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Posted (edited)

Hello, dear friends! It's a pleasure to meet you all!

I'm new here and I need some help for my learning.

My question is about a main.cpp, how to basically run with 'Damage' and 'Defence' multiplier function (with the floating mod). It's possible to use hooking and hex in the same, one enable and the other disabled (to alternate)?

Please, if possible can you help me with the code below?

 

Note: The target offsets be like this:

The first below is the Damage.    

// Token: 0x17000D53 RID: 3411
    // (get) Token: 0x06003223 RID: 12835 RVA: 0x00010770 File Offset: 0x0000E970
    [Token(Token = "0x17000D53")]
    public int AttackPower
    {
        [Token(Token = "0x6003223")]
        [Address(RVA = "0xDF6200", Offset = "0xDF6200", VA = "0xCCDF6200")]
        get
        {
            return 0;
        }

The second below is Defence:

    // Token: 0x17000D54 RID: 3412
    // (get) Token: 0x06003224 RID: 12836 RVA: 0x00010788 File Offset: 0x0000E988
    [Token(Token = "0x17000D54")]
    public int DefencePower
    {
        [Token(Token = "0x6003224")]
        [Address(RVA = "0xDF6410", Offset = "0xDF6410", VA = "0xCCDF6410")]
        get
        {
            return 0;
        }
    }

 

 You have all my thanks!!!

Code:

/*

#include <list>
#include <vector>
#include <string.h>
#include <pthread.h>
#include <cstring>
#include <jni.h>
#include <unistd.h>
#include <fstream>
#include "Includes/obfuscate.h"
#include "KittyMemory/MemoryPatch.h"
#include "Includes/Logger.h"
#include "Includes/Utils.h"
#include "Menu.h"

#if defined(__aarch64__) //Compile for arm64 lib only
#include <And64InlineHook/And64InlineHook.hpp>
#else //Compile for armv7 lib only. Do not worry about greyed out highlighting code, it still works

#include <Substrate/SubstrateHook.h>
#include <Substrate/CydiaSubstrate.h>
#include <iostream>

#endif

// fancy struct for patches for kittyMemory
struct My_Patches {
    // let's assume we have patches for these functions for whatever game
    // like show in miniMap boolean function
    MemoryPatch Damage, Defence,  SliderDamage, SliderDefence, SliderArmor;
    // etc...
} hexPatches;

bool feature2 = false, attackpower = false, featureHookToggle = false, gem = false, defencepower = false;
int sliderValue = 1;
void *instanceBtn;
int slider = 1;


// Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
// If you putted getAbsoluteAddress here, the lib tries to read the address without il2cpp loaded,
// will result in a null pointer which will cause crash
void (*get_gem)(void *instance, int amount);

//Target lib here
#define targetLibName OBFUSCATE("libil2cpp.so")


extern "C" {
JNIEXPORT void JNICALL
Java_uk_lgl_MainActivity_Toast(JNIEnv *env, jclass obj, jobject context) {
    MakeToast(env, context, OBFUSCATE("Modded by Yamasu"), Toast::LENGTH_LONG);
}


JNIEXPORT jobjectArray
JNICALL
Java_uk_lgl_modmenu_FloatingModMenuService_getFeatureList(JNIEnv *env, jobject activityObject) {
    jobjectArray ret;

    const char *features[] = {
            OBFUSCATE("Category_The Category"), //Not counted
            OBFUSCATE("Toggle_Damage"), //0 Case
            OBFUSCATE("Toggle_Defence"), //1 Case
            OBFUSCATE("SeekBar_DamageMT_1_100"), //2 Case
            OBFUSCATE("SeekBar_DamageHeX_1_100"), //3 Case
            OBFUSCATE("Toggle_AttackPower"), //4 Case
            OBFUSCATE("Slider_Damage"), //5 Case
            OBFUSCATE("Slider_Defence"), //6 Case
            OBFUSCATE("Slider_Armor"), //7 Case
            OBFUSCATE("Toggle_Gems"), //8 Case
            OBFUSCATE("Toggle_Gems"), //9 Case
            OBFUSCATE("Toggle_FeatureHook"), //10 Case
            OBFUSCATE("Toggle_Gems"), //11 Case
            OBFUSCATE("Toggle_DefencePower"), //12 Case
    };

