Jump to content

 Something great is coming! 🚀

Stay tuned for the big reveal happening here on iOSGods on the 17th of December!

The countdown has finished!

Please Help ME. I made ESP with Open Source file But Game Crash when i open


4 posts in this topic

Recommended Posts

Posted (edited)

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. 

Game i use is Forward Assualt  ( its Unity Game )

here is all Code

 

Tweal.xm Code
[code]

#import "Macros.h"
#import "Vector3.h"
#import "esp.h"
#import "Obfuscate.h"


//добавление офсетов игрока
int get_Team(void *Player){
  return *(int *)((uint64_t)Player + 0x19BC818);
}

float get_Health(void *Player){
  return *(float *)((uint64_t)Player + 0x19BBE6C);
}

bool get_isMine(void *Player){
  return *(bool *)((uint64_t)Player + 0x19980A8);
}
bool get_isLiving(void *Player){
  return get_Health(Player) > 1;
}

bool IsCharacterDead(void *Player){
    return get_Health(Player) < 1;
}

//добавление офсетов передвижения
 void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0);
void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340);
// оффсет камеры
void *camera(){

void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344);

return (void *) get_main();
 
}
//оффсет World to screen
Vector3 WorldToScreenPoint(void *transform, Vector3 test) {
    
    Vector3 position;

    void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78);

    Camera$$WorldToViewport_Injected(transform, test, 2, position);

    return position;

Vector3 getPosition(void *component){

  Vector3 out;
 
  void *transform = Component$$get_transform(component);
  
  Transform$$get_position_Injected(transform, &out);

  return out;
}

struct enemy_t {
void *object;
Vector3 location;
Vector3 worldtoscreen;
bool dead;
float distance;
bool enemy;
bool visible;
float health;
};

void *myObject = NULL;
class EntityManager {
public:
    std::vector<enemy_t *> *enemies;

    EntityManager() {
        enemies = new std::vector<enemy_t *>();
    }

    bool isEnemyPresent(void *enemyObject) {
        for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) {
            if ((*it)->object == enemyObject) {
                return true;
            }
        }

        return false;
    }

    void removeEnemy(enemy_t *enemy) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i] == enemy) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }

    void tryAddEnemy(void *enemyObject) {
        if (isEnemyPresent(enemyObject)) {
            return;
        }

        if (IsCharacterDead(enemyObject)) {
            return;
        }

        enemy_t *newEnemy = new enemy_t();

        newEnemy->object = enemyObject;

        enemies->push_back(newEnemy);
    }

    void updateEnemies(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            enemy_t *current = (*enemies)[i];

            if(IsCharacterDead(current->object)) {
                enemies->erase(enemies->begin() + i);
            }

            if((get_Team(myObject) == get_Team(current->object))) {
                enemies->erase(enemies->begin() + i);
            }
        }
    }

    void removeEnemyGivenObject(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i]->object == enemyObject) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }
std::vector<enemy_t *> *GetAllEnemies() {
    return enemies;
  }
};


static esp* es;
EntityManager *entityManager = new EntityManager();
//enemy_t *enemies = new enemy_t();
void(*old_Player_PPGKGAFINLF)(void *Player);
void Player_PPGKGAFINLF(void *Player){

entityManager->tryAddEnemy(Player);
entityManager->updateEnemies(Player);

std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies();
std::vector<player_t *> *pplayers = nullptr;

UIWindow *main = [UIApplication sharedApplication].keyWindow;

void *mycam = camera();

if(get_isMine(Player)){
   myObject = Player;
return;
}
if(myObject && get_Team(myObject) != get_Team(Player)){
Vector3 mPos = getPosition(myObject);

for(int i =0; i<entityManager->enemies->size(); i++){

(*enemies)[i]->location = getPosition((*enemies)[i]->object);
(*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location);
(*enemies)[i]->enemy = true;
(*enemies)[i]->health = get_Health((*enemies)[i]->object);
float xd = pow(mPos.x - (*enemies)[i]->location.x, 2);
float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2);
float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2);
float dist = sqrt(xd + xd1 + xd2);
(*enemies)[i]->distance = dist;

if(!pplayers){
    pplayers = new std::vector<player_t *>();
  }

if(!enemies->empty()){
for(int i = 0; i < enemies->size(); i++) {

if([switches isSwitchOn:@"esp on/off"]){
if((*enemies)[i]->worldtoscreen.z > 0){
player_t *newplayer = new player_t();
Vector3 newvec = (*enemies)[i]->worldtoscreen;
    newvec.y = fabsf(1-newvec.y);
    float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92
    float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14
    float xxxx = (main.frame.size.width*newvec.x)-dx/2;
    float yyyy = (main.frame.size.height*newvec.y)-dy/4;
    
