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Hello, I saw you seem interested to know more on dump.cs.
I guess you might be interested in Stage 6 of my tutorial here.
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It depends what anti-cheat is it. In your scenario, it is a server sided. Local copy is just a dummy, I guess. You can’t spend it like crazy within that few minutes, right?
I guess the transaction actually happens on server side. If that is the case, nothing you can do. Unless you try to hack it with Http Catcher, then it is a completely different work of hacking. I do not familiar with it.
For app, you might try do IDA String Search hack. Or you can try inject FLEX to it and understand a bit more on the app. I rarely hack app. Sorry, I can’t help much.
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No you're helping just fine haha thanks for your help, I guess I have one or 2 more questions if you're still available, for apps would I put only the binary file into ida to string search? And my last question is I'm trying to dump a game called Hay Day but when I put it in il2cp it says the binary and metadata aren't supported so I can't figure out how to dump it.
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For app, in general, core stuff on the core binary. But you never know how developer would do to hide things from you.
I never dump Hay Day before, I am not sure.
But, in general, it is could be
i) the Unity version is not supported by the dumper yet
ii) the metadata file could be encrypted or fake. You may try to use the new Il2cpp dumper feature from iGameGod to dump metadata from memory. Then use it with Il2cpp again.
Strongly suggest you to raise Help topic in forum. You can get more support there. Enjoy.