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Jacob424242

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  1. I see--I had not seen anyone mention such a thing in all my researching these errors--makes sense now. Is there any way to bypass this protection? (I don't care how complicated it is if you know of a method.) I've managed to get a lot of readable strings in IDA as is actually. It doesn't appear completely obfuscated, but I am missing the function names unfortunately.
  2. Well, yes, the app Legend Slime (ID "com.loadcomplete.slimeidle") always spits out of Il2CppDecompiler: System.InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) at Il2CppDumper.Macho64.MapVATR(UInt64 addr) in C:\projects\il2cppdumper\Il2CppDumper\ExecutableFormats\Macho64.cs:line 71 at Il2CppDumper.SectionHelper.FindMetadataRegistrationV21() in C:\projects\il2cppdumper\Il2CppDumper\Utils\SectionHelper.cs:line 256 at Il2CppDumper.Macho64.PlusSearch(Int32 methodCount, Int32 typeDefinitionsCount, Int32 imageCount) in C:\projects\il2cppdumper\Il2CppDumper\ExecutableFormats\Macho64.cs:line 241 at Il2CppDumper.Program.Init(String il2cppPath, String metadataPath, Metadata& metadata, Il2Cpp& il2Cpp) in C:\projects\il2cppdumper\Il2CppDumper\Program.cs:line 213 ERROR: An error occurred while processing. I figured it was a decryption error, since the version of the app I downloaded myself had the same exact UnityFramework bin in it (same size). But, if this isn't a decryption error, then I'm not sure why Il2Cpp is spitting this error. I tried both locally-run Il2Cpp and the online version of it.
  3. Is there anyway for this to support decrypting UnityFramework for unity games? Decrypting the main IPA, which is what this does, is useless for Unity games because the binary isn't held there, but is held in Frameworks\UnityFramework.framework\UnityFramework instead.
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