    newplayer->health = (*enemies)[i]->health;
    newplayer->enemy = (*enemies)[i]->enemy;
    newplayer->distance = (*enemies)[i]->distance;
    newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy);
    newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy);
    newplayer->topofbox = CGPointMake(xxxx, yyyy);
    pplayers->push_back(newplayer);
}
}
}

es.players = pplayers;
  old_Player_PPGKGAFINLF(Player);
}

if([switches isSwitchOn:@"esp box"]){

es.espboxes = true;  
}
else{
es.espboxes = false;
}
}

}

old_Player_PPGKGAFINLF(Player);
}

void (*old_Player_Destroy)(void *Player);

void Player_Destroy(void *Player){

        entityManager->removeEnemyGivenObject(Player);

old_Player_Destroy(Player);
}

 %ctor {

HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF);

HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy);

}


void setup(){


  [switches addSwitch:@"esp on/off"
              description:@"Teleport all enemies to you without them knowing"];
              
  [switches addSwitch:@"esp box"
              description:@"Teleport all enemies to you without them knowing"];


}

void setupMenu() {

 
  [menu setFrameworkName:"UnityFramework"];

  menu = [[Menu alloc]  
            


       initWithTitle:@"esp by rudolf"
            titleColor:[UIColor whiteColor]
            titleFont:@"Copperplate-Bold"
            credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!"
            headerColor:UIColorFromHex(0x000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:@"Copperplate-Bold"
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
         maxVisibleSwitches:4 
            menuWidth:360

menuIcon: @"i removed icon code it will make this post bigger"
menuButton: @"i removed icon code it will make this post bigger"];

    setup();
}


static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
        UIWindow *main = [UIApplication sharedApplication].keyWindow;
es = [[esp alloc]initWithFrame:main];
        setupMenu();
      });     
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

[/code]

 

 

vector3.h code
[code]

struct Vector3{
  float x;
  float y;
  float z;

  Vector3();
  Vector3(float x, float y, float z);
  ~Vector3();
};

Vector3::Vector3() {}
Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3::~Vector3() {}

[/code]

 

 

 

Updated by aQReh

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • CarX Highway Racing v1.75.8 [ +6 Jailed ] Easy Win
      Modded/Hacked App: CarX Highway Racing By KAR IKS TEKHNOLODZHIS, OOO
      Bundle ID: com.CarXTech.highWayRacing
      iTunes Store Link: https://apps.apple.com/us/app/carx-highway-racing/id1236730191?uo=4


      Hack Features:

      - Auto ADS Disable

      - Mechanic Max

      - Police NO

      - Traffic NO

      - Rivals NO

      - Easy Drive Always
      • 18 replies
    • CarX Highway Racing v1.75.8 [ +6 Cheats ] Easy Win
      Modded/Hacked App: CarX Highway Racing By KAR IKS TEKHNOLODZHIS, OOO
      Bundle ID: com.CarXTech.highWayRacing
      iTunes Store Link: https://apps.apple.com/us/app/carx-highway-racing/id1236730191?uo=4

      Hack Features:
      - Auto ADS Disable

      - Mechanic Max

      - Police NO

      - Traffic NO

      - Rivals NO

      - Easy Drive Always
        • Thanks
      • 13 replies
    • Hungry Dragon by Hungry Shark v5.6.4 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Hungry Dragon By Ubisoft
      Bundle ID: com.ubisoft.hungrydragon
      iTunes Store Link: https://apps.apple.com/us/app/hungry-dragon/id1163163344?uo=4

      Hack Features:
      - Currency Max
      - ADS NO 
      - Pet Unlocked 
      - Revive Cost 0
      - EAT Radius 
      - Booster Max 
      - Life [ Auto Drain OFF ]
      • 18 replies
    • Hungry Dragon: by Hungry Shark v5.6.4 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Hungry Dragon: by Hungry Shark By Ubisoft
      Bundle ID: com.ubisoft.hungrydragon
      iTunes Store Link: https://apps.apple.com/us/app/hungry-dragon-by-hungry-shark/id1163163344?uo=4

      Hack Features:

      - Currency Unlimited
      - NO ADS
      - Pet Unlocked
      - Revive Cost 0
      - EAT Radius
      - Booster Max
      - HP [ Auto Drain OFF ]
      • 15 replies
    • Hungry Shark World v7.3.3 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Hungry Shark World By Ubisoft
      Bundle ID: com.ubisoft.hungrysharkworld
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-world/id1046846443?uo=4


      Hack Features:
      - ADS NO

      - Gems

      - Coins 

      - Pearls 

      - Premium Pass

      - Health Auto Drain [ OFF ]

