Sometimes you want to find strings in your IPAs, but not open every single file to do so. Using other search methods have been super unreliable for me, so I made a python script that allows you to exactly do that, search whatever string you are looking for, recursively, in the whole IPA files files and subfolder.
 
	 
 
	The script is a lot more extensive than I want to describe, so feel free to just try it. 
 
	 
 
	Usage: 
 
	 
 
usage: ipa-string-search.py [-h] [-s SEARCH] [-c] [-e] [-o OUTPUT] [-f {json,txt,csv}] [--min-length MIN_LENGTH]
                            [--max-length MAX_LENGTH] [-i]
                            ipa_path
IPA String Scanner - Search and extract strings from iOS apps
positional arguments:
  ipa_path              Path to extracted IPA directory
options:
  -h, --help            show this help message and exit
  -s, --search SEARCH   Search for specific string
  -c, --case-sensitive  Perform case-sensitive search (default: case-insensitive)
  -e, --export-all      Export all found strings
  -o, --output OUTPUT   Output file path (default: strings_output.json)
  -f, --format {json,txt,csv}
                        Output format (default: json)
  --min-length MIN_LENGTH
                        Minimum string length (default: 4)
  --max-length MAX_LENGTH
                        Maximum string length (default: 1000)
  -i, --interesting     Find interesting strings (API keys, URLs, etc.)
Examples:
  # Search for specific string (case-insensitive by default)
  python ipa_scanner.py /path/to/extracted/ipa -s "api_key"
  # Case-sensitive search
  python ipa_scanner.py /path/to/extracted/ipa -s "ViP" -c
  # Export all strings to JSON
  python ipa_scanner.py /path/to/extracted/ipa -e -o strings.json
  # Export all strings to CSV with custom length
  python ipa_scanner.py /path/to/extracted/ipa -e -o strings.csv -f csv --min-length 10
  # Find interesting strings (API keys, URLs, etc.)
  python ipa_scanner.py /path/to/extracted/ipa -i
  # Search in Unity games
  python ipa_scanner.py /path/to/extracted/unity_app -s "PlayerPrefs"
	 
 
	 
 
	Code:
 
	 
 
	[Hidden Content]
 
	 
 
	Supports also UnityFrameworks, UnityAssets, SQLite Databases, Mach-O Binary files and many more...