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Red16

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Everything posted by Red16

  1. I remember libSupport used to work on older versions of standoff2 I updated it then they patched it again so I gived up, they implemented ‘Anti Fish’ library which can easily defeat libSupport in its current state I am working on moving away from it
  2. @Rook can we remove this post I completely forgot I had it I would have Updated it ops
  3. `libSupport` is like a toolbox for tinkering with apps. It's a dynamic library that lets you mess around with how different parts of an app work. It's not just for games – it's for all sorts of apps. You can use it to intercept and change C functions, do cool stuff like code patching, and even figure out what's happening under the hood. So, if you're into tweaking apps to do things they weren't originally meant to, `libSupport` could be your go-to toolkit. With libSupport, you can harness the power of code hooking, symbol manipulation, and method swizzling, while enjoying a streamlined development process that transcends jailbreak limitations. Features: - Dynamic Code Manipulation: Liberate your code's potential by easily hooking functions, manipulating symbols, and employing method swizzling without the need for a jailbreak. - Sideload Detection Bypass: skip detection mechanisms with the powerful SupportInitialize function. Customize your app's behavior without constraints, even on non-jailbroken devices. Example of SupportInitialize Usage: SupportEntryInfo entry_info = { .teamIdentifier = NULL, .bundleIdentifier = "com.example.myapp", .files = { "CydiaSubstrate", "embedded.mobileprovision", "libSupport", "BypassInjector", "H5GG", "iGameGod", NULL }, // Use full power if possible. .general = { .settings = { .hookSymbols = true, .hookMessages = true, .hookExpierimental = true, .allowDebugging = true } } }; SupportInitilize(&entry_info); Experience the liberation of dynamic code manipulation on jailed, enhanced debugging, and unprecedented sideload detection bypass by downloading libSupport Version 1.2.1 now Get libSupport v1.2.1 Unlock the true potential of your code, regardless of device restrictions. With libSupport, you're in control of your app's destiny, empowered to create, experiment, and debug. Happy Modding, @Red16
  4. Lets have you try the libSupport AutoInjector which makes use of `libSupport 1.2.1` https://github.com/Rednick16/libSupport/releases/tag/v1.2.1
  5. libSupport is now able to fully hook functions on non jailbroken devices with JIT.

    int SupportHookFunction(void *addr, replacement, void** original);

    `returns 1` on success, on failure it returns a set of values which vary. 0-5
     

    coming soon……

    1. Rook
    2. Flugel

      Flugel

      Let’s go 🔥

    3. Red16

      Red16

      Thanks everyone, I am also testing a version of the library where I will not use fishhook, there is a Anti-Fishhook library out there which completelys defeat this and recently iv noticed a lot of developers are using it 😂

      Yes hooking on non jailbroken & without JIT is possible it’s just super hacky.

  6. Hey if the game you’re using iGameGod on is server sided editing currency or some other values may not work.
  7. Requirements: - Sideloadly, ESign, etc Features: - bundleIdentifier check bypassed - Bypass all dylibs: (Work In Progress) Get it here: https://github.com/Rednick16/libSupport/releases/download/v1.2.1/AutoInjector.zip Note: For this to work successfully you need to be using Sideloadly " Use automatic bundleId " you can not add to the bundle id or change it in anyway. Installation: 1 - Unzip `AutoInjector.zip` It contains two files (`libSupport.dylib` & `BypassInjector.dylib`) 2 - Open Sideloadly --> Advance Options 3 - Inject dylib/frameworks select `libSupport.dylib` & `BypassInjector.dylib` 4 - Untick "Cydia Substrate box" and hit start. 5 - Your finished. Info: - Utilizing (libSupport: 1.2.1) https://github.com/Rednick16/libSupport Credits: @Red16
  8. After months of hard work iv finished jailed_support Project GitHub: https://github.com/Rednick16/jailed_support What it dose: - It hooks objective functions + exported functions that are currently active it dose not make use of substrate. Features: - Bundle ID check bypass - Dylib files check bypass - Malicious checks bypass checking hashes changes etc - Supports jailbroken devices somewhat(w.i.p) what games dose it support: - Supports all games Some good to know info: - although this is very helpful to bypass jailed detections some games have gone to very extreme to crack down on methods used here. - you might have to bypass a few detections manually than use this. Usage: void setup(){ support_init(); if(support_initialized()){ struct support_bypass bypass = { NULL, /* custom uniuque id to spoof app no use for now */ "com.rednick16.jailed.example", /* your app bundle id most basic detection but effective */ { /* add any files u wish to bypass here */ "embedded", "mobileprovision", "jailed_example", "libsupport" }, { /* add any symbols u wish to bypass here */ "example_symbol", "MSHookFunction", "MSHookMessage" } }; initilize(bypass); } Project GitHub: https://github.com/Rednick16/jailed_support Installation: - your tweak + libsupport needs to be added to frameworks folder - If your jailbroken you can add it to bin or compile it into a deb but it’s really made for non jailbroken devices Credits: @Red
  9. extern kern_return_t vm_region ( vm_map_t target_task, vm_address_t *address, mach_vm_size_t *size, vm_region_flavor_t flavor, vm_region_info_t info, mach_msg_type_number_t *infoCnt, mach_port_t *object_name ); when i call the function above i get an error yea i have the headers included there wasn't any linkable library as i could see I don't know why i keep getting vm_region referenced from then file if anyone has a solution please enlighten me
  10. Thats not possible 😅 It is a server sided game
  11. alright i figured it out you need to add to your makefile XXX_LINKAGETYPE = static XXX name of your project when you compile the library you will get a .a file then in your tweak project add these to make file $(TWEAK_NAME)_OBJ_FILES = somelib.a $(TWEAK_NAME)_LDFLAGS = -lsomelib examplefolder $(TWEAK_NAME)_OBJ_FILES = examplefolder/somelib.a $(TWEAK_NAME)_LDFLAGS = examplefolder/somelib.a also add to makefile at the top set true DEBUG = 1 add any headers you want to include etc i recently just did this
  12. Your still having that issue?
  13. Title says it all i compile a framework but for some reason it’s not getting added into the project.dylib am I compiling the framework wrong? $(TWEAK_NAME)_EXTRA_FRAMEWORKS = r16Log it acts just like a library i have to install the framework for it to work when i install my tweak its not compiling it as one thing did i make the framework wrong i just used what theos gives me 🤔
  14. Yup im going hollow LUL