      - Boost Max 

      - Score Multi 

      - Revive Max 


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 93 replies
    • Hungry Shark Evolution v13.6.0 [ +9 Cheats ] Never Die
      Modded/Hacked App: Hungry Shark Evolution By Ubisoft
      Bundle ID: com.fgol.HungrySharkEvolution
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-evolution/id535500008?uo=4



      Hack Features:

      - ADS NO

      - Gems Unlimited 

      - Coins Unlimited 

      - Health [ Auto Drain OFF ]

      - Booster Freeze 

      - Speed Hack 

      - Wall Break [ Only For Small Shark ]

      - Score Multi 

      - Invincible [ After Respawn ] Never Die
        • Thanks
      • 95 replies
    • Snake.io - Fun Online Snake v1.21.16 [ +12 Cheats ] AI Stupid
      Modded/Hacked App: Snake.io - Fun Online Snake By Kooapps
      Bundle ID: com.amelosinteractive.snake
      iTunes Store Link: https://apps.apple.com/us/app/snake-io-fun-online-snake/id1104692136?uo=4


      Hack Features:
      - No ADS

      - AI Stupid 

      - Skin Unlocked 

      - Revive Unlimited

      - Immortal 

      - Wall Hack

      - Boss [ Size Small ] Only Event 

      - Boss [ HP 1 ] Easy Kill [ Only Event ]

      - Eat Radius

      - Eat Multiplier 

      - Eat Size Big 🔴🔵⚫ 

      - Score Multiplier [ Linked - Eat Multiplier & Eat Size & Eat Radius ]


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 115 replies
    • Snake.io - Fun Online Snake v1.21.16 [ +12 Jailed ] AI Stupid
      Modded/Hacked App: Snake.io - Fun Online Snake By Kooapps
      Bundle ID: com.amelosinteractive.snake
      iTunes Store Link: https://apps.apple.com/us/app/snake-io-fun-online-snake/id1104692136?uo=4


      Hack Features:

      - No ADS

      - AI Stupid 

      - Skin Unlocked 

      - Revive Unlimited

      - Immortal 

      - Wall Hack

      - Boss [ Size Small ] Only Event 

      - Boss [ HP 1 ] Easy Kill [ Only Event ]

      - Eat Radius

      - Eat Multiplier 

      - Eat Size Big 🔴🔵⚫ 

      - Score Multiplier [ Linked - Eat Multiplier & Eat Size & Eat Radius ]


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App
      • 148 replies
    • Block Kingdom v0.04.70 [ +13 Cheats ] Cheat Menu
      Modded/Hacked App: Block Kingdom By Tripledot Studios Limited
      Bundle ID: com.tripledot.blastroyale
      App Store Link: https://apps.apple.com/ph/app/block-kingdom/id6741105808?uo=4


      🤩 Hack Features

      - Cheat Menu / Play Match Then Back Show Menu Button©️

      • 6 replies
    • Block Kingdom v0.04.70 [ +13 Jailed ] Cheat Menu
      Modded/Hacked App: Block Kingdom By Tripledot Studios Limited
      Bundle ID: com.tripledot.blastroyale
      App Store Link: https://apps.apple.com/ph/app/block-kingdom/id6741105808?uo=4


      🤩 Hack Features

      - Cheat Menu / Play Match Then Back Show Menu Button ©️


      • 10 replies
    • Falltopia: Epic Space Idle RPG v1.0.158 [ +12 Cheats ] Currency
      Modded/Hacked App: Falltopia: Epic Space Idle RPG By Pusilung HK Limited
      Bundle ID: com.threehp013.idle.plane.shooting.space.force.game
      App Store Link: https://apps.apple.com/ph/app/falltopia-epic-space-idle-rpg/id6748329424?uo=4

      🤩 Hack Features

      - ADS NO / Rewards Free
      - Speed Boost Active
      - Currency / NO Need
      - Resources / NO Need
      - Defensec Pass
      - Upgrade Pass
      - Season Pass
      - Battle Pass
      - Blessings Active
      - HP / Equip & Unequip
      - ATK / Equip & Unequip
      - Def / Equip & Unequip
      • 21 replies
    • Falltopia: Epic Space Idle RPG v1.0.158 [ +12 Jailed ] Currency
      Modded/Hacked App: Falltopia: Epic Space Idle RPG By Pusilung HK Limited
      Bundle ID: com.threehp013.idle.plane.shooting.space.force.game
      App Store Link: https://apps.apple.com/ph/app/falltopia-epic-space-idle-rpg/id6748329424?uo=4

      🤩 Hack Features

      - ADS NO / Rewards Free
      - Speed Boost Active
      - Currency / NO Need
      - Resources / NO Need
      - Defensec Pass
      - Upgrade Pass
      - Season Pass
      - Battle Pass
      - Blessings Active
      - HP / Equip & Unequip
      - ATK / Equip & Unequip
      - Def / Equip & Unequip
      • 16 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines