Jump to content

Please Help ME. I made ESP with Open Source file But Game Crash when i open


4 posts in this topic

Recommended Posts

Posted (edited)

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. 

Game i use is Forward Assualt  ( its Unity Game )

here is all Code

 

Tweal.xm Code
[code]

#import "Macros.h"
#import "Vector3.h"
#import "esp.h"
#import "Obfuscate.h"


//добавление офсетов игрока
int get_Team(void *Player){
  return *(int *)((uint64_t)Player + 0x19BC818);
}

float get_Health(void *Player){
  return *(float *)((uint64_t)Player + 0x19BBE6C);
}

bool get_isMine(void *Player){
  return *(bool *)((uint64_t)Player + 0x19980A8);
}
bool get_isLiving(void *Player){
  return get_Health(Player) > 1;
}

bool IsCharacterDead(void *Player){
    return get_Health(Player) < 1;
}

//добавление офсетов передвижения
 void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0);
void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340);
// оффсет камеры
void *camera(){

void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344);

return (void *) get_main();
 
}
//оффсет World to screen
Vector3 WorldToScreenPoint(void *transform, Vector3 test) {
    
    Vector3 position;

    void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78);

    Camera$$WorldToViewport_Injected(transform, test, 2, position);

    return position;

Vector3 getPosition(void *component){

  Vector3 out;
 
  void *transform = Component$$get_transform(component);
  
  Transform$$get_position_Injected(transform, &out);

  return out;
}

struct enemy_t {
void *object;
Vector3 location;
Vector3 worldtoscreen;
bool dead;
float distance;
bool enemy;
bool visible;
float health;
};

void *myObject = NULL;
class EntityManager {
public:
    std::vector<enemy_t *> *enemies;

    EntityManager() {
        enemies = new std::vector<enemy_t *>();
    }

    bool isEnemyPresent(void *enemyObject) {
        for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) {
            if ((*it)->object == enemyObject) {
                return true;
            }
        }

        return false;
    }

    void removeEnemy(enemy_t *enemy) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i] == enemy) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }

    void tryAddEnemy(void *enemyObject) {
        if (isEnemyPresent(enemyObject)) {
            return;
        }

        if (IsCharacterDead(enemyObject)) {
            return;
        }

        enemy_t *newEnemy = new enemy_t();

        newEnemy->object = enemyObject;

        enemies->push_back(newEnemy);
    }

    void updateEnemies(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            enemy_t *current = (*enemies)[i];

            if(IsCharacterDead(current->object)) {
                enemies->erase(enemies->begin() + i);
            }

            if((get_Team(myObject) == get_Team(current->object))) {
                enemies->erase(enemies->begin() + i);
            }
        }
    }

    void removeEnemyGivenObject(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i]->object == enemyObject) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }
std::vector<enemy_t *> *GetAllEnemies() {
    return enemies;
  }
};


static esp* es;
EntityManager *entityManager = new EntityManager();
//enemy_t *enemies = new enemy_t();
void(*old_Player_PPGKGAFINLF)(void *Player);
void Player_PPGKGAFINLF(void *Player){

entityManager->tryAddEnemy(Player);
entityManager->updateEnemies(Player);

std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies();
std::vector<player_t *> *pplayers = nullptr;

UIWindow *main = [UIApplication sharedApplication].keyWindow;

void *mycam = camera();

if(get_isMine(Player)){
   myObject = Player;
return;
}
if(myObject && get_Team(myObject) != get_Team(Player)){
Vector3 mPos = getPosition(myObject);

for(int i =0; i<entityManager->enemies->size(); i++){

(*enemies)[i]->location = getPosition((*enemies)[i]->object);
(*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location);
(*enemies)[i]->enemy = true;
(*enemies)[i]->health = get_Health((*enemies)[i]->object);
float xd = pow(mPos.x - (*enemies)[i]->location.x, 2);
float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2);
float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2);
float dist = sqrt(xd + xd1 + xd2);
(*enemies)[i]->distance = dist;

