Jump to content

1 post in this topic

Recommended Posts

Posted (edited)

Hello, dear friends! It's a pleasure to meet you all!

I'm new here and I need some help for my learning.

My question is about a main.cpp, how to basically run with 'Damage' and 'Defence' multiplier function (with the floating mod). It's possible to use hooking and hex in the same, one enable and the other disabled (to alternate)?

Please, if possible can you help me with the code below?

 

Note: The target offsets be like this:

The first below is the Damage.    

// Token: 0x17000D53 RID: 3411
    // (get) Token: 0x06003223 RID: 12835 RVA: 0x00010770 File Offset: 0x0000E970
    [Token(Token = "0x17000D53")]
    public int AttackPower
    {
        [Token(Token = "0x6003223")]
        [Address(RVA = "0xDF6200", Offset = "0xDF6200", VA = "0xCCDF6200")]
        get
        {
            return 0;
        }

The second below is Defence:

    // Token: 0x17000D54 RID: 3412
    // (get) Token: 0x06003224 RID: 12836 RVA: 0x00010788 File Offset: 0x0000E988
    [Token(Token = "0x17000D54")]
    public int DefencePower
    {
        [Token(Token = "0x6003224")]
        [Address(RVA = "0xDF6410", Offset = "0xDF6410", VA = "0xCCDF6410")]
        get
        {
            return 0;
        }
    }

 

 You have all my thanks!!!

Code:

/*

#include <list>
#include <vector>
#include <string.h>
#include <pthread.h>
#include <cstring>
#include <jni.h>
#include <unistd.h>
#include <fstream>
#include "Includes/obfuscate.h"
#include "KittyMemory/MemoryPatch.h"
#include "Includes/Logger.h"
#include "Includes/Utils.h"
#include "Menu.h"

#if defined(__aarch64__) //Compile for arm64 lib only
#include <And64InlineHook/And64InlineHook.hpp>
#else //Compile for armv7 lib only. Do not worry about greyed out highlighting code, it still works

#include <Substrate/SubstrateHook.h>
#include <Substrate/CydiaSubstrate.h>
#include <iostream>

#endif

// fancy struct for patches for kittyMemory
struct My_Patches {
    // let's assume we have patches for these functions for whatever game
    // like show in miniMap boolean function
    MemoryPatch Damage, Defence,  SliderDamage, SliderDefence, SliderArmor;
    // etc...
} hexPatches;

bool feature2 = false, attackpower = false, featureHookToggle = false, gem = false, defencepower = false;
int sliderValue = 1;
void *instanceBtn;
int slider = 1;


// Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
// If you putted getAbsoluteAddress here, the lib tries to read the address without il2cpp loaded,
// will result in a null pointer which will cause crash
void (*get_gem)(void *instance, int amount);

//Target lib here
#define targetLibName OBFUSCATE("libil2cpp.so")


extern "C" {
JNIEXPORT void JNICALL
Java_uk_lgl_MainActivity_Toast(JNIEnv *env, jclass obj, jobject context) {
    MakeToast(env, context, OBFUSCATE("Modded by Yamasu"), Toast::LENGTH_LONG);
}


JNIEXPORT jobjectArray
JNICALL
Java_uk_lgl_modmenu_FloatingModMenuService_getFeatureList(JNIEnv *env, jobject activityObject) {
    jobjectArray ret;

    const char *features[] = {
            OBFUSCATE("Category_The Category"), //Not counted
            OBFUSCATE("Toggle_Damage"), //0 Case
            OBFUSCATE("Toggle_Defence"), //1 Case
            OBFUSCATE("SeekBar_DamageMT_1_100"), //2 Case
            OBFUSCATE("SeekBar_DamageHeX_1_100"), //3 Case
            OBFUSCATE("Toggle_AttackPower"), //4 Case
            OBFUSCATE("Slider_Damage"), //5 Case
            OBFUSCATE("Slider_Defence"), //6 Case
            OBFUSCATE("Slider_Armor"), //7 Case
            OBFUSCATE("Toggle_Gems"), //8 Case
            OBFUSCATE("Toggle_Gems"), //9 Case
            OBFUSCATE("Toggle_FeatureHook"), //10 Case
            OBFUSCATE("Toggle_Gems"), //11 Case
            OBFUSCATE("Toggle_DefencePower"), //12 Case
    };

    //Now you dont have to manually update the number everytime;
    int Total_Feature = (sizeof features / sizeof features[0]);
    ret = (jobjectArray)
            env->NewObjectArray(Total_Feature, env->FindClass(OBFUSCATE("java/lang/String")),
                                env->NewStringUTF(""));

    for (int i = 0; i < Total_Feature; i++)
        env->SetObjectArrayElement(ret, i, env->NewStringUTF(features[i]));

    pthread_t ptid;
    pthread_create(&ptid, NULL, antiLeech, NULL);

    return (ret);
}


JNIEXPORT void JNICALL
Java_uk_lgl_modmenu_Preferences_Changes(JNIEnv *env, jclass clazz, jobject obj,
                                        jint featNum, jstring featName, jint value,
                                        jboolean boolean, jstring str) {
    //Convert java string to c++
    const char *featureName = env->GetStringUTFChars(featName, 0);
    const char *TextInput;
    if (str != NULL)
        TextInput = env->GetStringUTFChars(str, 0);
    else
        TextInput = "On~Off";


    LOGD(OBFUSCATE("Feature name: %d - %s | Value: = %d | Bool: = %d | Text: = %s"), featNum,
         featureName, value,
         boolean, TextInput);



    //BE CAREFUL NOT TO ACCIDENTLY REMOVE break;

    switch (featNum) {
        case 0:
            feature2 = boolean;
            if (feature2) {
                hexPatches.Damage.Modify();
            } else {
                hexPatches.Damage.Restore();
            }
            break;
        case 1:
            feature2 = boolean;
            if (feature2) {
                hexPatches.Defence.Modify();
            } else {
                hexPatches.Defence.Restore();
            }
            break;
    }
    switch (value) {
        case 2:
            if (value >= 1) {
                sliderValue = value;  //no multiplication

            }
            break;
    }
    switch (value) {
        case 3 :
            if (value >= 1) {
                sliderValue = value * 99999;  // with multiplication does freeze the game

            }
            break;
    }
    switch (featNum) {
        case 4:
            attackpower = boolean;
            break;
    }
    switch (value) {
        case 5:
            hexPatches.SliderDamage = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x15ED0C8", 't')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderDamage.Modify();
            break;
        case 6:
            hexPatches.SliderDefence = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x15ED148", 'b')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderDefence.Modify();
            break;
        case 7:
            hexPatches.SliderArmor = MemoryPatch::createWithHex(
                    targetLibName, string2Offset(
                            OBFUSCATE_KEY("0x96D7B8", 'q')),
                    OBFUSCATE(
                            "60 0A 0E E3 1E FF 2F E1"));
            hexPatches.SliderArmor.Modify();
            break;
    }
    switch (value)
        case 8: {
            if (instanceBtn != NULL)
                get_gem(instanceBtn, 9999);
            MakeToast(env, obj, OBFUSCATE("Button pressed"), Toast::LENGTH_SHORT);

            break;
        }

    switch (featNum) {
        case 9:
            featureHookToggle = boolean;

            break;
    }
            switch (featNum) {
                case 10:
                    MakeToast(env, obj, TextInput, Toast::LENGTH_SHORT);
                    break;
            }
    switch (featNum) {
        case 11:
            gem  = boolean;
            break;
    }
    switch (featNum) {
        case 12:
            defencepower  = boolean;
            break;
    }

}


// Hooking example
int (*old_attack)(void *instance);
int attack(void *instance) {
    if (instance != NULL && attackpower) {
        return 9999;
    }
    return old_attack(instance);
}
int (*old_defence)(void *instance);
int defence(void *instance) {
    if (instance != NULL && defencepower) {
        return 9999;
    }
    return old_defence(instance);
}

double (*old_Attack)(void *instance);
double (AttackPower)(void *instance) {

    if (instance != NULL && sliderValue >
                            1) {                             //is true when slidervalue more than 1 and not null
        return (double) sliderValue;
    }
    old_Attack(instance);             // otherwise return to old value
}

//Toast
int (*old_gem)(void *instance);
int Gem(void *instance) {
    if (instance != NULL && gem) {
        return 9999;
    }
    return old_gem(instance);
}

// we will run our patches in a new thread so our while loop doesn't block process main thread
// Don't forget to remove or comment out logs before you compile it.

//KittyMemory Android Example: https://github.com/MJx0/KittyMemory/blob/master/Android/test/src/main.cpp
//Use ARM Converter to convert ARM to HEX: https://armconverter.com/
//Note: We use OBFUSCATE_KEY for offsets which is the important part xD

void *hack_thread(void *) {
    LOGI(OBFUSCATE("pthread called"));

    //Check if target lib is loaded
    do {
        sleep(1);
    } while (!isLibraryLoaded(targetLibName));

    LOGI(OBFUSCATE("%s has been loaded"), (const char *) targetLibName);


#if defined(__aarch64__) //Compile for arm64 lib only
    // New way to patch hex via KittyMemory without need to  specify len. Spaces or without spaces are fine
    //hexPatches.GodMode = MemoryPatch::createWithHex(targetLibName,
                                                    //string2Offset(OBFUSCATE_KEY("0x123456", '3')),
                                                    //OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));
    //You can also specify target lib like this
    //hexPatches.GodMode2 = MemoryPatch::createWithHex("libtargetLibHere.so",
                                                     //string2Offset(OBFUSCATE_KEY("0x222222", 'g')),
                                                     //OBFUSCATE("00 00 A0 E3 1E FF 2F E1"));

    // Offset Hook example
    // A64HookFunction((void *) getAbsoluteAddress(targetLibName, string2Offset(OBFUSCATE_KEY("0x123456", 'l'))), (void *) get_BoolExample,
    //                (void **) &old_get_BoolExample);

    // Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
    // See https://guidedhacking.com/threads/android-function-pointers-hooking-template-tutorial.14771/
    gem = (void(*)(void *,int))getAbsoluteAddress(targetLibName, 0x123456);

#else //Compile for armv7 lib only. Do not worry about greyed out highlighting code, it still works

    // New way to patch hex via KittyMemory without need to specify len. Spaces or without spaces are fine
    hexPatches.Damage = MemoryPatch::createWithHex(targetLibName,
                                                   string2Offset(OBFUSCATE_KEY("0x15ED0C8", 'g')),
                                                   OBFUSCATE("DC OF OF E3 1E FF 2F E1"));
    //You can also specify target lib like this
    hexPatches.Defence = MemoryPatch::createWithHex(targetLibName,
                                                    string2Offset(OBFUSCATE_KEY("0x15ED148", 'g')),
                                                    OBFUSCATE("DC OF OF E3 1E FF 2F E1"));

    hexPatches.SliderDamage = MemoryPatch::createWithHex(targetLibName,
                                                         string2Offset(
                                                                 OBFUSCATE_KEY("0x15ED0C8", 'g')),
                                                         OBFUSCATE("12 07 80 E3 1E FF 2F E1"));

    hexPatches.SliderDefence = MemoryPatch::createWithHex(targetLibName,
                                                          string2Offset(
                                                                  OBFUSCATE_KEY("0x15ED148", 'g')),
                                                          OBFUSCATE("12 07 80 E3 1E FF 2F E1"));

    hexPatches.SliderArmor = MemoryPatch::createWithHex(targetLibName,
                                                        string2Offset(
                                                                OBFUSCATE_KEY("0x96D7B8", 'g')),
                                                        OBFUSCATE("12 07 80 E3 1E FF 2F E1"));
    //Apply patches here if you don't use mod menu
    //hexPatches.GodMode.Modify();
    //hexPatches.GodMode2.Modify();

    // Offset Hook example
    MSHookFunction((void *) getAbsoluteAddress(targetLibName,
                   string2Offset(OBFUSCATE_KEY("0x1C8C8E0", '?'))),
                  (void *) get_gem, (void **) &old_gem);
    MSHookFunction((void *) getAbsoluteAddress(targetLibName,
                                               string2Offset(OBFUSCATE_KEY("0x1C8B70C", '?'))),
                   (void *) get_gem, (void **) &old_gem);


