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Posts posted by Red16
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How did you create that clickable Note button? 😂
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18 hours ago, Tenpoint said:
Awesome, I was looking for that anyway. It had the same problem, but I fixed it by refreshing the cache from PowerApp. Now the bigger problem, iGG doesn't seem to work on Injustice Gods Among us, or any game I've tried, even after I've activated it in the iGG app. Is there any possible troubleshooting there? Thanks so much!
Hey if the game you’re using iGameGod on is server sided editing currency or some other values may not work.
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Requirements:
- Sideloadly
Features:
- bundleIdentifier check bypassed
- Bypass all dylibs: (attempted fishhook)
Get it here: https://github.com/Rednick16/libSupport/releases/download/v1.2.1/AutoInjector.zip
Note:For this to work successfully you need to be using Sideloadly " Use automatic bundleId " you can not add to the bundle id or change it in anyway.Installation:
1 - Unzip `AutoInjector.zip` It contains two files (`libSupport.dylib` & `BypassInjector.dylib`)
2 - Open Sideloadly --> Advance Options
3 - Inject dylib/frameworks select `libSupport.dylib` & `BypassInjector.dylib`
4 - Untick "Cydia Substrate box" and hit start.
5 - Your finished.
Info:
- Utilizing (libSupport: 1.2.1) https://github.com/Rednick16/libSupport
Credits: @Red16
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After months of hard work iv finished jailed_support
Project GitHub: https://github.com/Rednick16/jailed_support
What it dose:
- It hooks objective functions + exported functions that are currently active it dose not make use of substrate.
Features:
- Bundle ID check bypass
- Dylib files check bypass
- Malicious checks bypass checking hashes changes etc
- Supports jailbroken devices somewhat(w.i.p)
what games dose it support:
- Supports all games
Some good to know info:
- although this is very helpful to bypass jailed detections some games have gone to very extreme to crack down on methods used here.
- you might have to bypass a few detections manually than use this.
Usage:
void setup(){ support_init(); if(support_initialized()){ struct support_bypass bypass = { NULL, /* custom uniuque id to spoof app no use for now */ "com.rednick16.jailed.example", /* your app bundle id most basic detection but effective */ { /* add any files u wish to bypass here */ "embedded", "mobileprovision", "jailed_example", "libsupport" }, { /* add any symbols u wish to bypass here */ "example_symbol", "MSHookFunction", "MSHookMessage" } }; initilize(bypass); }
Project GitHub: https://github.com/Rednick16/jailed_support
Installation:
- your tweak + libsupport needs to be added to frameworks folder
- If your jailbroken you can add it to bin or compile it into a deb but it’s really made for non jailbroken devices
Credits: @Red
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extern kern_return_t vm_region ( vm_map_t target_task, vm_address_t *address, mach_vm_size_t *size, vm_region_flavor_t flavor, vm_region_info_t info, mach_msg_type_number_t *infoCnt, mach_port_t *object_name );
when i call the function above i get an error
yea i have the headers included there wasn't any linkable library as i could see
I don't know why i keep getting vm_region referenced from then file if anyone has a solution please enlighten me
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Thats not possible 😅 It is a server sided game
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On 2/19/2021 at 7:51 PM, bR34Kr said:
Ah no was more asking of how to compile a Tweak as a static library since Theos does support linking to one but not compiling a Tweak to one, or at least I think so
alright i figured it out you need to add to your makefile
XXX_LINKAGETYPE = static
XXX name of your project
when you compile the library you will get a .a file
then in your tweak project add these to make file
$(TWEAK_NAME)_OBJ_FILES = somelib.a $(TWEAK_NAME)_LDFLAGS = -lsomelib
examplefolder
$(TWEAK_NAME)_OBJ_FILES = examplefolder/somelib.a $(TWEAK_NAME)_LDFLAGS = examplefolder/somelib.a
also add to makefile at the top set true
DEBUG = 1
add any headers you want to include etc
i recently just did this
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On 4/4/2021 at 12:05 PM, KillerAE said:
@Red16 Hey, the addPatch switch never shows up on the menu. Plain switch does show, but addPatch switch does not.
Your still having that issue?
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5 years later
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Title says it all
i compile a framework but for some reason it’s not getting added into the project.dylib
am I compiling the framework wrong?$(TWEAK_NAME)_EXTRA_FRAMEWORKS = r16Log
it acts just like a library
i have to install the framework for it to work when i install my tweak its not compiling it as one thing did i make the framework wrong i just used what theos gives me 🤔 -
1 hour ago, bR34Kr said:
This'll not make it static though
Its better to use a framework since it can be static I don’t think theos has the ability to link static libraries yet
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Read this tutorial it will help you with hooks a bit:
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There is a Frameworks folder in .app and use UnityFramework instead of the binary with the meta and illcpp tool will dump it for you.
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$(TWEAK_NAME)_OBJ_FILES = somelib.dylib
$(TWEAK_NAME)_LDFLAGS += somelib.dylib -
r16Menu Template for Theos!
Sample Menu UI look.
