Hey guys,
We're releasing our newest version of MobBot. Our main GitHub repo was taken down by an **erroneous** DMCA takendown and we're in the counter-DMCA process as we speak. We expect to have our main repo back in a week or so, until then we have a new temporary one.
It's been tested to perfection to make sure it is extremely stable so you wont have to worry about all those pesky crashes. Its config now generates random phone information that is different for each person. Want to run more than 1 bot but scared of ipbans? No problem because it now supports custom proxies to get around that pesky temp IP ban. Come try it today and tell us what you think of our new improved bot .
Changelog:
8.14.2016
- Added option to use old pathing - StartupSettings=>UseHumanPathing in config.json - Addressed an issue with pathing where you would not hit pokestops while walking - Added MapObject caching, we now update both nearby pokemon and pokestops at the same time, every 20 seconds, maximizing pokemon found in the map and preventing any "invisible" pokemon i.e. ones that appear in game but not to the bot. - Addressed an issue with pathing where you would hit a pokestop multiple times after clearing it while walking to the stop. - When pathing, if you hit you destination pokestop while walking you will now change your target pokestop to the next available stop. - Removed DelaySettings being for only when Teleport = true, they now apply to everything. - Addressed error messages when using human pathing if the api server was under heavy load. No more red text & restarts.
The biggest change in this release is dynamic, realistic human pathing. No more running through buildings or water trying to get to PokeStops! Here are some screenshots
Temporary GitHub: [Hidden Content] Download: [Hidden Content] Come chill with us, ask for help, or simple enjoy our Pokemon sniping section.[Hidden Content] [Hidden Content]