    // Symbol hook example (untested). Symbol/function names can be found in IDA if the lib are not stripped. This is not for il2cpp games
    MSHookFunction((void *) ("__unwind_"), (void *) get_gem, (void **) &old_gem);

    // Function pointer splitted because we want to avoid crash when the il2cpp lib isn't loaded.
    // See https://guidedhacking.com/threads/android-function-pointers-hooking-template-tutorial.14771/
    get_gem = (void (*)(void *, int)) getAbsoluteAddress(targetLibName, 0x1C8C8E0);
    get_gem = (void (*)(void *, int)) getAbsoluteAddress(targetLibName, 0x1C8B70C);

    LOGI(OBFUSCATE("Done"));

#endif

    return NULL;
}

//No need to use JNI_OnLoad, since we don't use JNIEnv
//We do this to hide OnLoad from disassembler
__attribute__((constructor))
void lib_main() {
    // Create a new thread so it does not block the main thread, means the game would not freeze
    pthread_t ptid;
    pthread_create(&ptid, NULL, hack_thread, NULL);
}

/*
JNIEXPORT jint JNICALL
JNI_OnLoad(JavaVM *vm, void *reserved) {
    JNIEnv *globalEnv;
    vm->GetEnv((void **) &globalEnv, JNI_VERSION_1_6);

    return JNI_VERSION_1_6;
}
 */
}
Updated by Azuma tan
More information about the target offsets, text correction

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • DomiNation Asia By NEXON Company v12.1480.1481 - [ Currencies Freeze & More ]
      Modded/Hacked App: ドミネーションズ -文明創造- (DomiNations) By NEXON Company
      Bundle ID: com.nexon.dominations.asia
      iTunes Store Link: https://itunes.apple.com/jp/app/ドミネーションズ-文明創造-dominations/id1012778321


      Hack Features:
      - Unlimited Crowns/Food/Oil/Gold -> Resources will add instead of subtracting. Works with Crowns. Read note inside the feature for more information! This does not work for speeding up buildings.
      - All Achievements Unlocked 
      - Freeze Crowns/Food/Oil/Gold -> Freezes Resources so they do not decrease when used! This does not work for speeding up buildings.
      - No Citizen Cost 
      - 0 Cost to Speed Up Training Troops
      - 0 Cost to Speed Up Tactics
      - 0 Food Cost to Train Troops
      - 0 Food Cost to Upgrade Troops
      - No Timer to Upgrade Troops
      - 0 Food Cost to Train Spells
      - 0 General Train Cost
      - No General Train CoolDown
      - 0 Food Cost to Build Wonder
      - 0 Food Cost to Research Troops
      - 0 Food Cost to Upgrade Tactics
      - No Timer to Library Research
      - No Timer to Upgrade Spells
      - 0 Cost to Upgrade Buildings
      - 0 Workers Required to Upgrade
      - 0 Crown Cost For Peace

      This hack works on the latest x64 or ARM64 & ARM64e iDevices: iPhone 5s, 6, 6 Plus, 6s, 6s Plus, 7, 7 Plus, 8, 8 Plus, X, Xr, Xs, Xs Max, 11, 11 Pro, 11 Pro Max, 12, 12 Pro, 12 Pro Max, 12 Mini, 13, 13 Pro, 13 Pro Max, 13 Mini, 14, 14 Plus, 14 Pro, 14 Pro Max, SE, iPod Touch 6G, 7G, iPad Air, Air 2, iPad Pro & iPad Mini 2, 3, 4, 5, 6 and later.


      Global hack(s): https://iosgods.com/topic/50401-ultrahack-dominations-v6660661-40-cheats-iosgods-exclusive/?tab=comments#comment-1582742
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,100 replies
    • DomiNations v12.1480.1481 +40++ Cheats [ Exclusive ]
      Modded/Hacked App: DomiNations by NEXON M Inc.
      Bundle ID: com.nexonm.dominations
      iTunes Store Link: https://itunes.apple.com/us/app/dominations/id922558758


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features:
      - Unlimited Crowns/Food/Oil/Gold -> Resources will add instead of subtracting. Works with Crowns. Read note inside the feature for more information! This does not work for speeding up buildings.
      - All Achievements Unlocked
      - Freeze Crowns/Food/Oil/Gold -> Freezes Resources so they do not decrease when used! This does not work for speeding up buildings.
      - No Citizens Cost
      - Place Multiple of Same Building
      - 0 Cost to Speed Up Training Troops
      - 0 Cost to Speed Up Tactics
      - 0 Food Cost to Train Troops
      - 0 Food Cost to Upgrade Troops
      - No Timer to Upgrade Troops
      - 0 Food Cost to Train Spells
      - 0 General Train Cost
      - No General Train Cooldown
      - 0 Food Cost to Build Wonder
      - 0 Food Cost to Research Troops
      - 0 Food Cost to Upgrade Tactics
      - No Timer to Library Research
      - No Timer to Upgrade Spells
      - 0 Cost to Upgrade Buildings
      - 0 Workers Required to Upgrade
      This hack is an In-Game Mod Menu (iGMM). In order to activate the Mod Menu, tap on the iOSGods button found inside the app.
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 4,984 replies
    • Monster Legends: Collect all Cheats v17.9.5 +8
      Modded/Hacked App: Monster Legends: Merge RPG By Socialpoint
      Bundle ID: es.socialpoint.MonsterCity
      iTunes Store Link: https://apps.apple.com/us/app/monster-legends-merge-rpg/id653508448?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Cydia, Sileo or Zebra).

       

      🤩 Hack Features

      - 1 Hit Kill
      - Skip Enemy Turn
      - Multiply Attack
      - Multiply Defense
      - Insane Score (Always 3 Stars)
      - No Skill Cost
      - Auto Win
      - Auto Play Battle Enabled for All Maps


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/topic/140543-monster-legends-collect-all-v1778-5-cheats-for-jailed-idevices/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/176914-monster-legends-collect-all-cheats-v1779-8/
        • Like
      • 337 replies
    • Simply Piano: Learn Piano Fast Modded v9.10.14 +1
      Modded/Hacked App: Simply Piano: Learn Piano Fast By Simply Ltd
      Bundle ID: com.joytunes.asla
      iTunes Store Link: https://apps.apple.com/us/app/simply-piano-learn-piano-fast/id1019442026?uo=4


      Hack Features:
      - PREMIUM
       

      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/68652-simply-piano-v975-jailed-mod-1/


      Hack Download Link: https://iosgods.com/topic/83369-simply-piano-learn-piano-fast-modded-all-versions-1/
        • Agree
        • Haha
        • Winner
        • Like
      • 1,540 replies
    • [ Chiikawa Pocket JP ] ちいかわぽけっと v1.2.0 Jailed Cheats +3
      Modded/Hacked App: ちいかわぽけっと By Applibot Inc.
      Bundle ID: jp.co.applibot.chiikawapocket
      iTunes Store Link: https://apps.apple.com/jp/app/%E3%81%A1%E3%81%84%E3%81%8B%E3%82%8F%E3%81%BD%E3%81%91%E3%81%A3%E3%81%A8/id6596745408?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - God Mode
      - Multiply Attack
      - Custom Speed (Customize before Login or Clear stage to get apply)

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/194281-chiikawa-pocket-jp-%E3%81%A1%E3%81%84%E3%81%8B%E3%82%8F%E3%81%BD%E3%81%91%E3%81%A3%E3%81%A8-v1111-jailed-cheats-3/
      • 23 replies
    • Chiikawa Pocket Cheats v1.2.0 +3
      Modded/Hacked App: Chiikawa Pocket By Applibot Inc.
      Bundle ID: jp.co.applibot.chiikawapocketgl
      iTunes Store Link: https://apps.apple.com/us/app/chiikawa-pocket/id6740838442?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - God Mode
      - Multiply Attack

       

      Non-Jailbroken Hack: https://iosgods.com/topic/193718-chiikawa-pocket-v111-jailed-cheats-2/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/193717-chiikawa-pocket-cheats-v111-2/
      • 39 replies
    • Loot Heroes v1.6.2 +8 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Loot Heroes: Fantasy RPG Games By BoomBit, Inc.
      Bundle ID: com.bbp.lootheroes
      iTunes Store Link: https://apps.apple.com/us/app/loot-heroes-fantasy-rpg-games/id6642699678?uo=4


