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tien0246

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Everything posted by tien0246

  1. Find unityframework, if can't found, use lagest file without extension
  2. 1. Yes 2. I gusse it is offset in stack, skip it 3. No, you must use pointer class + 0x10 void (*old_PersistentPlayerUpdate)(void* _this) = nil; void PersistentPlayerUpdate(void* _this) { old_PersistentPlayerUpdate(_this); if ([menu isSwitchWithIdentifierActive:@"currency"]) { void *playerData = *(void **)((uint64_t)_this + 0x18); void *Container = *(void **)((uint64_t)playerData + 0x30); void *Player = *(void **)((uint64_t)Container + 0x10); void *player = *(void **)((uint64_t)Player + 0x10); *(int *)((uint64_t)player + 0x134) = 999999999; *(int *)((uint64_t)player + 0x138) = 999999999; *(int *)((uint64_t)player + 0x13C) = 999999999; *(int *)((uint64_t)player + 0x140) = 999999999; } } MSHookFunction((void *)getRealOffset(APEncryptHex(0x013BE034)), (void *)PersistentPlayerUpdate, (void **)&old_PersistentPlayerUpdate);
  3. Soon, but not have free in app
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