Jump to content

Please Help ME. I made ESP with Open Source file But Game Crash when i open


4 posts in this topic

Recommended Posts

Posted (edited)

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. 

Game i use is Forward Assualt  ( its Unity Game )

here is all Code

 

Tweal.xm Code
[code]

#import "Macros.h"
#import "Vector3.h"
#import "esp.h"
#import "Obfuscate.h"


//добавление офсетов игрока
int get_Team(void *Player){
  return *(int *)((uint64_t)Player + 0x19BC818);
}

float get_Health(void *Player){
  return *(float *)((uint64_t)Player + 0x19BBE6C);
}

bool get_isMine(void *Player){
  return *(bool *)((uint64_t)Player + 0x19980A8);
}
bool get_isLiving(void *Player){
  return get_Health(Player) > 1;
}

bool IsCharacterDead(void *Player){
    return get_Health(Player) < 1;
}

//добавление офсетов передвижения
 void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0);
void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340);
// оффсет камеры
void *camera(){

void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344);

return (void *) get_main();
 
}
//оффсет World to screen
Vector3 WorldToScreenPoint(void *transform, Vector3 test) {
    
    Vector3 position;

    void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78);

    Camera$$WorldToViewport_Injected(transform, test, 2, position);

    return position;

Vector3 getPosition(void *component){

  Vector3 out;
 
  void *transform = Component$$get_transform(component);
  
  Transform$$get_position_Injected(transform, &out);

  return out;
}

struct enemy_t {
void *object;
Vector3 location;
Vector3 worldtoscreen;
bool dead;
float distance;
bool enemy;
bool visible;
float health;
};

void *myObject = NULL;
class EntityManager {
public:
    std::vector<enemy_t *> *enemies;

    EntityManager() {
        enemies = new std::vector<enemy_t *>();
    }

    bool isEnemyPresent(void *enemyObject) {
        for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) {
            if ((*it)->object == enemyObject) {
                return true;
            }
        }

        return false;
    }

    void removeEnemy(enemy_t *enemy) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i] == enemy) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }

    void tryAddEnemy(void *enemyObject) {
        if (isEnemyPresent(enemyObject)) {
            return;
        }

        if (IsCharacterDead(enemyObject)) {
            return;
        }

        enemy_t *newEnemy = new enemy_t();

        newEnemy->object = enemyObject;

        enemies->push_back(newEnemy);
    }

    void updateEnemies(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            enemy_t *current = (*enemies)[i];

            if(IsCharacterDead(current->object)) {
                enemies->erase(enemies->begin() + i);
            }

            if((get_Team(myObject) == get_Team(current->object))) {
                enemies->erase(enemies->begin() + i);
            }
        }
    }

    void removeEnemyGivenObject(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i]->object == enemyObject) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }
std::vector<enemy_t *> *GetAllEnemies() {
    return enemies;
  }
};


static esp* es;
EntityManager *entityManager = new EntityManager();
//enemy_t *enemies = new enemy_t();
void(*old_Player_PPGKGAFINLF)(void *Player);
void Player_PPGKGAFINLF(void *Player){

entityManager->tryAddEnemy(Player);
entityManager->updateEnemies(Player);

std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies();
std::vector<player_t *> *pplayers = nullptr;

UIWindow *main = [UIApplication sharedApplication].keyWindow;

void *mycam = camera();

if(get_isMine(Player)){
   myObject = Player;
return;
}
if(myObject && get_Team(myObject) != get_Team(Player)){
Vector3 mPos = getPosition(myObject);

for(int i =0; i<entityManager->enemies->size(); i++){

(*enemies)[i]->location = getPosition((*enemies)[i]->object);
(*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location);
(*enemies)[i]->enemy = true;
(*enemies)[i]->health = get_Health((*enemies)[i]->object);
float xd = pow(mPos.x - (*enemies)[i]->location.x, 2);
float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2);
float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2);
float dist = sqrt(xd + xd1 + xd2);
(*enemies)[i]->distance = dist;

