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Bryan Mills

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  1. Is there anyway I can ask the original creator of the patch? Or if you really have any other hint, even the slightest clue would be appreciated.
  2. You are right. That's what I figured, too. I spent numerous more hours trying to figure it out. I believe I found the function that creates and initializes the debug menu, but I could not figure out what the gatekeeper is. (isDebugEnabled or whatever) I jailbroke my phone, poked the app with dynamic debugging, and LLDB I decrypted the original old version and compared it with the same already patched version, which did not help I replaced the original binary with yours, removed the added tweaks and frameworks, and the patch still worked. That's why I tried comparing, but it led nowhere. I tried everything you can think of. Could you PLEASE share with me a helpful tip, clue, or hint that would point me in the right direction? Whether that be in a DM or here. Anything, a specific string, a function, or whatever else you can think of. I would really appreciate that. @Laxus
  3. Hey, I have spent a long time looking through the binary of Episode. I was able to fix the sideload crash, so I tried enabling the DEBUG (quality assurance) menu. I tried patching everything you can think of in the main binary, as well as the IL2CPP dumped UnityFramework binary, even though the Debug Menu strings are inside the main app binary (not Unity, most likely Cocos2d-x). So after such a long time digging and trying everything I could, I am reaching out to ask @Laxus or @Zahir, whoever manages the crack now, to please give me a tip on where I should look. That could be telling me which binary I should look into, what the debug flag is (e.g. isDebugDevice, etc.) and where it is checked or anything else. I would not ask if I did not try extensivly do figure it out myself. All the best, Bryan
  4. @LaxusHey, can I please contact you somehow? I have a reverse engineering question for an app on which I have spent over 20 hours trying to reverse engineer.
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