    //Now you dont have to manually update the number everytime;
    int Total_Feature = (sizeof features / sizeof features[0]);
    ret = (jobjectArray)
            env->NewObjectArray(Total_Feature, env->FindClass(OBFUSCATE("java/lang/String")),
                                env->NewStringUTF(""));

    for (int i = 0; i < Total_Feature; i++)
        env->SetObjectArrayElement(ret, i, env->NewStringUTF(features[i]));

    pthread_t ptid;
    pthread_create(&ptid, NULL, antiLeech, NULL);

    return (ret);
}


JNIEXPORT void JNICALL
Java_uk_lgl_modmenu_Preferences_Changes(JNIEnv *env, jclass clazz, jobject obj,
                                        jint featNum, jstring featName, jint value,
                                        jboolean boolean, jstring str) {
    //Convert java string to c++
    const char *featureName = env->GetStringUTFChars(featName, 0);
    const char *TextInput;
    if (str != NULL)
        TextInput = env->GetStringUTFChars(str, 0);
    else
        TextInput = "On~Off";


    LOGD(OBFUSCATE("Feature name: %d - %s | Value: = %d | Bool: = %d | Text: = %s"), featNum,
         featureName, value,
         boolean, TextInput);



    //BE CAREFUL NOT TO ACCIDENTLY REMOVE break;

    switch (featNum) {
        case 0:
            feature2 = boolean;
            if (feature2) {
                hexPatches.Damage.Modify();
            } else {
                hexPatches.Damage.Restore();
            }
            break;
        case 1:
            feature2 = boolean;
            if (feature2) {
                hexPatches.Defence.Modify();
            } else {
                hexPatches.Defence.Restore();
            }
            break;
    }
    switch (value) {
        case 2:
            if (value >= 1) {
                sliderValue = value;  //no multiplication

            }
            break;
    }
    switch (value) {
        case 3 :
            if (value >= 1) {
                sliderValue = value * 99999;  // with multiplication does freeze the game

            }
            break;
    }
    switch (featNum) {
        case 4:
            attackpower = boolean;
            break;
    }
    switch (value) {
        case 5:
            hexPatches.SliderDamage = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x15ED0C8", 't')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderDamage.Modify();
            break;
        case 6:
            hexPatches.SliderDefence = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x15ED148", 'b')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderDefence.Modify();
            break;
        case 7:
            hexPatches.SliderArmor = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x96D7B8", 'q')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderArmor.Modify();
            break;
    }
    switch (value)
        case 8: {
            if (instanceBtn != NULL)
                get_gem(instanceBtn, 9999);
            MakeToast(env, obj, OBFUSCATE("Button pressed"), Toast::LENGTH_SHORT);

            break;
        }

    switch (featNum) {
        case 9:
            featureHookToggle = boolean;

            break;
    }
            switch (featNum) {
                case 10:
                    MakeToast(env, obj, TextInput, Toast::LENGTH_SHORT);
                    break;
            }
    switch (featNum) {
        case 11:
            gem  = boolean;
            break;
    }
    switch (featNum) {
        case 12:
            defencepower  = boolean;
            break;
    }

}


// Hooking example
int (*old_attack)(void *instance);
int attack(void *instance) {
    if (instance != NULL && attackpower) {
        return 9999;
    }
    return old_attack(instance);
}
int (*old_defence)(void *instance);
int defence(void *instance) {
    if (instance != NULL && defencepower) {
        return 9999;
    }
    return old_defence(instance);
}

double (*old_Attack)(void *instance);
double (AttackPower)(void *instance) {

    if (instance != NULL && sliderValue >
                            1) {                             //is true when slidervalue more than 1 and not null
        return (double) sliderValue;
    }
    old_Attack(instance);             // otherwise return to old value
}

//Toast
int (*old_gem)(void *instance);
int Gem(void *instance) {
    if (instance != NULL && gem) {
        return 9999;
    }
    return old_gem(instance);
}

// we will run our patches in a new thread so our while loop doesn't block process main thread
// Don't forget to remove or comment out logs before you compile it.

//KittyMemory Android Example: https://github.com/MJx0/KittyMemory/blob/master/Android/test/src/main.cpp
//Use ARM Converter to convert ARM to HEX: https://armconverter.com/
//Note: We use OBFUSCATE_KEY for offsets which is the important part xD

void *hack_thread(void *) {
    LOGI(OBFUSCATE("pthread called"));

    //Check if target lib is loaded
    do {
        sleep(1);
    } while (!isLibraryLoaded(targetLibName));

    LOGI(OBFUSCATE("%s has been loaded"), (const char *) targetLibName);


#if defined(__aarch64__) //Compile for arm64 lib only
    // New way to patch hex via KittyMemory without need to  specify len. Spaces or without spaces are fine
    //hexPatches.GodMode = MemoryPatch::createWithHex(targetLibName,
                                                    //string2Offset(OBFUSCATE_KEY("0x123456", '3')),
                                                    //OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
    //You can also specify target lib like this
    //hexPatches.GodMode2 = MemoryPatch::createWithHex("libtargetLibHere.so",
                                                     //string2Offset(OBFUSCATE_KEY("0x222222", 'g')),
                                                     //OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));

