Jump to content

1 post in this topic

Recommended Posts

Posted (edited)

Hello, dear friends! It's a pleasure to meet you all!

I'm new here and I need some help for my learning.

My question is about a main.cpp, how to basically run with 'Damage' and 'Defence' multiplier function (with the floating mod). It's possible to use hooking and hex in the same, one enable and the other disabled (to alternate)?

Please, if possible can you help me with the code below?

 

Note: The target offsets be like this:

The first below is the Damage.    

// Token: 0x17000D53 RID: 3411
    // (get) Token: 0x06003223 RID: 12835 RVA: 0x00010770 File Offset: 0x0000E970
    [Token(Token = "0x17000D53")]
    public int AttackPower
    {
        [Token(Token = "0x6003223")]
        [Address(RVA = "0xDF6200", Offset = "0xDF6200", VA = "0xCCDF6200")]
        get
        {
            return 0;
        }

The second below is Defence:

    // Token: 0x17000D54 RID: 3412
    // (get) Token: 0x06003224 RID: 12836 RVA: 0x00010788 File Offset: 0x0000E988
    [Token(Token = "0x17000D54")]
    public int DefencePower
    {
        [Token(Token = "0x6003224")]
        [Address(RVA = "0xDF6410", Offset = "0xDF6410", VA = "0xCCDF6410")]
        get
        {
            return 0;
        }
    }

 

 You have all my thanks!!!

Code:

/*

#include <list>
#include <vector>
#include <string.h>
#include <pthread.h>
#include <cstring>
#include <jni.h>
#include <unistd.h>
#include <fstream>
#include "Includes/obfuscate.h"
#include "KittyMemory/MemoryPatch.h"
#include "Includes/Logger.h"
#include "Includes/Utils.h"
#include "Menu.h"

#if defined(__aarch64__) //Compile for arm64 lib only
#include <And64InlineHook/And64InlineHook.hpp>
#else //Compile for armv7 lib only. Do not worry about greyed out highlighting code, it still works

#include <Substrate/SubstrateHook.h>
#include <Substrate/CydiaSubstrate.h>
#include <iostream>

#endif

// fancy struct for patches for kittyMemory
struct My_Patches {
    // let's assume we have patches for these functions for whatever game
    // like show in miniMap boolean function
    MemoryPatch Damage, Defence,  SliderDamage, SliderDefence, SliderArmor;
    // etc...
} hexPatches;

bool feature2 = false, attackpower = false, featureHookToggle = false, gem = false, defencepower = false;
int sliderValue = 1;
void *instanceBtn;
int slider = 1;


// Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
// If you putted getAbsoluteAddress here, the lib tries to read the address without il2cpp loaded,
// will result in a null pointer which will cause crash
void (*get_gem)(void *instance, int amount);

//Target lib here
#define targetLibName OBFUSCATE("libil2cpp.so")


extern "C" {
JNIEXPORT void JNICALL
Java_uk_lgl_MainActivity_Toast(JNIEnv *env, jclass obj, jobject context) {
    MakeToast(env, context, OBFUSCATE("Modded by Yamasu"), Toast::LENGTH_LONG);
}


JNIEXPORT jobjectArray
JNICALL
Java_uk_lgl_modmenu_FloatingModMenuService_getFeatureList(JNIEnv *env, jobject activityObject) {
    jobjectArray ret;

    const char *features[] = {
            OBFUSCATE("Category_The Category"), //Not counted
            OBFUSCATE("Toggle_Damage"), //0 Case
            OBFUSCATE("Toggle_Defence"), //1 Case
            OBFUSCATE("SeekBar_DamageMT_1_100"), //2 Case
            OBFUSCATE("SeekBar_DamageHeX_1_100"), //3 Case
            OBFUSCATE("Toggle_AttackPower"), //4 Case
            OBFUSCATE("Slider_Damage"), //5 Case
            OBFUSCATE("Slider_Defence"), //6 Case
            OBFUSCATE("Slider_Armor"), //7 Case
            OBFUSCATE("Toggle_Gems"), //8 Case
            OBFUSCATE("Toggle_Gems"), //9 Case
            OBFUSCATE("Toggle_FeatureHook"), //10 Case
            OBFUSCATE("Toggle_Gems"), //11 Case
            OBFUSCATE("Toggle_DefencePower"), //12 Case
    };

    //Now you dont have to manually update the number everytime;
    int Total_Feature = (sizeof features / sizeof features[0]);
    ret = (jobjectArray)
            env->NewObjectArray(Total_Feature, env->FindClass(OBFUSCATE("java/lang/String")),
                                env->NewStringUTF(""));

    for (int i = 0; i < Total_Feature; i++)
        env->SetObjectArrayElement(ret, i, env->NewStringUTF(features[i]));

    pthread_t ptid;
    pthread_create(&ptid, NULL, antiLeech, NULL);

    return (ret);
}


JNIEXPORT void JNICALL
Java_uk_lgl_modmenu_Preferences_Changes(JNIEnv *env, jclass clazz, jobject obj,
                                        jint featNum, jstring featName, jint value,
                                        jboolean boolean, jstring str) {
    //Convert java string to c++
    const char *featureName = env->GetStringUTFChars(featName, 0);
    const char *TextInput;
    if (str != NULL)
        TextInput = env->GetStringUTFChars(str, 0);
    else
        TextInput = "On~Off";


    LOGD(OBFUSCATE("Feature name: %d - %s | Value: = %d | Bool: = %d | Text: = %s"), featNum,
         featureName, value,
         boolean, TextInput);



    //BE CAREFUL NOT TO ACCIDENTLY REMOVE break;

    switch (featNum) {
        case 0:
            feature2 = boolean;
            if (feature2) {
                hexPatches.Damage.Modify();
            } else {
                hexPatches.Damage.Restore();
            }
            break;
        case 1:
            feature2 = boolean;
            if (feature2) {
                hexPatches.Defence.Modify();
            } else {
                hexPatches.Defence.Restore();
            }
            break;
    }
    switch (value) {
        case 2:
            if (value >= 1) {
                sliderValue = value;  //no multiplication

            }
            break;
    }
    switch (value) {
        case 3 :
            if (value >= 1) {
                sliderValue = value * 99999;  // with multiplication does freeze the game

            }
            break;
    }
    switch (featNum) {
        case 4:
            attackpower = boolean;
            break;
    }
    switch (value) {
        case 5:
            hexPatches.SliderDamage = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x15ED0C8", 't')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderDamage.Modify();
            break;
        case 6:
            hexPatches.SliderDefence = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x15ED148", 'b')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderDefence.Modify();
            break;
        case 7:
            hexPatches.SliderArmor = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x96D7B8", 'q')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderArmor.Modify();
            break;
    }
    switch (value)
        case 8: {
            if (instanceBtn != NULL)
                get_gem(instanceBtn, 9999);
            MakeToast(env, obj, OBFUSCATE("Button pressed"), Toast::LENGTH_SHORT);

            break;
        }

    switch (featNum) {
        case 9:
            featureHookToggle = boolean;

            break;
    }
            switch (featNum) {
                case 10:
                    MakeToast(env, obj, TextInput, Toast::LENGTH_SHORT);
                    break;
            }
    switch (featNum) {
        case 11:
            gem  = boolean;
            break;
    }
    switch (featNum) {
        case 12:
            defencepower  = boolean;
            break;
    }

}


// Hooking example
int (*old_attack)(void *instance);
int attack(void *instance) {
    if (instance != NULL && attackpower) {
        return 9999;
    }
    return old_attack(instance);
}
int (*old_defence)(void *instance);
int defence(void *instance) {
    if (instance != NULL && defencepower) {
        return 9999;
    }
    return old_defence(instance);
}

double (*old_Attack)(void *instance);
double (AttackPower)(void *instance) {

    if (instance != NULL && sliderValue >
                            1) {                             //is true when slidervalue more than 1 and not null
        return (double) sliderValue;
    }
    old_Attack(instance);             // otherwise return to old value
}

//Toast
int (*old_gem)(void *instance);
int Gem(void *instance) {
    if (instance != NULL && gem) {
        return 9999;
    }
    return old_gem(instance);
}

// we will run our patches in a new thread so our while loop doesn't block process main thread
// Don't forget to remove or comment out logs before you compile it.

