Jump to content

Please Help ME. I made ESP with Open Source file But Game Crash when i open


4 posts in this topic

Recommended Posts

Posted (edited)

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. 

Game i use is Forward Assualt  ( its Unity Game )

here is all Code

 

Tweal.xm Code
[code]

#import "Macros.h"
#import "Vector3.h"
#import "esp.h"
#import "Obfuscate.h"


//добавление офсетов игрока
int get_Team(void *Player){
  return *(int *)((uint64_t)Player + 0x19BC818);
}

float get_Health(void *Player){
  return *(float *)((uint64_t)Player + 0x19BBE6C);
}

bool get_isMine(void *Player){
  return *(bool *)((uint64_t)Player + 0x19980A8);
}
bool get_isLiving(void *Player){
  return get_Health(Player) > 1;
}

bool IsCharacterDead(void *Player){
    return get_Health(Player) < 1;
}

//добавление офсетов передвижения
 void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0);
void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340);
// оффсет камеры
void *camera(){

void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344);

return (void *) get_main();
 
}
//оффсет World to screen
Vector3 WorldToScreenPoint(void *transform, Vector3 test) {
    
    Vector3 position;

    void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78);

    Camera$$WorldToViewport_Injected(transform, test, 2, position);

    return position;

Vector3 getPosition(void *component){

  Vector3 out;
 
  void *transform = Component$$get_transform(component);
  
  Transform$$get_position_Injected(transform, &out);

  return out;
}

struct enemy_t {
void *object;
Vector3 location;
Vector3 worldtoscreen;
bool dead;
float distance;
bool enemy;
bool visible;
float health;
};

void *myObject = NULL;
class EntityManager {
public:
    std::vector<enemy_t *> *enemies;

    EntityManager() {
        enemies = new std::vector<enemy_t *>();
    }

    bool isEnemyPresent(void *enemyObject) {
        for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) {
            if ((*it)->object == enemyObject) {
                return true;
            }
        }

        return false;
    }

    void removeEnemy(enemy_t *enemy) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i] == enemy) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }

    void tryAddEnemy(void *enemyObject) {
        if (isEnemyPresent(enemyObject)) {
            return;
        }

        if (IsCharacterDead(enemyObject)) {
            return;
        }

        enemy_t *newEnemy = new enemy_t();

        newEnemy->object = enemyObject;

        enemies->push_back(newEnemy);
    }

    void updateEnemies(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            enemy_t *current = (*enemies)[i];

            if(IsCharacterDead(current->object)) {
                enemies->erase(enemies->begin() + i);
            }

            if((get_Team(myObject) == get_Team(current->object))) {
                enemies->erase(enemies->begin() + i);
            }
        }
    }

    void removeEnemyGivenObject(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i]->object == enemyObject) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }
std::vector<enemy_t *> *GetAllEnemies() {
    return enemies;
  }
};


static esp* es;
EntityManager *entityManager = new EntityManager();
//enemy_t *enemies = new enemy_t();
void(*old_Player_PPGKGAFINLF)(void *Player);
void Player_PPGKGAFINLF(void *Player){

entityManager->tryAddEnemy(Player);
entityManager->updateEnemies(Player);

std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies();
std::vector<player_t *> *pplayers = nullptr;

UIWindow *main = [UIApplication sharedApplication].keyWindow;

void *mycam = camera();

if(get_isMine(Player)){
   myObject = Player;
return;
}
if(myObject && get_Team(myObject) != get_Team(Player)){
Vector3 mPos = getPosition(myObject);

for(int i =0; i<entityManager->enemies->size(); i++){

(*enemies)[i]->location = getPosition((*enemies)[i]->object);
(*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location);
(*enemies)[i]->enemy = true;
(*enemies)[i]->health = get_Health((*enemies)[i]->object);
float xd = pow(mPos.x - (*enemies)[i]->location.x, 2);
float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2);
float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2);
float dist = sqrt(xd + xd1 + xd2);
(*enemies)[i]->distance = dist;

if(!pplayers){
    pplayers = new std::vector<player_t *>();
  }

if(!enemies->empty()){
for(int i = 0; i < enemies->size(); i++) {

if([switches isSwitchOn:@"esp on/off"]){
if((*enemies)[i]->worldtoscreen.z > 0){
player_t *newplayer = new player_t();
Vector3 newvec = (*enemies)[i]->worldtoscreen;
    newvec.y = fabsf(1-newvec.y);
    float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92
    float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14
    float xxxx = (main.frame.size.width*newvec.x)-dx/2;
    float yyyy = (main.frame.size.height*newvec.y)-dy/4;
    
