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Help/Support How to add a postinst & postrm file to a project?
J41LBR34KXP replied to Rook's topic in Help & Support
as far as i know, this only works when your postinst is real C code, not bash. so if you write a 1337hax0r kinda echo "this is my badass hack" postinst, only way is packaging manually. @@castix lzma doesnt seem to work on some devices for deb compression, the normal gzip does it. i still dont know why that is. -
App iFile - Browse your iOS filesystem with ease!
J41LBR34KXP replied to Rook's topic in General Cydia
emotional support :thumbsup: -
Meh too
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answering so DiDA stops acting like a little kid on skype
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Tool [UPDATE v1.2][Template] Custom NIC Patcher/PreferenceBundle Template!
J41LBR34KXP replied to Rook's topic in Tools
nice (DiDA forced me to post this) -
[Tutorial] How to Fix the "illegal instruction: 4" git error
J41LBR34KXP replied to Rook's topic in Tutorials
Meh, you idiot -
[Tutorial] How to Fix the "illegal instruction: 4" git error
J41LBR34KXP replied to Rook's topic in Tutorials
who told you that repo -
w00t1337
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@EvillyG00d would be cool if you have a datasheet too, i never found anything especially dealing with the memory benches (is it called like this in english?) stack and SFR. EDIT: oh and if your game is uncracked you can use clutch -e BUNDLE_ID just to crack the binary
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i will see whether i find some useful arm instructions on the web maybe i'll leave a datasheet here
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just sayin: if its a big app and you dont want to download again (have it installed) you can install clutch and just type in: clutch -e "appname" that will just dump and decrypt the binary.
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500. admin, close topic. 420