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Smvueno

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  1. I have been sitting here this evening too trying to figure this out. Seems like that no matter what i change, the size is still the same and it will end up in crash :S Anyone else who are brave enough to try ?
  2. Seems like the LDR R0, [R4, #C4] is not the key. It just crashes, sometimes it is small, sometimes normal size and sometimes just crashes with nothing at all there..
  3. Hello there folks! If you are good at IDA modding i would love to get some help! I'm trying to figure out how to change the zoom level in Agar.io 1.2.2 for android. I've extracted libgame.so from the apk. Opened it in IDA. Found the CalculateZoom level sub part. And is now trying to figure out what number to edit and how. This is the part i am playing around with: sub_7C59C8 ; DATA XREF: .data:00F0AAC4o .text:007C59C8 STMFD SP!, {R4-R11,LR} .text:007C59CC ADD R11, SP, #0x1C .text:007C59D0 SUB SP, SP, #4 .text:007C59D4 MOV R4, R0 .text:007C59D8 LDR R0, =(_GLOBAL_OFFSET_TABLE_ - 0x7C59EC) .text:007C59DC LDR R1, =(aNsnumber - 0xF870E8) .text:007C59E0 MOV R8, R3 .text:007C59E4 ADD R5, PC, R0 ; _GLOBAL_OFFSET_TABLE_ .text:007C59E8 ADD R0, R1, R5 ; "NSNumber" .text:007C59EC MOV R6, R2 .text:007C59F0 BL sub_42004C .text:007C59F4 LDR R9, =(off_F0B040 - 0xF870E8) .text:007C59F8 MOV R2, R6 .text:007C59FC ADD R7, R9, R5 ; off_F0B040 .text:007C5A00 ADD R1, R7, #0x158 .text:007C5A04 BL sub_424F20 .text:007C5A08 MOV R6, R0 .text:007C5A0C LDR R0, [R4,#0xC4] .text:007C5A10 ADD R1, R7, #0x218 .text:007C5A14 MOV R2, R6 .text:007C5A18 BL sub_424F20 .text:007C5A1C MOV R5, R0 .text:007C5A20 ADD R1, R7, #0x200 .text:007C5A24 BL sub_424F20 .text:007C5A28 MOV R10, R0 .text:007C5A2C ADD R1, R7, #0x230 .text:007C5A30 MOV R0, R5 .text:007C5A34 BL sub_424F20 .text:007C5A38 TST R0, #0xFF .text:007C5A3C BEQ loc_7C5A5C .text:007C5A40 LDR R0, =(_GLOBAL_OFFSET_TABLE_ - 0x7C5A50) .text:007C5A44 MOV R2, #1 .text:007C5A48 ADD R0, PC, R0 ; _GLOBAL_OFFSET_TABLE_ .text:007C5A4C ADD R0, R9, R0 ; off_F0B040 .text:007C5A50 ADD R1, R0, #0x118 .text:007C5A54 MOV R0, R10 .text:007C5A58 BL sub_424F20 .text:007C5A5C .text:007C5A5C loc_7C5A5C ; CODE XREF: sub_7C59C8+74j .text:007C5A5C LDR R1, =(_GLOBAL_OFFSET_TABLE_ - 0x7C5A70) .text:007C5A60 LDR R0, [R4,#0xC4] .text:007C5A64 MOV R2, R6 .text:007C5A68 ADD R1, PC, R1 ; _GLOBAL_OFFSET_TABLE_ .text:007C5A6C ADD R5, R9, R1 ; off_F0B040 .text:007C5A70 ADD R1, R5, #0x238 .text:007C5A74 BL sub_424F20 .text:007C5A78 LDR R0, [R4,#0xCC] .text:007C5A7C ADD R1, R5, #0x308 .text:007C5A80 MOV R2, R6 .text:007C5A84 BL sub_424F20 .text:007C5A88 TST R8, #0xFF .text:007C5A8C BEQ loc_7C5AB0 .text:007C5A90 LDR R0, =(_GLOBAL_OFFSET_TABLE_ - 0x7C5A9C) .text:007C5A94 ADD R0, PC, R0 ; _GLOBAL_OFFSET_TABLE_ .text:007C5A98 ADD R0, R9, R0 ; off_F0B040 .text:007C5A9C ADD R1, R0, #0x48 .text:007C5AA0 MOV R0, R4 .text:007C5AA4 SUB SP, R11, #0x1C .text:007C5AA8 LDMFD SP!, {R4-R11,LR} .text:007C5AAC B sub_424F20 .text:007C5AB0 ; --------------------------------------------------------------------------- .text:007C5AB0 .text:007C5AB0 loc_7C5AB0 ; CODE XREF: sub_7C59C8+C4j .text:007C5AB0 SUB SP, R11, #0x1C .text:007C5AB4 LDMFD SP!, {R4-R11,PC} .text:007C5AB4 ; End of function sub_7C59C8 If i change LDR R0, [R4,#0xC4] to MOV R0, R7 It becomes crazy zoomed out and craches. If i modify it with: MOV R0, #0x7D0 It just craches again. I've also been experimenting with a lot of the other values but they all end up in crash. Anyone got an idea of how to find the right value? Thanks on forehand! Agario libgame.so download Agario Apk download
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