if(!pplayers){
    pplayers = new std::vector<player_t *>();
  }

if(!enemies->empty()){
for(int i = 0; i < enemies->size(); i++) {

if([switches isSwitchOn:@"esp on/off"]){
if((*enemies)[i]->worldtoscreen.z > 0){
player_t *newplayer = new player_t();
Vector3 newvec = (*enemies)[i]->worldtoscreen;
    newvec.y = fabsf(1-newvec.y);
    float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92
    float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14
    float xxxx = (main.frame.size.width*newvec.x)-dx/2;
    float yyyy = (main.frame.size.height*newvec.y)-dy/4;
    
    newplayer->health = (*enemies)[i]->health;
    newplayer->enemy = (*enemies)[i]->enemy;
    newplayer->distance = (*enemies)[i]->distance;
    newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy);
    newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy);
    newplayer->topofbox = CGPointMake(xxxx, yyyy);
    pplayers->push_back(newplayer);
}
}
}

es.players = pplayers;
  old_Player_PPGKGAFINLF(Player);
}

if([switches isSwitchOn:@"esp box"]){

es.espboxes = true;  
}
else{
es.espboxes = false;
}
}

}

old_Player_PPGKGAFINLF(Player);
}

void (*old_Player_Destroy)(void *Player);

void Player_Destroy(void *Player){

        entityManager->removeEnemyGivenObject(Player);

old_Player_Destroy(Player);
}

 %ctor {

HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF);

HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy);

}


void setup(){


  [switches addSwitch:@"esp on/off"
              description:@"Teleport all enemies to you without them knowing"];
              
  [switches addSwitch:@"esp box"
              description:@"Teleport all enemies to you without them knowing"];


}

void setupMenu() {

 
  [menu setFrameworkName:"UnityFramework"];

  menu = [[Menu alloc]  
            


       initWithTitle:@"esp by rudolf"
            titleColor:[UIColor whiteColor]
            titleFont:@"Copperplate-Bold"
            credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!"
            headerColor:UIColorFromHex(0x000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:@"Copperplate-Bold"
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
         maxVisibleSwitches:4 
            menuWidth:360

menuIcon: @"i removed icon code it will make this post bigger"
menuButton: @"i removed icon code it will make this post bigger"];

    setup();
}


static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
        UIWindow *main = [UIApplication sharedApplication].keyWindow;
es = [[esp alloc]initWithFrame:main];
        setupMenu();
      });     
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

[/code]

 

 

vector3.h code
[code]

struct Vector3{
  float x;
  float y;
  float z;

  Vector3();
  Vector3(float x, float y, float z);
  ~Vector3();
};

Vector3::Vector3() {}
Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3::~Vector3() {}

[/code]

 

 

 

Updated by aQReh

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Train of Hope: Survival Game +5 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Train of Hope: Survival Game By Samfinaco LLC
      Bundle ID: com.samfinaco.tos
      iTunes Store Link: https://apps.apple.com/us/app/train-of-hope-survival-game/id6636482655?uo=4

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Unlimited Resources -> Will increase instead of decrease.
      - Unlimited Hero Experience -> Will increase instead of decrease.
      • 88 replies
    • Five Hearts Under One Roof +3 Mods [ All Chapters Unlocked ]
      Mod APK Game Name: Five Hearts Under One Roof
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.storytaco.pc01mclient

       

      🤩 Hack Features

      - Unlimited Love Letters & All Scenes Unlocked
      - All Chapters Unlocked
      - All Ranking Characters Unlocked
      • 8 replies
    • Five Hearts Under One Roof +3 Jailed Cheats [ All Chapters Unlocked ]
      Modded/Hacked App: Five Hearts Under One Roof By Storytaco.inc
      Bundle ID: com.storytaco.pc01mclient
      iTunes Store Link: https://apps.apple.com/us/app/five-hearts-under-one-roof/id6742767401?uo=4

       


