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Mofu666

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    iPad Pro (3rd gen)

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  1. Right, thanks for the help. I used memory patching with the help of a github repo and JIT. So that works perfectly. However do you think anything related to hooks (so like making esp or chams) is possible? Or am i limited to memory patches meaning simple things like radar , no recoil etc... (which i have made both working).
  2. What I dont understand is why would I need JIT if @Puddin " Forward Assault +14 Jailed Cheats Mega Hack " doesn't need that for it to work on my device...
  3. @Laxus So essentially I have two options right? The thing is with patching the binary it doesn’t allow for any sort of toggle ? It would mean that my radar hack is enabled all the time. And for stikdebug and JIT, do I do as I did previously? Meaning I create the dylib and use Sideloadly to combine it with the IPA but this time once it's installed, I just enable JIT for the game? And it does use UnityFramework.
  4. Device: iPad pro 12.9 3rd gen iOS Version: iOS 17.5 Non-Jailbroken Tools Used: Theos, Decrypted IPA, Il2CppDumper, Sideloadly (with dylib injection) Hi everyone, I'm trying to replicate the Radar Hack from the official iOSGods Forward Assault Mod. I’ve managed to compile my own dylib with a functional menu that appears in-game. However when I toggle the switches nothing actually happens in the game. It’s as if my hooks aren't working. Idk I'm very new at this. Should I be using a different method? If anyone help explain me why the game logic remains unchanged. Thank.
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