if(!pplayers){
    pplayers = new std::vector<player_t *>();
  }

if(!enemies->empty()){
for(int i = 0; i < enemies->size(); i++) {

if([switches isSwitchOn:@"esp on/off"]){
if((*enemies)[i]->worldtoscreen.z > 0){
player_t *newplayer = new player_t();
Vector3 newvec = (*enemies)[i]->worldtoscreen;
    newvec.y = fabsf(1-newvec.y);
    float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92
    float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14
    float xxxx = (main.frame.size.width*newvec.x)-dx/2;
    float yyyy = (main.frame.size.height*newvec.y)-dy/4;
    
    newplayer->health = (*enemies)[i]->health;
    newplayer->enemy = (*enemies)[i]->enemy;
    newplayer->distance = (*enemies)[i]->distance;
    newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy);
    newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy);
    newplayer->topofbox = CGPointMake(xxxx, yyyy);
    pplayers->push_back(newplayer);
}
}
}

es.players = pplayers;
  old_Player_PPGKGAFINLF(Player);
}

if([switches isSwitchOn:@"esp box"]){

es.espboxes = true;  
}
else{
es.espboxes = false;
}
}

}

old_Player_PPGKGAFINLF(Player);
}

void (*old_Player_Destroy)(void *Player);

void Player_Destroy(void *Player){

        entityManager->removeEnemyGivenObject(Player);

old_Player_Destroy(Player);
}

 %ctor {

HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF);

HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy);

}


void setup(){


  [switches addSwitch:@"esp on/off"
              description:@"Teleport all enemies to you without them knowing"];
              
  [switches addSwitch:@"esp box"
              description:@"Teleport all enemies to you without them knowing"];


}

void setupMenu() {

 
  [menu setFrameworkName:"UnityFramework"];

  menu = [[Menu alloc]  
            


       initWithTitle:@"esp by rudolf"
            titleColor:[UIColor whiteColor]
            titleFont:@"Copperplate-Bold"
            credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!"
            headerColor:UIColorFromHex(0x000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:@"Copperplate-Bold"
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
         maxVisibleSwitches:4 
            menuWidth:360

menuIcon: @"i removed icon code it will make this post bigger"
menuButton: @"i removed icon code it will make this post bigger"];

    setup();
}


static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
        UIWindow *main = [UIApplication sharedApplication].keyWindow;
es = [[esp alloc]initWithFrame:main];
        setupMenu();
      });     
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

[/code]

 

 

vector3.h code
[code]

struct Vector3{
  float x;
  float y;
  float z;

  Vector3();
  Vector3(float x, float y, float z);
  ~Vector3();
};

Vector3::Vector3() {}
Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3::~Vector3() {}

[/code]

 

 

 

Updated by aQReh

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Era Merge v1.0.1 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Era Merge By ANLOFT YAZILIM LIMITED SIRKETI
      Bundle ID: com.anloft.eramerge
      App Store Link: https://apps.apple.com/us/app/era-merge/id6783998492?uo=4

      🤩 Hack Features

      - Auto ADS No
      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Ticket
      • 0 replies
    • Era Merge v1.0.1 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Era Merge By ANLOFT YAZILIM LIMITED SIRKETI
      Bundle ID: com.anloft.eramerge
      App Store Link: https://apps.apple.com/us/app/era-merge/id6783998492?uo=4

      🤩 Hack Features

      - Auto ADS No
      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Ticket
      • 0 replies
    • Merge Cat Cafe: Decorate v1.1.50 [ +11 Cheats ] Currency Max
      Modded/Hacked App: Merge Cat Cafe: Decorate By StandEgg Co., Ltd
      Bundle ID: com.standegg.mergecatcafe2
      App Store Link: https://apps.apple.com/us/app/merge-cat-cafe-decorate/id6670415194?uo=4

      🤩 Hack Features

      - Gems Freeze
      - Coins Freeze
      - Booster Freeze
      - Box Items Freeze
      - Energy 0 Play Unlimited
      :::: VIP ::::
      - ADS NO
      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      - Unlimited Booster
      - Unlimited Box Items
      • 0 replies
    • Merge Cat Cafe: Decorate v1.1.50 [ +11 Jailed ] Currency Max
      Modded/Hacked App: Merge Cat Cafe: Decorate By StandEgg Co., Ltd
      Bundle ID: com.standegg.mergecatcafe2
      App Store Link: https://apps.apple.com/us/app/merge-cat-cafe-decorate/id6670415194?uo=4

