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𓄼 . f v c k . 𓄹

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Posts posted by 𓄼 . f v c k . 𓄹

  1. Post some screenshot about the script and where it is, and your AutoTouch home screen UI

    im not sure putting your script directly into var/mobile/…/Autotouch will work.

    Usually this dir is not accessible for the User. It would normally be in /Documents 

  2. On 11/4/2023 at 9:26 PM, josiahhall16 said:

    That helped a lot. This coding sh!t is definitely new to me. But I was just told this game is server sided. So server sided pretty much means outta luck on hacking any of that right?

    yep...mean the code of your currency is calculated on serveur and what you see is just the response of the calculation...

    you could try some packet editing in the request as a last change, if the new coin value is sent from the client to the serveur you could maybe edit it.. but its 1% of chance. 

     

  3. On 5/3/2019 at 3:48 PM, MrPlunt said:

    Hey I am new to making hacks for iOS games although I know some basic C# coding and python coding. My goal is to make an aimbot and ESP for standoff 2. If anyone could tell me a program and maybe link some sort of tutorial it would be very much appreciated! Thanks

    tho so2 has now a good antiban, better try it on Forward Assault.

    linked is a source contains what you need. 

    even tho better would be looking at esp on unity for pc games on youtube to understand how it’s being made

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  4. On 11/3/2023 at 12:18 AM, josiahhall16 said:

    Str X1, [x0, #0xb8] X1

    this gonna store the value in X1 into X0 + #0xb8 

     

    X1 is balance 

    X0 + #0xb8 is the place where it gonna be stored

    X0 alone is just a register that contained another info, the processor will add to it the immediate value 0xb8 to get the place where gold is

     

    to hack it you might just need to change the value in X1

    or you can edit the one in X0 + 0xb8 if possible 

    or hack the instructions before the STR

  5. 17 minutes ago, Happy Secret said:

    Version 1.8.4:
    Today is a remarkable day for H5GG enhanced menu. Here brings a monster improvement to JSPlugin. With this latest update, you can now interact directly with Unity User Object, with a bit of setup, you can use Unity User Object directly inside your JSPlugin. It is almost like a JS-binding of Unity, crazy! See below for more details:
    1. 
    Introducing Unity User Object wrapper. You can wrap ALL Unity User Object with in JS Plug-in. YES, it is pretty much like what we did earlier for UnityArray, UnityList, and UnityDictionary.
        With a bit of setup like below, you can use dot (.) notation OR [] notation to directly access fields and methods!!!!!
        e.g. let myPlayer = new UnityObject(<<Player Object Address>>);
                myPlayer.loadFields([“score”,”exp”,”_anyfieldname”]); //You can have as many field as you like. Of course add only those you need.
                myPlayer.loadMethods([“void set_exp(int32)”,”int32 get_exp()”,”void _anymethodname()”]); //You can have as many method as you like.
                Then, you can do myPlayer.score=999, myPlayer.exp, ”_anyfieldname”myPlayer.set_exp(999), myPlayer.get_exp(),etc

       You may find all the field names, method name from Unity dump or using my Unity Static Analyzer JSPlugin. Again, it support all Unity User Objects.
       
     Note  Currently it only support following field / param / return data type: void, int8, int16, int32, int64, single, double, boolean, text (readonly), string (readonly), for pointer please use int64.
       Combining UnityObject, UnityArray, UnityList, and UnityDictionary, you can pretty much program the cheat logic with Unity User Object intuitively in JSPlugin. 

    2. Further improved core Unity Framework to handle Enum better. YES, you can now directly see Enum value in Unity User Object Explorer.
        Enum is used heavily to classify objects. It is a very important identifier for us to filter object we want to access.
    3. Minor bug fix on a number of bugs.

    note:
    1. This is a Beta release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not 
    familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
    2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. 

    v1.8.4: https://iosddl.net/880ac3724c32077c/H5GG_with_ARM_and_Unity_v1.8.4.zip

    man is making tons of good updates !! 

    i remember the first version, you did some real progress !! 🙃

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