    // Offset Hook example
    // A64HookFunction((void *) getAbsoluteAddress(targetLibName, string2Offset(OBFUSCATE_KEY("0x123456", 'l'))), (void *) get_BoolExample,
    //                (void **) &old_get_BoolExample);

    // Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
    // See https://guidedhacking.com/threads/android-function-pointers-hooking-template-tutorial.14771/
    gem = (void(*)(void *,int))getAbsoluteAddress(targetLibName, 0x123456);

#else //Compile for armv7 lib only. Do not worry about greyed out highlighting code, it still works

    // New way to patch hex via KittyMemory without need to specify len. Spaces or without spaces are fine
    hexPatches.Damage = MemoryPatch::createWithHex(targetLibName,
                                                   string2Offset(OBFUSCATE_KEY("0x15ED0C8", 'g')),
                                                   OBFUSCATE("DC OF OF E3 1E FF 2F E1"));
    //You can also specify target lib like this
    hexPatches.Defence = MemoryPatch::createWithHex(targetLibName,
                                                    string2Offset(OBFUSCATE_KEY("0x15ED148", 'g')),
                                                    OBFUSCATE("DC OF OF E3 1E FF 2F E1"));

    hexPatches.SliderDamage = MemoryPatch::createWithHex(targetLibName,
                                                         string2Offset(
                                                                 OBFUSCATE_KEY("0x15ED0C8", 'g')),
                                                         OBFUSCATE("12 07 80 E3 1E FF 2F E1"));

    hexPatches.SliderDefence = MemoryPatch::createWithHex(targetLibName,
                                                          string2Offset(
                                                                  OBFUSCATE_KEY("0x15ED148", 'g')),
                                                          OBFUSCATE("12 07 80 E3 1E FF 2F E1"));

    hexPatches.SliderArmor = MemoryPatch::createWithHex(targetLibName,
                                                        string2Offset(
                                                                OBFUSCATE_KEY("0x96D7B8", 'g')),
                                                        OBFUSCATE("12 07 80 E3 1E FF 2F E1"));
    //Apply patches here if you don't use mod menu
    //hexPatches.GodMode.Modify();
    //hexPatches.GodMode2.Modify();

    // Offset Hook example
    MSHookFunction((void *) getAbsoluteAddress(targetLibName,
                   string2Offset(OBFUSCATE_KEY("0x1C8C8E0", '?'))),
                  (void *) get_gem, (void **) &old_gem);
    MSHookFunction((void *) getAbsoluteAddress(targetLibName,
                                               string2Offset(OBFUSCATE_KEY("0x1C8B70C", '?'))),
                   (void *) get_gem, (void **) &old_gem);


    // Symbol hook example (untested). Symbol/function names can be found in IDA if the lib are not stripped. This is not for il2cpp games
    MSHookFunction((void *) ("__unwind_"), (void *) get_gem, (void **) &old_gem);

    // Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
    // See https://guidedhacking.com/threads/android-function-pointers-hooking-template-tutorial.14771/
    get_gem = (void (*)(void *, int)) getAbsoluteAddress(targetLibName, 0x1C8C8E0);
    get_gem = (void (*)(void *, int)) getAbsoluteAddress(targetLibName, 0x1C8B70C);

    LOGI(OBFUSCATE("Done"));

#endif

    return NULL;
}

//No need to use JNI_OnLoad, since we don't use JNIEnv
//We do this to hide OnLoad from disassembler
__attribute__((constructor))
void lib_main() {
    // Create a new thread so it does not block the main thread, means the game would not freeze
    pthread_t ptid;
    pthread_create(&ptid, NULL, hack_thread, NULL);
}

/*
JNIEXPORT jint JNICALL
JNI_OnLoad(JavaVM *vm, void *reserved) {
    JNIEnv *globalEnv;
    vm->GetEnv((void **) &globalEnv, JNI_VERSION_1_6);

    return JNI_VERSION_1_6;
}
 */
}
Updated by Azuma tan
More information about the target offsets, text correction

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      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
        • Winner
        • Like
      • 29 replies
    • 32 Heroes: Retro RPG +4 Jailed Cheats
      Modded/Hacked App: 32 Heroes: Retro RPG By Lunosoft Inc.
      Bundle ID: com.lunosoft.ttheroes
      App Store Link: https://apps.apple.com/us/app/32-heroes-retro-rpg/id6737118316?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - Freeze Currencies
      - Claim Pass Rewards

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
        • Informative
        • Agree
        • Thanks
        • Like
      • 17 replies
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