      🤩 Hack Features

      - Gems Freeze
      - Coins Freeze
      - Booster Freeze
      - Box Items Freeze
      - Energy 0 Play Unlimited
      :::: VIP ::::
      - ADS NO
      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      - Unlimited Booster
      - Unlimited Box Items
      • 0 replies
    • Crossword Master - Word Puzzle v2.1.0 [ +3 Cheats  ] Currency Max
      Modded/Hacked App: Crossword Master - Word Puzzle By Easybrain Ltd
      Bundle ID: com.easybrain.crossword.puzzles
      App Store Link: https://apps.apple.com/us/app/crossword-master-word-puzzle/id6547858927?uo=4

      🤩 Hack Features

      - Auto ADS No
      - Unlimited Coins
      - Unlimited Booster
      • 0 replies
    • Crossword Master - Word Puzzle v2.1.0 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Crossword Master - Word Puzzle By Easybrain Ltd
      Bundle ID: com.easybrain.crossword.puzzles
      App Store Link: https://apps.apple.com/us/app/crossword-master-word-puzzle/id6547858927?uo=4

      🤩 Hack Features

      - Auto ADS No
      - Unlimited Coins
      - Unlimited Booster
      • 0 replies
    • ZakuzakuSlash +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: ZakuzakuSlash By nekosuko
      Bundle ID: jp.nekosuko.zakuzakuslash
      App Store Link: https://apps.apple.com/us/app/zakuzakuslash/id6749934570?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - XP Multiplier
      - Unlimited Gold -> Will increase instead of decrease.
      • 2 replies
    • Piggy Land 3D v1.2.2 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Piggy Land 3D By PIXON PTE. LTD.
      Bundle ID: farm.piggy.animal.jam.away
      App Store Link: https://apps.apple.com/us/app/piggy-land-3d/id6762121301?uo=4

      🤩 Hack Features

      - Auto ADS No
      - Unlimited Coin
      - Unlimited Booster
      - Custom Level
      • 1 reply
    • Piggy Land 3D v1.2.2 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Piggy Land 3D By PIXON PTE. LTD.
      Bundle ID: farm.piggy.animal.jam.away
      App Store Link: https://apps.apple.com/us/app/piggy-land-3d/id6762121301?uo=4

      🤩 Hack Features

      - Auto ADS No
      - Unlimited Coin
      - Unlimited Booster
      - Custom Level
      • 0 replies
    • Dwarfs Diggers: Idle Master v0.7.4 [ +4 Jailed ] Currency Freeze
      Modded/Hacked App: Dwarfs Diggers: Idle Master By BLACK BOX DIGITAL LLP
      Bundle ID: com.bbdigital.idle.dwarfs.master
      App Store Link: https://apps.apple.com/us/app/dwarfs-diggers-idle-master/id6769121279?uo=4

      🤩 Hack Features

      - Currency Freeze
      - Resources Freeze
      - Energy Freeze
      - Troop Drop Unlimited
      • 3 replies
    • Dwarfs Diggers: Idle Master v0.7.4 [ +4 Cheats ] Currency Freeze
      Modded/Hacked App: Dwarfs Diggers: Idle Master By BLACK BOX DIGITAL LLP
      Bundle ID: com.bbdigital.idle.dwarfs.master
      App Store Link: https://apps.apple.com/us/app/dwarfs-diggers-idle-master/id6769121279?uo=4

      🤩 Hack Features

      - Currency Freeze
      - Resources Freeze
      - Energy Freeze
      - Troop Drop Unlimited
      • 1 reply
    • Metal Slug Rush v1.0.0 [ +9 APK MOD ] Currency Max
      Mod APK Game Name: Metal Slug Rush
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.ringgames.msm

      🤩 Hack Features

      - Unlimited Gold
      - Unlimited Gems
      - Unlimited Energy
      - Unlimited Silver keys
      - Unlimited Golden Keys
      - Unlimited Special Keys
      - Unlimited Blueprint
      - Unlimited Token
      - Unlimited Ticket +3
      • 1 reply
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines