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Modded Binary Game Crash After Opening


Park Hyeon

3 posts in this topic

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Posted

Hello,

I'm new to all this.

Sorry if I missed a post somewhere that covered this.

 

So, I obtained the IPA of my game from iMazing. Pulled out the binary. Used il2cpp and was able to get the dummy dlls to see all the methods and offset (in dnspy).

 

I found a method which I want to modified (bool).

I then use HxD and made that bool to always return true.

 

After I replaced the origonal binary with the modded one and install it via the iosgods+ app, the game loads and I see the logo and then it just crashed.

 

Do I need to thin out the binary and use il2cpp again?

 

Any help would be appreciated! 

 

PS: If you guys need to see what it is in IDA, I can show that, too.

Posted
On 7/8/2020 at 2:29 PM, Park Hyeon said:

Hello,

I'm new to all this.

Sorry if I missed a post somewhere that covered this.

 

So, I obtained the IPA of my game from iMazing. Pulled out the binary. Used il2cpp and was able to get the dummy dlls to see all the methods and offset (in dnspy).

 

I found a method which I want to modified (bool).

I then use HxD and made that bool to always return true.

 

After I replaced the origonal binary with the modded one and install it via the iosgods+ app, the game loads and I see the logo and then it just crashed.

 

Do I need to thin out the binary and use il2cpp again?

 

Any help would be appreciated! 

 

PS: If you guys need to see what it is in IDA, I can show that, too.

Might be signature alter detection meaning if its cracvked or modified the app cant be used, you can possible remove this check.

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