  15. Its better to use a framework since it can be static I don’t think theos has the ability to link static libraries yet
  16. Read this tutorial it will help you with hooks a bit:
  17. There is a Frameworks folder in .app and use UnityFramework instead of the binary with the meta and illcpp tool will dump it for you.
  18. $(TWEAK_NAME)_OBJ_FILES = somelib.dylib $(TWEAK_NAME)_LDFLAGS += somelib.dylib
  19. r16Menu Template for Theos! Sample Menu UI look. Get from GitHub here [Hidden Content] Features: * Customizable UI * Customizable menu logo * 7 different switchs: * Patcher * Patch * Regular switch * Textfield Switch wide or right * Slider Switch * Index switch * Hook Swith * Patcher and Patch switch is based on KittyMemory * Original bytes are required * Supports MSHookMemory * Write unlimited bytes to a offset Encryption: I did not include encryption you will have to make your own to encrypt nsstrings. Installation: Download the modmenu template paste in /var/theos/templates/ios/theos Usage: Open r16Logo.h and paste your own menu image <https://www.base64-encode.org/> menu.r16Logo = @"YOUR BASE 64 Here"; //for both menu and button will implement button and logo searperatly later Using a custom framework: You can set this in the function startAuthentication() inside Tweak.xm but this is not requierd. Dont worry about it skip_ menu.frameworkNamed = @"UnityFramework"; Patching variables: //call these inside ur own custom functions *(int*)[UIKeyPatch address:@"0x78" ptr:ptr] = 999; *(bool*)[UIKeyPatch address:@"0x32" ptr:ptr] = true; *(float*)[UIKeyPatch address:@"0x56" ptr:ptr] = 999.0f; Hooking methods: //toggle on or off [r16Hook toggleHook:true address:@"0x101C0E5F0" with:(void *)PlayerMoveC_Update original:(void **)&orig_PlayerMoveC_Update]; //without toggle [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]; //shmoos HOOK(@"0x102517FB251", Player_Update, orig_Player_Update); HOOK_NO_ORIG(@"0x102517FB251", Player_Update); Patching a plain offset: [UIKeyPatch offset:@"0x104361010" byte:@"0xC0035FD6"]; [UIKeyPatch offset:@"0x104361010" byte:@"0x000080D2C0035FD6"]; // You can write as many bytes as you want to an offset i think [UIKeyPatch offset:@"0x104361010" byte:@"0x00F0271E0008201E000080D2C0035FD6"]; Patcher switch: [menu addPatcher:@"Custom Patch #1"]; //custom offsetpatcher switch live Patch Switch: [menu addPatch:@"Godmode" description:@"" offsets:@[@"0x101C350C8"] hexPatches:@[@"C0035FD6"]]; //or [menu addPatch:@"Godmode" description:@"" offsets:@[@"0x101C350C8", @"0x101C35052"] hexPatches:@[@"0xC0035FD6", @"0xC0035FD6"]]; Plain Switch: [menu addSwitch:@"Mana" description:@"Infinite mana"]; Textfield Switch Right: [menu addTextfieldRight:@"Set Weapon:" description:@""]; Textfield Switch Wide: [menu addTextfieldWide:@"Chat Spam:" description:@""]; Slider Switch: [menu addSlider:@"Custom Fov" description:@"" initialValue:1.00 minValue:1.00 maxValue:200.00]; Index Switch: [menu addIndexSwitch:@"Pick Damage" description:@"" items:@[@"10", @"20", @"40", @"80", @"120", @"140"]]; Hook Switch: //adding one hook [menu addHookNamed:@"Aimbot" description:@"" hook:@[[r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]]]; //adding infinte :) [menu addHookNamed:@"Aimbot" description:@"" hook:@[ [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update], [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update], [r16Hook hook:@"0x10276FB26" with:(void *)Player_Update original:(void **)&_Player_Update]] ]; Checking if a switch is on: bool manaOn = [menu getSwitchOnForSwitch:@"Mana"]; if(manaOn) { //stuff } //checking directly: if([menu getSwitchOnForSwitch:@"Mana"]) { //stuff } //using index string-arrays start at 0 if([menu getIndexForString:@"Pick Damage"] == 1/*20*/){ //do stuff } if([menu getIndexForString:@"Pick Damage"] == 0/*10*/){ //do stuff } Getting value from textfield and slider: //textfield int userValue = [menu getInt:@"Switch Name"]; NSString *userValue3 = [menu getNSString:@"Switch Name"]; //slider float userValue1 = [menu getFloat:@"Switch Name"]; Credits: * @Red16 * @TheArmKing * For helping meh and ideas ;-; *Ruit *[KittyMemory](https://github.com/MJx0/KittyMemory) Contact: If you find a bug in this beta version hit me up Don't spam me please.
  20. Im going hollow

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