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bmouth

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    20
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  • iDevice
    iPad 9.7" (2018)
  • iOS Version
    12.3.1
  • Jailbroken
    No
  • Android Device
    P30 Pro
  • Android Version
    9
  • Rooted
    No

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  1. I entered the numbers but it doesn't seem to work for me, the damage stays the same and the number of moves do not change Anyone else got it working?
  2. I would like to learn more, thank you
  3. still playing this game in 2021
  4. Same here I got it loaded but seems it's the same as the original game
  5. Actually I think the Gold Multiplier must be larger than the HP divider for it to work, otherwise there will be a point where we get less Gold than the original
  6. Installed and try it out, it works, but the Gold drop is based on monster HP, so if the HP is /500 and Gold is x50, we actually get less Gold than we normally would, making it more difficult to progress through. You might want to put Gold to x500 or x5000 just to compensate?
  7. It works, but the gold advantage is so small it doesn't feel like it's cheating. The last version with 1 HP and increase Gold when spent was better. I double checked, the HP was not reduced by /5000, it's the same as the original, but Gold was increased 50x.
  8. Wow, thanks for the prompt update, will try it out in a bit
  9. all working, but only can make progress in v3 amazing.
  10. Sure, I will give that a try Actually, if the update cost is linked to the Gold drop multiplier, if you make that into 0 it will drop 0 gold but the upgrades should be free. Maybe you can give that a try?
  11. Thanks It's kinda working, but the gold need to level up everything in the sword master page, such as level and skills, are insanely expensive. cannot even get enough gold to level 600 to prestige 1-Hit KO is working fine, and really the Gold hack is unnecessary if there is already 1-Hit KO. Maybe make a ver.3 that only has 1-Hit KO?
  12. Thank got it working after downloading the obb The player level up cost is showing 0 but actually deducting coins, hero level up is not free either. The player level up 5 levels at a time, ignores the x1/x10/x100 multiples I select
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