    newplayer->health = (*enemies)[i]->health;
    newplayer->enemy = (*enemies)[i]->enemy;
    newplayer->distance = (*enemies)[i]->distance;
    newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy);
    newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy);
    newplayer->topofbox = CGPointMake(xxxx, yyyy);
    pplayers->push_back(newplayer);
}
}
}

es.players = pplayers;
  old_Player_PPGKGAFINLF(Player);
}

if([switches isSwitchOn:@"esp box"]){

es.espboxes = true;  
}
else{
es.espboxes = false;
}
}

}

old_Player_PPGKGAFINLF(Player);
}

void (*old_Player_Destroy)(void *Player);

void Player_Destroy(void *Player){

        entityManager->removeEnemyGivenObject(Player);

old_Player_Destroy(Player);
}

 %ctor {

HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF);

HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy);

}


void setup(){


  [switches addSwitch:@"esp on/off"
              description:@"Teleport all enemies to you without them knowing"];
              
  [switches addSwitch:@"esp box"
              description:@"Teleport all enemies to you without them knowing"];


}

void setupMenu() {

 
  [menu setFrameworkName:"UnityFramework"];

  menu = [[Menu alloc]  
            


       initWithTitle:@"esp by rudolf"
            titleColor:[UIColor whiteColor]
            titleFont:@"Copperplate-Bold"
            credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!"
            headerColor:UIColorFromHex(0x000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:@"Copperplate-Bold"
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
         maxVisibleSwitches:4 
            menuWidth:360

menuIcon: @"i removed icon code it will make this post bigger"
menuButton: @"i removed icon code it will make this post bigger"];

    setup();
}


static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
        UIWindow *main = [UIApplication sharedApplication].keyWindow;
es = [[esp alloc]initWithFrame:main];
        setupMenu();
      });     
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

[/code]

 

 

vector3.h code
[code]

struct Vector3{
  float x;
  float y;
  float z;

  Vector3();
  Vector3(float x, float y, float z);
  ~Vector3();
};

Vector3::Vector3() {}
Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3::~Vector3() {}

[/code]

 

 

 

Updated by aQReh

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Metal Slug Rush v1.0.0 [ +9 APK MOD ] Currency Max
      Mod APK Game Name: Metal Slug Rush
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.ringgames.msm

      🤩 Hack Features

      - Unlimited Gold
      - Unlimited Gems
      - Unlimited Energy
      - Unlimited Silver keys
      - Unlimited Golden Keys
      - Unlimited Special Keys
      - Unlimited Blueprint
      - Unlimited Token
      - Unlimited Ticket +3
        • Like
      • 1 reply
    • Metal Slug Rush v1.0.0 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Metal Slug Rush By REVIVECONTENTS CO.,LTD.
      Bundle ID: com.ringgames.msm
      App Store Link: https://apps.apple.com/us/app/metal-slug-rush/id6775727338?uo=4

      🤩 Hack Features

      - Unlimited Gold
      - Unlimited Gems
      - Unlimited Energy
      - Unlimited Silver keys
      - Unlimited Golden Keys
      - Unlimited Special Keys
      - Unlimited Blueprint
      - Unlimited Token
      - Unlimited Ticket +3
        • Thanks
        • Like
      • 1 reply
    • Metal Slug Rush v1.0.0 [ +9 jailed ] Currency Max
      Modded/Hacked App: Metal Slug Rush By REVIVECONTENTS CO.,LTD.
      Bundle ID: com.ringgames.msm
      App Store Link: https://apps.apple.com/us/app/metal-slug-rush/id6775727338?uo=4

      🤩 Hack Features

      - Unlimited Gold
      - Unlimited Gems
      - Unlimited Energy
      - Unlimited Silver keys
      - Unlimited Golden Keys
      - Unlimited Special Keys
      - Unlimited Blueprint
      - Unlimited Token
      - Unlimited Ticket +3
        • Like
      • 2 replies
    • Pixel Mage: Idle RPG +10 Mods [ Unlimited Currencies ]
      Mod APK Game Name: Pixel Mage: Idle RPG By StreetComplete
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.streetcomplete.pixelmagician

       

