
tanis
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Posts posted by tanis
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On 11/1/2018 at 2:27 PM, TheArmKing said:
de4dot works on mono games not il2cpp
It makes sense, I've got confused there. But now I wonder.. how would you get crash reports that make sense if you obfuscate the code? There should be a way to deobfuscate what comes through the crash reporting and it must either be stored in the game or somewhere offline for post processing of crash reports.. has anyone had a look into that by any chance?
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@DiDA it works like a charm! Thanks for pointing me in the right direction
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47 minutes ago, DiDA said:
You can use DLGMemor the open sourced memory editor to learn how it works and how it’s made.
I didn't know about DLGMemor, I'll have a look at it. Are you actually using it?
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Is there anyone who tried to write something similar to iGameGuardian or who has got an idea of how it could actually work.
I doubt that they hook malloc to keep a list of all the memory allocations in the heap. Is there a way to access the list of heaps arenas from within an iOS process?
What would you do to find out the arenas? Maybe this could turn out in a collaborative project, wouldn't it be useful?
My basic plan would be to make it a dylib and sideload it with the app I want to read the memory from.
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Before anyone jumps in, this is a game made with Unity but that uses Lua scripts embedded in asset bundles.
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Thanks!
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Thanks!
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3013
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That's a bit broad of a question. You should start with some tutorials that let you find out whether it is a Unity game or something different, to start with.
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I can't remember the exact name off the tip of my head but so far all of the obfuscations I've found were deobfuscable with de4dot: https://github.com/0xd4d/de4dot
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Thanks and btw would something like this be doable on non-jalbroken devices? Do you have any pointers to documentation about how it works?
Cheers!
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Is this stuff still relevant?