      🤩 Hack Features

      - Unlimited Love Letters & All Scenes Unlocked
      - All Chapters Unlocked
      - All Ranking Characters Unlocked
        • Winner
      • 145 replies
    • Animal Mafia v1.3.4 [ +20 Jailed ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gold
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
      • 34 replies
    • Animal Mafia v1.3.4 [ +20 Cheats ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gold
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
      • 22 replies
    • Animal Mafia v1.3.4 [ +20 APK MOD ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gems
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
      • 3 replies
    • Christmas Magic: Match 3 Game v25.1002.00 [ +6 Cheats ] Auto Win
      Modded/Hacked App: Christmas Magic: Match 3 Game By MobOwl GmbH
      Bundle ID: com.mobowl.jchristmasmagic.ios
      iTunes Store Link: https://apps.apple.com/us/app/christmas-magic-match-3-game/id6466154463?uo=4

      🚀 Hack Features

      - Auto ADS Disable
      - Coins Max
      - Booster Max
      - Stars Max
      - Moves Max
      - Auto Win [ Just One Move Use ] 
      • 1 reply
    • Christmas Magic: Match 3 Game v25.1002.00 [ +6 Jailed ] Auto Win
      Modded/Hacked App: Christmas Magic: Match 3 Game By MobOwl GmbH
      Bundle ID: com.mobowl.jchristmasmagic.ios
      iTunes Store Link: https://apps.apple.com/us/app/christmas-magic-match-3-game/id6466154463?uo=4

      🚀 Hack Features

      - Auto ADS Disable
      - Coins Max
      - Booster Max
      - Stars Max
      - Moves Max
      - Auto Win [ Just One Move Use ] 
      • 2 replies
    • Christmas Magic: Match 3 Game v25.1002.00 [ +6 Jailed ] Auto Win
      Modded/Hacked App: Christmas Magic: Match 3 Game By MobOwl GmbH
      Bundle ID: com.mobowl.jchristmasmagic.ios
      iTunes Store Link: https://apps.apple.com/us/app/christmas-magic-match-3-game/id6466154463?uo=4

      🚀 Hack Features

      - Auto ADS Disable
      - Coins Max
      - Booster Max
      - Stars Max
      - Moves Max
      - Auto Win [ Just One Move Use ] 
      • 2 replies
    • Sweet Cube Blast v26.0303.00 [ +3 Jailed ] Auto Win
      Modded/Hacked App: Sweet Cube Blast By Puzzle1Studio,inc.
      Bundle ID: com.puzzle1studio.ap.sweetcubesmatchblast
      iTunes Store Link: https://apps.apple.com/us/app/sweet-cube-blast/id6444350503?uo=4


      🤩 Hack Features

      - Coins

      - Lives

      - Stars No Need [ Task ]

      - Booster

      - Auto Win
      • 1 reply
    • Sweet Cube Blast v26.0303.00 [ +3 Cheats ] Auto Win
      Modded/Hacked App: Sweet Cube Blast By Puzzle1Studio,inc.
      Bundle ID: com.puzzle1studio.ap.sweetcubesmatchblast
      iTunes Store Link: https://apps.apple.com/us/app/sweet-cube-blast/id6444350503?uo=4 

      🤩 Hack Features

      - Coins

      - Lives

      - Stars No Need [ Task ]

      - Booster

      - Auto Win

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack
      • 4 replies
    • Castle War Defense 城の戦争防衛 v1.2.3 [ +5 Cheats ] Currency Max
      Modded/Hacked App: 城の戦争防衛 By MOBIRIX
      Bundle ID: com.mobirix.dfpt
      iTunes Store Link: https://apps.apple.com/jp/app/%E5%9F%8E%E3%81%AE%E6%88%A6%E4%BA%89%E9%98%B2%E8%A1%9B/id6654911232?uo=4

      🤩 Hack Features

      - Currency [ Earn Some After Disable Hack ]

      - Units Unlocked

      - Unit Cost 0

      - Unit CD

      - Unit Limit No Unlimited Deploy [ Use Only When Enter The Battle ]
      • 8 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines