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wrotekk

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  • iOS Version
    18.1
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  1. Great, thanks for the feedback! I am just at the beginning of my game hacking journey, but I hope to be able to contribute here later
  2. Hey guys, I am working on a bot for a mobile MMORPG game. I am using legacy method - library injection (using sideloadly) on my MBP with M3 Max (yes, I run the "hacked" game on my laptop, so I have easy access with LLDB for example). The library rewrites some memory to hook my function into functions in the game (like listening to decrypted communication between client <-> server). Usually this technique is quite easy to detect, the game could just check loaded libraries in process and check if there is any extra lib. But does the AppStore even allow this? Do iOS games even care? All public bots (there are only 2-3 of them) for this game are based on screen analysis running on the android version of the game on LDPlayer, so I am not sure if they even look for it. I understand that they can analyze the behavior on server side, but I don't want to do any hardcore thing. I just want a bot that will do quests and other boring daily activities. For now, during the tests, after a few hours of normal playing with the injected library, I didn't get banned or anything, but it was probably too short. What do you think? Does this kind of method have a future?
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