      Hack Features:
      - Freeze Currencies
      - Unlimited Currencies [ VIP ]
      - God Mode -> Traps still cause damage.
      - One-Hit Kill
      - All Heroes Unlocked
      - Auto Win [ VIP ]
      - Battle Pass Unlocked [ VIP ]


      Jailbreak required hack(s): [Mod Menu Hack] Loot Heroes v1.1.5 +8 Cheats [ Unlimited Currencies + More ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 104 replies
    • Loot Heroes v1.6.3 +8 Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Loot Heroes By BoomBit, Inc.
      Bundle ID: com.bbp.lootheroes
      iTunes Store Link: https://apps.apple.com/us/app/loot-heroes/id6642699678?uo=4


      Hack Features:
      - Freeze Currencies
      - Unlimited Currencies [ VIP ]
      - God Mode -> Traps still cause damage.
      - One-Hit Kill
      - All Heroes Unlocked
      - Auto Win [ VIP ]
      - Battle Pass Unlocked [ VIP ]


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 244 replies
    • The Seven Deadly Sins Cheats v2.79.0 +5
      Modded/Hacked App: The Seven Deadly Sins by Netmarble Corporation
      Bundle ID: com.netmarble.nanagb
      iTunes Store Link: https://apps.apple.com/us/app/the-seven-deadly-sins/id1475440231?uo=4&at=1010lce4


      Hack Features:
      - God Mode
      - OHK
      - Infinite MP


      iOS Hack Download Link: https://iosgods.com/topic/131686-arm64-the-seven-deadly-sins-cheats-v117-3/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 2,045 replies
    • My Heroes: Dungeon Raid v26.0.5.0 +3 Cheats
      Modded/Hacked App: My Heroes: Dungeon Raid By REALITY SQUARED GAME CO., LIMITED
      Bundle ID: com.rsg.heroes
      iTunes Store Link: https://apps.apple.com/us/app/my-heroes-dungeon-raid/id1604333529?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - x Dmg
      - x Def
      - Dumb Enemies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 167 replies
    • [ Arknights KR ] 명일방주 Cheats v29.4.41 +8 - [ God Mode & More ]
      Modded/Hacked App: 명일방주 By YOSTAR (HONG KONG) LIMITED
      Bundle ID: com.YoStarKR.Arknights
      iTunes Store Link: https://apps.apple.com/kr/app/%EB%AA%85%EC%9D%BC%EB%B0%A9%EC%A3%BC/id1473903308?uo=4


      Hack Features:
      - God Mode
      - Frozen Enemies
      - One Hit Kill
      - Instant - Win
      - No Deploy Cost
      - Multiply Damage
      - Multiply Defense
      - Multiply Character Speed


      iOS Hack Download Link: https://iosgods.com/topic/164929-arknights-kr-%EB%AA%85%EC%9D%BC%EB%B0%A9%EC%A3%BC-cheats-v12001-8-god-mode-more/
        • Thanks
      • 57 replies
    • ArKnights Japan - アークナイツ v29.4.41 - [ x Player Damage & More ]
      Modded/Hacked App: アークナイツ By Yostar, Inc.
      Bundle ID: com.YoStarJP.Arknights
      iTunes Store Link: https://apps.apple.com/jp/app/%E3%82%A2%E3%83%BC%E3%82%AF%E3%83%8A%E3%82%A4%E3%83%84/id1478990007?uo=4

       

      🔧 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Cydia, Sileo or Zebra).

       

      🚀 Hack Features

      - Multiply Attack
      - Multiply Defense
      - Multiply Attack Speed
      - God Mode
      - Instant Win
      - Enemy Auto Suicide
      - No Deploy Cost
      - Freeze Enemies


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/topic/191639-arknights-japan-%E3%82%A2%E3%83%BC%E3%82%AF%E3%83%8A%E3%82%A4%E3%83%84-v27361-jailed-cheats-8/

       

      📥 iOS Hack Download Link: https://iosgods.com/topic/117823-arknights-japan-%E3%82%A2%E3%83%BC%E3%82%AF%E3%83%8A%E3%82%A4%E3%83%84-v27361-x-player-damage-more/
      • 216 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines