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Posts posted by 𓄼 . f v c k . 𓄹
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You can use iGG to get the static address with its new option (the mini iDA).
Or you can calculate the ASLR and substrate it from the « memory addresss » with a debugger, and it will give you the real addresss.
u can check that for more understanding
https://iosgods.com/topic/169048-non-unity-game-hacking-tutorial-godus-part-1-lldb/
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Post some screenshot about the script and where it is, and your AutoTouch home screen UI
im not sure putting your script directly into var/mobile/…/Autotouch will work.
Usually this dir is not accessible for the User. It would normally be in /Documents
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On 11/4/2023 at 9:26 PM, josiahhall16 said:
That helped a lot. This coding sh!t is definitely new to me. But I was just told this game is server sided. So server sided pretty much means outta luck on hacking any of that right?
yep...mean the code of your currency is calculated on serveur and what you see is just the response of the calculation...
you could try some packet editing in the request as a last change, if the new coin value is sent from the client to the serveur you could maybe edit it.. but its 1% of chance.
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On 11/1/2023 at 9:05 AM, Hnohthree said:
For example i want to download an app which is not avaliable on App Store. I found that app here but it’s hacked so i can’t play it without hacks. And think like i don’t have other devices for sideload etc.
So is there a way to download hacked apps without hack?
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link has been updated
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On 5/3/2019 at 3:48 PM, MrPlunt said:
Hey I am new to making hacks for iOS games although I know some basic C# coding and python coding. My goal is to make an aimbot and ESP for standoff 2. If anyone could tell me a program and maybe link some sort of tutorial it would be very much appreciated! Thanks
tho so2 has now a good antiban, better try it on Forward Assault.
linked is a source contains what you need.
even tho better would be looking at esp on unity for pc games on youtube to understand how it’s being made
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On 11/3/2023 at 12:18 AM, josiahhall16 said:
Str X1, [x0, #0xb8] X1
this gonna store the value in X1 into X0 + #0xb8
X1 is balance
X0 + #0xb8 is the place where it gonna be stored
X0 alone is just a register that contained another info, the processor will add to it the immediate value 0xb8 to get the place where gold is
to hack it you might just need to change the value in X1
or you can edit the one in X0 + 0xb8 if possible
or hack the instructions before the STR
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Woww that’s great !!! You did some nice work in 1 Year !!!
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Damnnnnn ! such a great work !!! nice dev team !!
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updated download link
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3 hours ago, patisgarnek112 said:
Hi Experts,
I would like to know if it is possible to get decrypted IPA file of GTA Liberty City Stories? I would like to play it on M1 Macbook using PlayCover. Many thanks in advance.
it’s the decrypted ipa
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that’s noice !
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4 hours ago, LegionDon said:
Thank you 🙏
File no longer available with link provided
sorry, seems like they asked to remove the iPA
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17 minutes ago, Happy Secret said:
Version 1.8.4:
Today is a remarkable day for H5GG enhanced menu. Here brings a monster improvement to JSPlugin. With this latest update, you can now interact directly with Unity User Object, with a bit of setup, you can use Unity User Object directly inside your JSPlugin. It is almost like a JS-binding of Unity, crazy! See below for more details:
1. Introducing Unity User Object wrapper. You can wrap ALL Unity User Object with in JS Plug-in. YES, it is pretty much like what we did earlier for UnityArray, UnityList, and UnityDictionary.
With a bit of setup like below, you can use dot (.) notation OR [] notation to directly access fields and methods!!!!!
e.g. let myPlayer = new UnityObject(<<Player Object Address>>);
myPlayer.loadFields([“score”,”exp”,”_anyfieldname”]); //You can have as many field as you like. Of course add only those you need.
myPlayer.loadMethods([“void set_exp(int32)”,”int32 get_exp()”,”void _anymethodname()”]); //You can have as many method as you like.
Then, you can do myPlayer.score=999, myPlayer.exp, ”_anyfieldname”myPlayer.set_exp(999), myPlayer.get_exp(),etc
You may find all the field names, method name from Unity dump or using my Unity Static Analyzer JSPlugin. Again, it support all Unity User Objects.
Note Currently it only support following field / param / return data type: void, int8, int16, int32, int64, single, double, boolean, text (readonly), string (readonly), for pointer please use int64.
Combining UnityObject, UnityArray, UnityList, and UnityDictionary, you can pretty much program the cheat logic with Unity User Object intuitively in JSPlugin.2. Further improved core Unity Framework to handle Enum better. YES, you can now directly see Enum value in Unity User Object Explorer.
Enum is used heavily to classify objects. It is a very important identifier for us to filter object we want to access.
3. Minor bug fix on a number of bugs.note:
1. This is a Beta release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it.v1.8.4: https://iosddl.net/880ac3724c32077c/H5GG_with_ARM_and_Unity_v1.8.4.zip
man is making tons of good updates !!
i remember the first version, you did some real progress !! 🙃
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oldddd game
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love that game
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26 minutes ago, Gtamitesh16 said:
Im sending file but file not sent to your telegram i don't know why
mhh maybe cuz i didn’t answered your PM
iOSGods.com - 2023 Year In Review
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Woww ! that’s incredible