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Posted
1 hour ago, natumeg said:

I can't figure out how to debug non-variable values in the game with lldb.

I used the memory editor to change the values and this did not work.

https://youtu.be/wH2eCRuEoOs

You can always use string xrefs in the binary and put random breakpoints to see what happens when the function is called/used

Posted
19 hours ago, YesIAmBusmanl30 said:

You can always use string xrefs in the binary and put random breakpoints to see what happens when the function is called/used

Thank you very much!

breakpoint is very useful. However, I can't imagine what the strings of complex cheats (teleport, Fly Hack, etc.) would look like at all.

I know the memory address and would like to find the offset by watchpoint if possible...

Sorry for my bad English🙇‍♂️

Posted
3 hours ago, natumeg said:

Thank you very much!

breakpoint is very useful. However, I can't imagine what the strings of complex cheats (teleport, Fly Hack, etc.) would look like at all.

I know the memory address and would like to find the offset by watchpoint if possible...

Sorry for my bad English🙇‍♂️

its okay! you just have to reverse the game a lot, the more you reverse, the more you uinderstand how each function works.; This takes a lot of time to work.

 

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