background color.

Updated by 𓄼 . f v c k . 𓄹
Posted
1 hour ago, 𓄼 . f v c k . 𓄹 said:

only way that this makes it only work on jailbroken, is the hook on the player class, and *probably* the function pointers.

Hook can be done with H5GG now, right? Just need to convert the code from C++ to JavaScript?

my try on Unity5D hit dead end, I eventually need to start using offset. That make it not generic for all now. 

The only different is, with Unity5D, we don’t need to manually found that global point like GWorld or Lname 

Posted
14 minutes ago, Flork_ said:

nicee

thank you my boi PepeBusiness

2 hours ago, Happy Secret said:

Hook can be done with H5GG now, right? Just need to convert the code from C++ to JavaScript?

my try on Unity5D hit dead end, I eventually need to start using offset. That make it not generic for all now. 

The only different is, with Unity5D, we don’t need to manually found that global point like GWorld or Lname 

Yeah if you can look trough each instance and get the transform and position of it, you are good ! 

but when i tried, it was crashing when getting transform of the instance

×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines