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tanis

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Posts posted by tanis

  1. On 11/1/2018 at 2:27 PM, TheArmKing said:

    de4dot works on mono games not il2cpp

    It makes sense, I've got confused there. But now I wonder.. how would you get crash reports that make sense if you obfuscate the code? There should be a way to deobfuscate what comes through the crash reporting and it must either be stored in the game or somewhere offline for post processing of crash reports.. has anyone had a look into that by any chance?

  2. Is there anyone who tried to write something similar to iGameGuardian or who has got an idea of how it could actually work.

    I doubt that they hook malloc to keep a list of all the memory allocations in the heap. Is there a way to access the list of heaps arenas from within an iOS process? 

    What would you do to find out the arenas? Maybe this could turn out in a collaborative project, wouldn't it be useful?

    My basic plan would be to make it a dylib and sideload it with the app I want to read the memory from.

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