      🤩 Hack Features

      - Damage Multiplier
      - Attack/Move Speed Multiplier
      - Freeze Gold
      - Unlimited Gold -> Will increase instead of decrease.
      - Freeze Blue Diamonds
      - Unlimited Blue Diamonds -> Will increase instead of decrease.
      - Freeze Red Diamonds
      - Unlimited Red Diamonds -> Will increase instead of decrease.
      - Freeze Purple Diamonds
      - Unlimited Purple Diamonds -> Will increase instead of decrease.
        • Like
      • 0 replies
    • Pixel Mage: Idle RPG +10 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Pixel Mage: Idle RPG By YONGJIN JO
      Bundle ID: com.streetcomplete.pixelmagician
      App Store Link: https://apps.apple.com/us/app/pixel-mage-idle-rpg/id6741889270?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - Attack/Move Speed Multiplier
      - Freeze Gold
      - Unlimited Gold -> Will increase instead of decrease.
      - Freeze Blue Diamonds
      - Unlimited Blue Diamonds -> Will increase instead of decrease.
      - Freeze Red Diamonds
      - Unlimited Red Diamonds -> Will increase instead of decrease.
      - Freeze Purple Diamonds
      - Unlimited Purple Diamonds -> Will increase instead of decrease.
        • Winner
        • Like
      • 6 replies
    • Toy Brawlers: Arena Fight +3 Mods [ Damage & Defence ]
      Mod APK Game Name: Toy Brawlers: Arena Fight By Studıo Gamebıt Yazılım Ve Teknoloji Ltd. Şti.
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.studiogamebit.toybrawlers

       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
        • Winner
      • 0 replies
    • Bullet Boy v41 [ +1 Cheats ] Gems Max
      Modded/Hacked App: Bullet Boy By Outbox SRL
      Bundle ID: com.pomelogames.BulletBoy
      App Store Link: https://apps.apple.com/us/app/bullet-boy/id899606169?uo=4

      🤩 Hack Features

      - Gems Max
        • Like
      • 0 replies
    • Bullet Boy v41 [ +1 Jailed ] Gems Max
      Modded/Hacked App: Bullet Boy By Outbox SRL
      Bundle ID: com.pomelogames.BulletBoy
      App Store Link: https://apps.apple.com/us/app/bullet-boy/id899606169?uo=4

      🤩 Hack Features

      - Gems Max
        • Like
      • 2 replies
    • AmaZeus: Merge & Shoot v1.4.37 [ +6 Jailed ] ATK MAX
      Modded/Hacked App: AmaZeus: Merge & Shoot By Geisha Tokyo Inc.
      Bundle ID: com.merge.shooter
      App Store Link: https://apps.apple.com/us/app/amazeus-merge-shoot/id6742771024?uo=4

      🤩 Hack Features

      - Energy Max
      - Always Last Wave
      - AKF Rewards
      Hero Stats
      - HP Freeze
      - ATK MAX
      Enemy Stats
      - ATK 0
        • Like
      • 2 replies
    • AmaZeus: Merge & Shoot v1.4.37 [ +6 Cheats ] ATK MAX
      Modded/Hacked App: AmaZeus: Merge & Shoot By Geisha Tokyo Inc.
      Bundle ID: com.merge.shooter
      App Store Link: https://apps.apple.com/us/app/amazeus-merge-shoot/id6742771024?uo=4
      🤩 Hack Features

      - Energy Max
      - Always Last Wave
      - AKF Rewards
      Hero Stats
      - HP Freeze
      - ATK MAX
      Enemy Stats
      - ATK 0
        • Like
      • 3 replies
    • Mini DAYZ 2 +4 Jailed Cheats [ ESP Boxes, Lines ]
      Modded/Hacked App: Mini DAYZ 2 By Bohemia Interactive AS
      Bundle ID: com.bistudio.minidayz2
      App Store Link: https://apps.apple.com/us/app/mini-dayz-2/id1482111801?uo=4

       


      🤩 Hack Features

      - Ally ESP Boxes
      - Ally ESP Lines
      - Ally ESP Health
      - Ally ESP Distance
      - Enemy ESP Boxes
      - Enemy ESP Lines
      - Enemy ESP Health
      - Enemy ESP Distance
        • Agree
        • Haha
        • Like
      • 7 replies
    • Haikyuu!! ( ハイキュー!! ) TOUCH AND CONNECT +4 Mods [ Auto Win ]
      Mod APK Game Name: ハイキュー!! TOUCH AND CONNECT By G Holdings co., ltd.
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.gholdings.haicone

       

      🤩 Hack Features

      - Unlimited Score
      - Freeze Moves
      - Freeze In-Game Timer
      - Auto Win
        • Winner
        • Like
      • 0 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines