How did you get access to the DLLs? I don't want a newbie tutorial I'm not new to this or anything just wondering what method was used by the game developer to pack/encrypt the files in assets/bin/Data?
Any info would be greatly appreciated I can't find any info online anywhere!
EDIT: Sorry about this, it appears I have made a VERY n00b mistake in thinking it was files encrypted in the assets folder that were dlls used by Unity and .NET framework...however, this game uses IL2CPP to output .so files instead. This makes easy and quick decompile methods impossible and I must resort to assembly and IDA instead....yuck...thanks for the hack, I know these things are a lot more difficult and time consuming! Good work! I'm working on the newest version right now for personal/private use