Get from GitHub here
Hidden Content
React or reply to this topic to see the hidden content & download link. 👀Features:
* Customizable UI
* Customizable menu logo
* 7 different switchs:
* Patcher
* Patch
* Regular switch
* Textfield Switch wide or right
* Slider Switch
* Index switch
* Hook Swith* Patcher and Patch switch is based on KittyMemory
* Original bytes are required
* Supports MSHookMemory
* Write unlimited bytes to a offsetEncryption:
- I did not include encryption you will have to make your own to encrypt nsstrings.
Installation:
- Download the modmenu template paste in /var/theos/templates/ios/theos
Usage:
Open r16Logo.h and paste your own menu image <https://www.base64-encode.org/>menu.r16Logo = @"YOUR BASE 64 Here"; //for both menu and button will implement button and logo searperatly later
Using a custom framework:
You can set this in the function startAuthentication() inside Tweak.xm but this is not requierd. Dont worry about it skip_
menu.frameworkNamed = @"UnityFramework";
Patching variables:
//call these inside ur own custom functions *(int*)[UIKeyPatch address:@"0x78" ptr:ptr] = 999; *(bool*)[UIKeyPatch address:@"0x32" ptr:ptr] = true; *(float*)[UIKeyPatch address:@"0x56" ptr:ptr] = 999.0f;
Hooking methods://toggle on or off [r16Hook toggleHook:true address:@"0x101C0E5F0" with:(void *)PlayerMoveC_Update original:(void **)&orig_PlayerMoveC_Update]; //without toggle [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]; //shmoos HOOK(@"0x102517FB251", Player_Update, orig_Player_Update); HOOK_NO_ORIG(@"0x102517FB251", Player_Update);
Patching a plain offset:
[UIKeyPatch offset:@"0x104361010" byte:@"0xC0035FD6"]; [UIKeyPatch offset:@"0x104361010" byte:@"0x000080D2C0035FD6"]; // You can write as many bytes as you want to an offset i think [UIKeyPatch offset:@"0x104361010" byte:@"0x00F0271E0008201E000080D2C0035FD6"];
Patcher switch:[menu addPatcher:@"Custom Patch #1"]; //custom offsetpatcher switch live
Patch Switch:
[menu addPatch:@"Godmode" description:@"" offsets:@[@"0x101C350C8"] hexPatches:@[@"C0035FD6"]]; //or [menu addPatch:@"Godmode" description:@"" offsets:@[@"0x101C350C8", @"0x101C35052"] hexPatches:@[@"0xC0035FD6", @"0xC0035FD6"]];
Plain Switch:
[menu addSwitch:@"Mana" description:@"Infinite mana"];
Textfield Switch Right:[menu addTextfieldRight:@"Set Weapon:" description:@""];
Textfield Switch Wide:[menu addTextfieldWide:@"Chat Spam:" description:@""];
Slider Switch:[menu addSlider:@"Custom Fov" description:@"" initialValue:1.00 minValue:1.00 maxValue:200.00];
Index Switch:[menu addIndexSwitch:@"Pick Damage" description:@"" items:@[@"10", @"20", @"40", @"80", @"120", @"140"]];
Hook Switch://adding one hook [menu addHookNamed:@"Aimbot" description:@"" hook:@[[r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]]]; //adding infinte :) [menu addHookNamed:@"Aimbot" description:@"" hook:@[ [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update], [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update], [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]] ];
Checking if a switch is on:bool manaOn = [menu getSwitchOnForSwitch:@"Mana"]; if(manaOn) { //stuff } //checking directly: if([menu getSwitchOnForSwitch:@"Mana"]) { //stuff } //using index string-arrays start at 0 if([menu getIndexForString:@"Pick Damage"] == 1/*20*/){ //do stuff } if([menu getIndexForString:@"Pick Damage"] == 0/*10*/){ //do stuff }
Getting value from textfield and slider://textfield int userValue = [menu getInt:@"Switch Name"]; NSString *userValue3 = [menu getNSString:@"Switch Name"]; //slider float userValue1 = [menu getFloat:@"Switch Name"];
Credits:
* @Red16
* @TheArmKing
* For helping meh and ideas ;-;
*Ruit
*[KittyMemory](https://github.com/MJx0/KittyMemory)Contact:
If you find a bug in this beta version hit me up
Don't spam me please.-
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So this is where people got aimbot from lmao i never new there was a post
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19 hours ago, Noctisx said:
Server sided game impossible to hack
Naaa not impossible. One can achieve such a hack by making a private server for such a game of this type
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I assume all these tweak.xm are saved on your servers? Hmm 🤔
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Wtf.......
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ayo thanks brother this is working looks like i didn’t return 0 but instead returned regular vmadder slide that fixed the issue:)
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It doesn't matter which you use to develop your apps I personally prefer objective c as it is easier to handle
Standoff 2 IPA . I want to make an IPA hack, but it gets banned due to detection
in Help & Support
Posted
Lets have you try the libSupport AutoInjector which makes use of `libSupport 1.2.1` https://github.com/Rednick16/libSupport/releases/tag/v1.2.1