//KittyMemory Android Example: https://github.com/MJx0/KittyMemory/blob/master/Android/test/src/main.cpp
//Use ARM Converter to convert ARM to HEX: https://armconverter.com/
//Note: We use OBFUSCATE_KEY for offsets which is the important part xD

void *hack_thread(void *) {
    LOGI(OBFUSCATE("pthread called"));

    //Check if target lib is loaded
    do {
        sleep(1);
    } while (!isLibraryLoaded(targetLibName));

    LOGI(OBFUSCATE("%s has been loaded"), (const char *) targetLibName);


#if defined(__aarch64__) //Compile for arm64 lib only
    // New way to patch hex via KittyMemory without need to  specify len. Spaces or without spaces are fine
    //hexPatches.GodMode = MemoryPatch::createWithHex(targetLibName,
                                                    //string2Offset(OBFUSCATE_KEY("0x123456", '3')),
                                                    //OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
    //You can also specify target lib like this
    //hexPatches.GodMode2 = MemoryPatch::createWithHex("libtargetLibHere.so",
                                                     //string2Offset(OBFUSCATE_KEY("0x222222", 'g')),
                                                     //OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));

    // Offset Hook example
    // A64HookFunction((void *) getAbsoluteAddress(targetLibName, string2Offset(OBFUSCATE_KEY("0x123456", 'l'))), (void *) get_BoolExample,
    //                (void **) &old_get_BoolExample);

    // Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
    // See https://guidedhacking.com/threads/android-function-pointers-hooking-template-tutorial.14771/
    gem = (void(*)(void *,int))getAbsoluteAddress(targetLibName, 0x123456);

#else //Compile for armv7 lib only. Do not worry about greyed out highlighting code, it still works

    // New way to patch hex via KittyMemory without need to specify len. Spaces or without spaces are fine
    hexPatches.Damage = MemoryPatch::createWithHex(targetLibName,
                                                   string2Offset(OBFUSCATE_KEY("0x15ED0C8", 'g')),
                                                   OBFUSCATE("DC OF OF E3 1E FF 2F E1"));
    //You can also specify target lib like this
    hexPatches.Defence = MemoryPatch::createWithHex(targetLibName,
                                                    string2Offset(OBFUSCATE_KEY("0x15ED148", 'g')),
                                                    OBFUSCATE("DC OF OF E3 1E FF 2F E1"));

    hexPatches.SliderDamage = MemoryPatch::createWithHex(targetLibName,
                                                         string2Offset(
                                                                 OBFUSCATE_KEY("0x15ED0C8", 'g')),
                                                         OBFUSCATE("12 07 80 E3 1E FF 2F E1"));

    hexPatches.SliderDefence = MemoryPatch::createWithHex(targetLibName,
                                                          string2Offset(
                                                                  OBFUSCATE_KEY("0x15ED148", 'g')),
                                                          OBFUSCATE("12 07 80 E3 1E FF 2F E1"));

    hexPatches.SliderArmor = MemoryPatch::createWithHex(targetLibName,
                                                        string2Offset(
                                                                OBFUSCATE_KEY("0x96D7B8", 'g')),
                                                        OBFUSCATE("12 07 80 E3 1E FF 2F E1"));
    //Apply patches here if you don't use mod menu
    //hexPatches.GodMode.Modify();
    //hexPatches.GodMode2.Modify();

