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Posted (edited)

Why not use strings? One Hit Kill relates to damage. Just search get_damage or any strings that has damage. Then set breakpoint on those functions. If if breaks then thats the function youre looking

Updated by akosijv
Posted

@Goggwell now i got this in IDA 

_DamageScoringData_Teardown_m4368
MOVS            R1, #0
VMOV.I32        Q8, #0
STR             R1, [R0,#0x18]
ADDS            R0, #8
VST1.32         {D16-D17}, [R0]
BX              LR
; End of function _DamageScoringData_Teardown_m4368

-----------------------------------------

_DamageScoringData_Teardown_m4368
MOVS            R1, #0
VMOV.I32        Q8, #0 ---> Blinking here 
STR             R1, [R0,#0x18]
ADDS            R0, #8
VST1.32         {D16-D17}, [R0]
BX              LR
; End of function _DamageScoringData_Teardown_m4368


Why not use strings? One Hit Kill relates to damage. Just search get_damage or any strings that has damage.

Now what is strings :3 

Posted

@Goggwell now i got this in IDA 

 

_DamageScoringData_Teardown_m4368
MOVS            R1, #0
VMOV.I32        Q8, #0
STR             R1, [R0,#0x18]
ADDS            R0, #8
VST1.32         {D16-D17}, [R0]
BX              LR
; End of function _DamageScoringData_Teardown_m4368

-----------------------------------------

_DamageScoringData_Teardown_m4368
MOVS            R1, #0
VMOV.I32        Q8, #0 ---> Blinking here 
STR             R1, [R0,#0x18]
ADDS            R0, #8
VST1.32         {D16-D17}, [R0]
BX              LR
; End of function _DamageScoringData_Teardown_m4368

There is nothing to hack there. Learn how to hack with strings first then gdb. Gdb is a little bit complicated than string hacking
Posted

There is nothing to hack there. Learn how to hack with strings first then gdb. Gdb is a little bit complicated than string hacking

Can you post the link of string tut ? 

Posted

@Goggwell now i got this in IDA 

_DamageScoringData_Teardown_m4368
MOVS            R1, #0
VMOV.I32        Q8, #0
STR             R1, [R0,#0x18]
ADDS            R0, #8
VST1.32         {D16-D17}, [R0]
BX              LR
; End of function _DamageScoringData_Teardown_m4368

-----------------------------------------

_DamageScoringData_Teardown_m4368
MOVS            R1, #0
VMOV.I32        Q8, #0 ---> Blinking here 
STR             R1, [R0,#0x18]
ADDS            R0, #8
VST1.32         {D16-D17}, [R0]
BX              LR
; End of function _DamageScoringData_Teardown_m4368

Now what is strings :3

Bro you gotta learn :p

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