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One Kid

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  • iDevice
    iPhone 8 Plus
  • iOS Version
    14.5.1
  • Jailbroken
    Yes
  • Rooted
    No

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  1. In addition, if we enable the FOV cheat in the second game, it will also cause a force close
  2. First of all, I really appreciate the progress made so far — the mod is getting much better and several features are already working as expected. The minimap toggle is no longer necessary because it is very difficult to adjust. The ESP line toggle is also not needed since it is tied to the minimap toggle. The Menu Setting1 containing “scale” and “font size” is also unnecessary for the same reason, and so is Setting2. The ESP line 2 toggle is already accurate, showing enemy nickname and hero information. The ESP boxes are also accurate. All FOV options have been tested and work well. As for the bugs I found: 1. When changing graphics settings (e.g., from low to high), ESP line 2 and ESP boxes become inaccurate again. 2. When the minimap cheat is still active, entering the second game to go into draft pick causes a force close. If I disable the minimap cheat right before the last tower is destroyed, I can get past draft pick. But when the second game starts and I re-enable the cheat right at the beginning, the game force closes again. I also can’t try practice mode twice while the cheat is active. So for now, the only way to fix this issue is to log in again after finishing the first game to avoid another force close.
  3. The mod works successfully — the mini map toggle can also be turned on and off, the ESP line toggle can be scaled but its position isn’t accurate, and the FOV feature works but is limited to only 30 and 90. In my opinion, it would be better if enemies could be visible on the mini map, the ESP line toggle were made accurate, and the FOV could be scaled or given options for 30, 50, 70, and 90. @Lolite
  4. me too, ban reason: using plug-in apps to compromise competitive fairness
  5. Thanks a lot, @Saitama Appreciate you taking the time to test it and explain things clearly. I’ll try using the scroll bar directly and tap the label instead of the checkbox like you said. Also, thank you for planning to add space between sliders — that will really help. Totally understand about the old menu being gone, and you're right — most of the settings only need to be adjusted once anyway. Keep up the awesome work! 🙌
  6. Hi @Saitama, Here are the bugs I encountered with the new menu: Scrolling Issue (Main & Aim tabs): I can't scroll properly in both the Main and Aim sections. The scroll function doesn't respond well — it only worked once after many attempts, and it suddenly jumped to the bottom. Main Menu: I can click most of the checkboxes here easily. However, the Custom FoV Value slider is too sensitive — it changes accidentally when touched, though it's not a big issue since we can set the value manually using "Set Custom FoV". ESP Menu: The "ESP Enabled" checkbox works fine. The Radar X/Y Position and Size sliders are a bit hard to adjust, similar to the FoV issue, but since they're usually set once, it's still acceptable. The real problem is with the checkboxes for "Show Lines", "Show Hero", "Hero Info", "Monsters", and "Distance". They're very difficult to toggle — you have to keep tapping in different spots just to get them to respond. Aim Menu (Biggest Issue): This part is the most frustrating. "Aim Enabled" works fine (possibly because it's positioned at the top and stands alone). The Aim Type option is hard to select — you have to keep tapping in different positions. The checkboxes for Auto Attack, Skill 1/2/3, and the distance sliders are really hard to interact with — especially the sliders. They’re placed too closely together, and a single wrong tap can change the value you didn’t intend to. This part is extremely painful to use since I frequently adjust these settings. In general, there's a clear mismatch between where I touch and what actually responds on screen, making the experience frustrating. Hope this helps!
  7. can i get previous version menu? because there is so many bug with new menu @Saitama
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