    // Offset Hook example
    MSHookFunction((void *) getAbsoluteAddress(targetLibName,
                   string2Offset(OBFUSCATE_KEY("0x1C8C8E0", '?'))),
                  (void *) get_gem, (void **) &old_gem);
    MSHookFunction((void *) getAbsoluteAddress(targetLibName,
                                               string2Offset(OBFUSCATE_KEY("0x1C8B70C", '?'))),
                   (void *) get_gem, (void **) &old_gem);


    // Symbol hook example (untested). Symbol/function names can be found in IDA if the lib are not stripped. This is not for il2cpp games
    MSHookFunction((void *) ("__unwind_"), (void *) get_gem, (void **) &old_gem);

    // Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
    // See https://guidedhacking.com/threads/android-function-pointers-hooking-template-tutorial.14771/
    get_gem = (void (*)(void *, int)) getAbsoluteAddress(targetLibName, 0x1C8C8E0);
    get_gem = (void (*)(void *, int)) getAbsoluteAddress(targetLibName, 0x1C8B70C);

    LOGI(OBFUSCATE("Done"));

#endif

    return NULL;
}

//No need to use JNI_OnLoad, since we don't use JNIEnv
//We do this to hide OnLoad from disassembler
__attribute__((constructor))
void lib_main() {
    // Create a new thread so it does not block the main thread, means the game would not freeze
    pthread_t ptid;
    pthread_create(&ptid, NULL, hack_thread, NULL);
}

/*
JNIEXPORT jint JNICALL
JNI_OnLoad(JavaVM *vm, void *reserved) {
    JNIEnv *globalEnv;
    vm->GetEnv((void **) &globalEnv, JNI_VERSION_1_6);

    return JNI_VERSION_1_6;
}
 */
}
Updated by Azuma tan
More information about the target offsets, text correction

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Andy Volcano: Tile Match Story v1.5.14 +7 [OP Cheats]
      Modded/Hacked App: Andy Volcano: Tile Match Story By SayGames LTD
      Bundle ID: com.playstrom.tile.match
      iTunes Store Link: https://apps.apple.com/us/app/andy-volcano-tile-match-story/id1639080259?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Infinite Health
      - Infinite Coins
      - Infinite Stars
      - Infinite Gloves
      - Infinite Boomerangs
      - Infinite Propellers
      - Infinite Bombs


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      • 22 replies
    • Andy Volcano: Tile Match Story v1.5.14 +7 [OP Cheats]
      Modded/Hacked App: Andy Volcano: Tile Match Story By SayGames LTD
      Bundle ID: com.playstrom.tile.match
      iTunes Store Link: https://apps.apple.com/us/app/andy-volcano-tile-match-story/id1639080259?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Infinite Health
      - Infinite Coins
      - Infinite Stars
      - Infinite Gloves
      - Infinite Boomerangs
      - Infinite Propellers
      - Infinite Bombs


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


        • Haha
      • 20 replies
    • Gear Clicker v8.7.9 +3 [Free Upgrades]
      Modded/Hacked App: Gear Clicker By Rollic Games Oyun Yazilim ve Pazarlama Anonim Sirketi
      Bundle ID: com.kb.gearclicker
      iTunes Store Link: https://apps.apple.com/us/app/gear-clicker/id6444687282?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - No Popup Ads
      - Free Upgrades
      - Free Gears


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      • 67 replies
    • Gear Clicker v8.7.9 +3 [Free Upgrades]
      Modded/Hacked App: Gear Clicker By Rollic Games Oyun Yazilim ve Pazarlama Anonim Sirketi
      Bundle ID: com.kb.gearclicker
      iTunes Store Link: https://apps.apple.com/us/app/gear-clicker/id6444687282?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - No Popup Ads
      - Free Upgrades
      - Free Gears


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      • 74 replies
    • Idle Brick Breaker v2.1.74 +3 Jailed Cheats [Currency Hack]
      Modded/Hacked App: Idle Brick Breaker - Breakout By Tech Tree Games LLC
      Bundle ID: com.TechTreeGames.IdleBrickBreaker
      iTunes Store Link: https://apps.apple.com/us/app/idle-brick-breaker-breakout/id1522164283?uo=4


