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AlyssaX64's post in I need help with my hook please!!! was marked as the answer
void (*old_lateUpdate)(void *_this); void lateUpdate(void *_this){ bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8); if (test2){ FastChangeAnimatorStates(myplayer, 0, 531867845, true, 0.f); } } old_lateUpdate(_this); } @RehmanAfridi try it like this!!!
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AlyssaX64's post in Detection Check bypass jailbreak? was marked as the answer
@Cuong.SinoIt's just a one function you need to ret and it'll bypass that .. Good luck
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AlyssaX64's post in Can't dump some unity games was marked as the answer
yes, put the unity framework binary in il2cpp with the metadata