      Hack Features:
      - Infinite Cash
      - Infinite Gems
      - No reset on Prestige


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 50 replies
    • Idle Brick Breaker v2.1.74 +3 [Currency Hack]
      Modded/Hacked App: Idle Brick Breaker - Breakout By Tech Tree Games LLC
      Bundle ID: com.TechTreeGames.IdleBrickBreaker
      iTunes Store Link: https://apps.apple.com/us/app/idle-brick-breaker-breakout/id1522164283?uo=4


      Hack Features:
      - Infinite Cash
      - Infinite Gems
      - No reset on Prestige


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 40 replies
    • Idle Mine Dig: Drill & Collect v1.23.42 +7 [Currency Hack]
      Modded/Hacked App: Idle Mine Dig: Drill & Collect By APPS TEKNOLOJI ANONIM SIRKETI
      Bundle ID: tr.com.apps.drill.and.collect
      iTunes Store Link: https://apps.apple.com/us/app/idle-mine-dig-drill-collect/id1642304873?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - No Ads
      - VIP Active
      - Freeze Currency
      - Freeze Pills
      - Freeze Tickets
      - Freeze Tokens
      - All Costumes Unlocked

       

      ⬇️ iOS Hack Download Link


      • 18 replies
    • Idle Mine Dig: Drill & Collect v1.23.42 +7 Jailed Cheats [Currency Hack]
      Modded/Hacked App: Idle Mine Dig: Drill & Collect By APPS TEKNOLOJI ANONIM SIRKETI
      Bundle ID: tr.com.apps.drill.and.collect
      iTunes Store Link: https://apps.apple.com/us/app/idle-mine-dig-drill-collect/id1642304873?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - No Ads
      - VIP Active
      - Freeze Currency
      - Freeze Pills
      - Freeze Tickets
      - Freeze Tokens
      - All Costumes Unlocked

       

      ⬇️ iOS Hack Download IPA Link


        • Agree
      • 19 replies
    • Pocket Land! v0.118.1 +3 Jailed Cheats [Currency Hack]
      Modded/Hacked App: Pocket Land! By GRAND-ATTIC LIMITED
      Bundle ID: gs.hadi.pocketisland
      iTunes Store Link: https://apps.apple.com/us/app/pocket-land/id6446137216?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Freeze Currency
      - Freeze Resources


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      • 81 replies
    • Pocket Land! v0.118.1 +3 [Currency Hack]
      Modded/Hacked App: Pocket Land! By GRAND-ATTIC LIMITED
      Bundle ID: gs.hadi.pocketisland
      iTunes Store Link: https://apps.apple.com/us/app/pocket-land/id6446137216?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Freeze Currency
      - Freeze Resources
      - Upgrade without Resources (Dont Abuse)


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      • 45 replies
    • Medieval Merge v1.98.0 [Currency/SRDebug 99+ Options]
      Modded/Hacked App: Medieval Merge: Epic RPG Games By Pixodust Aplicativos LTDA
      Bundle ID: com.pixodust.games.free.rpg.medieval.merge.puzzle.empire
      iTunes Store Link: https://apps.apple.com/us/app/medieval-merge-epic-rpg-games/id1553126598?uo=4

      Hack Features:
      - SRDebugger 99+ Toggles
      Open IGMM first and enable "Open SRDebug" then open settings in game for the UI to popup  


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Agree
        • Like
      • 185 replies
    • Project Clean Earth v1.66 +8 Jailed Cheats [Currency Hack]
      Modded/Hacked App: Project Clean Earth By 1N1
      Bundle ID: com.onenone.ecp
      iTunes Store Link: https://apps.apple.com/us/app/project-clean-earth/id1604696394?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - God Mode
      - Infinite Batteries
      - Infinite Chips
      - Infinite Gems


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      • 45 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines